Player Matchup

Tiamat
Tiamat
Azertijo777
Tiamat
Level 25
God Stats
32W - 37L
1,533 SR
Queue Stats
72W - 82L
1,531 Elo+
Solo
Cthulhu
Cthulhu
EMIYA_510
Cthulhu
Level 6
God Stats
20W - 6L
1,732 SR
Queue Stats
39W - 16L
1,667 Elo+
Solo
Fenrir
Fenrir
Johan_os02
Fenrir
Level 17
God Stats
7W - 7L
1,260 SR
Queue Stats
63W - 70L
1,486 Elo+
Solo
Skadi
Skadi
SmurfNation38
Skadi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 35L
1,558 Elo+
Solo
Gilgamesh
Gilgamesh
dho436
Gilgamesh
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 50L
1,577 Elo+
Solo
Team Averages
Level 18
1,505 SR
1,564 Elo+

VS

Team Averages
Level 18
1,506 SR
1,552 Elo+
Cthulhu
Cthulhu
GET_SCAM-_-
Cthulhu
Level 8
God Stats
2W - 0L
1,729 SR
Queue Stats
8W - 6L
1,493 Elo+
Solo
Merlin
Merlin
MagicGTM
Merlin
Level 22
God Stats
2W - 1L
1,669 SR
Queue Stats
74W - 45L
1,606 Elo+
Solo
Bellona
Bellona
Tater123843sucks
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,508 Elo+
Solo
Sobek
Sobek
ZeroSixteen5172
Sobek
Level 29
God Stats
6W - 8L
1,418 SR
Queue Stats
134W - 148L
1,549 Elo+
Solo
Skadi
Skadi
aPRO_Jester
Skadi
Level 26
God Stats
1W - 1L
1,212 SR
Queue Stats
34W - 29L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
0 / 5 / 3
8,942
406
4,427
10,104
7,801
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
EMIYA_510
Cthulhu
12
2 / 0 / 2
8,447
384
7,778
9,630
9,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Johan_os02
Fenrir
12
0 / 12 / 1
8,331
379
8,302
19,062
8,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
4 / 1 / 0
7,841
356
4,923
5,807
1,493
Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
dho436
Gilgamesh
14
0 / 9 / 0
8,971
408
9,368
20,340
14,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GET_SCAM-_-
Cthulhu
19
9 / 0 / 9
13,394
609
13,319
21,293
20,673
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Merlin
MagicGTM
Merlin
20
6 / 1 / 5
13,964
635
13,866
13,845
6,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 2 / 8
12,152
552
10,112
16,597
13,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 0 / 7
11,226
510
5,691
19,476
20,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
2 / 4 / 0
12,452
566
4,655
10,949
3,585
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
6
Kills
27
27
Deaths
7
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
5
3
0.3
L
Cthulhu
EMIYA_510
Cthulhu
2
0
2
3
W
Cthulhu
GET_SCAM-_-
Cthulhu
9
0
9
13.5
L
Fenrir
Johan_os02
Fenrir
0
12
1
0.04
W
Merlin
MagicGTM
Merlin
6
1
5
8.5
L
4
1
0
4
W
6
2
8
5
W
4
0
7
7.5
W
2
4
0
0.5
L
Gilgamesh
dho436
Gilgamesh
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,798
Damage
47,643
64,943
Taken
82,160
42,361
Mitigated
64,238
10,716
Healing
32,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,427
606
0
2,722
10,104
7,801
460
4,714
5,390
56,945
0
L
Cthulhu
EMIYA_510
Cthulhu
7,778
1,084
68
1,834
9,630
9,810
92
4,729
4,901
27,088
0
W
Cthulhu
GET_SCAM-_-
Cthulhu
13,319
1,141
484
11,258
21,293
20,673
2,090
4,754
16,539
82,024
0
L
Fenrir
Johan_os02
Fenrir
8,302
1,973
0
1,820
19,062
8,928
0
8,602
10,460
0
54,692
W
Merlin
MagicGTM
Merlin
13,866
728
129
7,095
13,845
6,389
2,102
3,971
9,874
123,971
0
L
4,923
1,937
0
779
5,807
1,493
0
1,472
4,335
0
32,293
W
10,112
4,165
0
3,618
16,597
13,123
376
3,407
13,190
0
91,808
W
5,691
630
577
8,021
19,476
20,468
1,569
6,500
12,976
31,842
0
W
4,655
1,932
0
1,754
10,949
3,585
254
1,774
9,175
0
109,562
L
Gilgamesh
dho436
Gilgamesh
9,368
2,294
0
3,493
20,340
14,329
0
13,719
6,621
0
58,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,532
Gold Earned
63,188
411
Minions Killed
696
0
Camps Cleared
0
1,758,036
Distance Traveled
2,191,760
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,942
406
119
5
0
405,132
6
L
Cthulhu
8,447
384
32
1
0
392,832
3
W
Cthulhu
13,394
609
147
7
0
516,174
2
L
Fenrir
8,331
379
94
4
0
371,040
1
W
Merlin
13,964
635
205
9
0
411,061
10
L
Skadi
7,841
356
61
3
0
176,923
5
W
Bellona
12,152
552
122
6
0
454,637
0
W
Sobek
11,226
510
55
3
0
422,215
0
W
Skadi
12,452
566
167
8
0
387,673
2
L
Gilgamesh
8,971
408
105
5
0
412,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role