Player Matchup

Morgan Le Fay
Morgan Le Fay
Kismyth
Morgan Le Fay
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,521 Elo+
Solo
Nemesis
Nemesis
Nothomelv9
Nemesis
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 71L
1,661 Elo+
Party 1
Tiamat
Tiamat
PuddyPopping
Tiamat
Level 29
God Stats
7W - 6L
1,527 SR
Queue Stats
135W - 121L
1,578 Elo+
Solo
King Arthur
King Arthur
StretchŸ
King Arthur
Level 26
God Stats
3W - 4L
1,536 SR
Queue Stats
103W - 95L
1,543 Elo+
Solo
Vulcan
Vulcan
oPurjex
Vulcan
Level 20
God Stats
3W - 1L
1,442 SR
Queue Stats
114W - 132L
1,483 Elo+
Party 1
Team Averages
Level 26
1,501 SR
1,557 Elo+

VS

Team Averages
Level 12
1,626 SR
1,562 Elo+
Cerberus
Cerberus
Good-_-Product
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,545 Elo+
Solo
Neith
Neith
NBF--Riican--PR
Neith
Level 5
God Stats
2W - 1L
1,872 SR
Queue Stats
95W - 117L
1,909 Elo+
Solo
Thanatos
Thanatos
NxrthernCanadian
Thanatos
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 18L
1,585 Elo+
Solo
Mulan
Mulan
QuotableRacer67
Mulan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,196 Elo+
Solo
Sol
Sol
Sgtatum
Sol
Level 29
God Stats
1W - 2L
1,759 SR
Queue Stats
146W - 132L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Kismyth
Morgan Le Fay
14
0 / 1 / 2
8,153
544
2,892
8,746
3,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Nothomelv9
Nemesis
16
11 / 2 / 2
9,557
637
8,874
10,464
3,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
13
5 / 3 / 3
8,347
556
8,256
11,610
6,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
StretchŸ
King Arthur
15
2 / 2 / 6
8,514
568
6,174
11,155
6,463
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
oPurjex
Vulcan
13
6 / 3 / 6
8,009
534
8,511
7,814
2,229
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 4 / 2
6,449
430
3,721
11,026
7,118
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 5 / 3
6,598
440
3,172
7,426
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
8 / 7 / 1
8,346
556
10,132
14,984
5,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

4
0 / 6 / 0
4,718
315
0
4,495
2,319
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
13
1 / 3 / 2
7,466
498
8,370
10,855
3,412
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
24
Kills
11
11
Deaths
25
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
4
2
0.5
W
Morgan Le Fay
Kismyth
Morgan Le Fay
0
1
2
1
L
1
5
3
0.5
W
Nemesis
Nothomelv9
Nemesis
11
2
2
6
L
8
7
1
1.21
W
Tiamat
5
3
3
2.17
L
0
6
0
0
L
Sol
1
3
2
0.67
W
King Arthur
StretchŸ
King Arthur
2
2
6
2.5
W
Vulcan
oPurjex
Vulcan
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,707
Damage
25,395
49,789
Taken
48,786
21,656
Mitigated
20,651
20,370
Healing
16,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,721
451
0
2,449
11,026
7,118
0
6,009
5,017
24,611
0
W
Morgan Le Fay
Kismyth
Morgan Le Fay
2,892
429
0
4,409
8,746
3,309
466
1,396
7,350
55,790
0
L
3,172
1,654
0
281
7,426
2,143
0
4,703
2,723
0
19,453
W
Nemesis
Nothomelv9
Nemesis
8,874
2,370
0
5,712
10,464
3,011
0
1,869
8,595
0
59,838
L
10,132
3,764
0
9,657
14,984
5,659
0
4,484
10,500
0
52,214
W
Tiamat
8,256
753
50
5,557
11,610
6,644
162
3,505
8,105
40,570
0
L
0
0
0
15
4,495
2,319
0
1,218
3,277
0
1,388
L
Sol
8,370
1,847
0
4,541
10,855
3,412
0
3,245
7,610
48,872
0
W
King Arthur
StretchŸ
King Arthur
6,174
1,175
167
2,251
11,155
6,463
548
4,399
6,756
0
56,079
W
Vulcan
oPurjex
Vulcan
8,511
2,336
0
2,224
7,814
2,229
1,861
922
6,892
36,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,580
Gold Earned
33,577
441
Minions Killed
280
0
Camps Cleared
0
1,525,541
Distance Traveled
1,321,475
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,449
430
46
3
0
310,960
2
W
Morgan Le Fay
8,153
544
101
7
0
347,932
3
L
Neith
6,598
440
46
3
0
276,994
0
W
Nemesis
9,557
637
111
7
0
352,543
3
L
Thanatos
8,346
556
90
6
0
285,690
2
W
Tiamat
8,347
556
60
4
0
266,720
4
L
Mulan
4,718
315
5
0
0
184,135
0
L
Sol
7,466
498
93
6
0
263,696
2
W
King Arthur
8,514
568
117
8
0
292,730
4
W
Vulcan
8,009
534
52
3
0
265,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role