Player Matchup

Hun Batz
Hun Batz
Medibearable
Hun Batz
Level 31
God Stats
2W - 5L
1,636 SR
Queue Stats
201W - 216L
1,470 Elo+
Party 2
Sol
Sol
RIPOM
Sol
Level 108
God Stats
3W - 3L
1,393 SR
Queue Stats
171W - 178L
1,515 Elo+
Party 2
Sylvanus
Sylvanus
Snajper202
Sylvanus
Level 144
God Stats
39W - 39L
1,623 SR
Queue Stats
701W - 667L
1,571 Elo+
Solo
Team Averages
Level 94
1,551 SR
1,519 Elo+

VS

Team Averages
Level 129
1,672 SR
1,712 Elo+
Chang'e
Chang'e
BlackyCZE
Chang'e
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,494 Elo+
Solo
Ullr
Ullr
EAStWooDz
Ullr
Level 160
God Stats
6W - 3L
1,675 SR
Queue Stats
329W - 145L
1,858 Elo+
Party 1
Odin
Odin
Qtiro
Odin
Level 160
God Stats
3W - 0L
1,841 SR
Queue Stats
48W - 23L
1,784 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Medibearable
Hun Batz
10
0 / 7 / 2
7,044
542
5,851
13,237
6,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sol
RIPOM
Sol
11
1 / 6 / 0
7,805
600
10,688
10,866
4,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Snajper202
Sylvanus
10
3 / 8 / 1
8,344
642
8,528
18,160
16,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BlackyCZE
Chang'e
13
8 / 2 / 12
10,124
779
11,778
9,397
3,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ullr
15
7 / 0 / 11
9,940
765
14,470
9,569
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
Qtiro
Odin
13
6 / 2 / 13
9,458
728
13,062
16,632
12,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
57
4
Kills
21
21
Deaths
4
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BlackyCZE
Chang'e
8
2
12
7
W
Ullr
7
0
11
12.5
L
Hun Batz
Medibearable
Hun Batz
0
7
2
0.14
W
Odin
Qtiro
Odin
6
2
13
6.25
L
Sol
RIPOM
Sol
1
6
0
0.17
L
Sylvanus
Snajper202
Sylvanus
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,067
Damage
39,310
42,263
Taken
35,598
27,458
Mitigated
19,798
6,072
Healing
16,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BlackyCZE
Chang'e
11,778
1,044
4,486
4,442
9,397
3,895
546
5,987
3,284
29,084
0
W
Ullr
14,470
6,011
0
2,022
9,569
3,288
904
4,663
4,649
0
51,698
L
Hun Batz
Medibearable
Hun Batz
5,851
697
0
527
13,237
6,419
0
3,694
9,212
0
16,222
W
Odin
Qtiro
Odin
13,062
3,201
0
5,289
16,632
12,615
641
7,745
8,436
0
25,145
L
Sol
RIPOM
Sol
10,688
2,804
0
2,021
10,866
4,334
0
854
9,576
32,147
2,513
L
Sylvanus
Snajper202
Sylvanus
8,528
1,682
716
2,808
18,160
16,705
0
7,230
10,323
13,937
2,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,193
Gold Earned
29,522
97
Minions Killed
168
2
Camps Cleared
9
644,518
Distance Traveled
735,360
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,124
779
43
3
2
242,434
0
W
Ullr
9,940
765
92
7
6
243,434
2
L
Hun Batz
7,044
542
17
1
1
224,116
1
W
Odin
9,458
728
33
3
1
249,492
7
L
Sol
7,805
600
65
5
1
228,864
5
L
Sylvanus
8,344
642
15
1
0
191,538
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role