Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
CallMeJustBetter
Eset
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 32L
1,992 Elo+
Party 1
Terra
Terra
Darko41
Terra
Level 149
God Stats
1W - 1L
1,375 SR
Queue Stats
332W - 145L
1,804 Elo+
Party 1
Hel
Hel
Malzog
Hel
Level 157
God Stats
3W - 0L
1,591 SR
Queue Stats
122W - 77L
1,678 Elo+
Party 1
Izanami
Izanami
TheSaltMachine
Izanami
Level 45
God Stats
1W - 0L
1,494 SR
Queue Stats
51W - 8L
1,825 Elo+
Party 1
Team Averages
Level 103
1,492 SR
1,760 Elo+

VS

Team Averages
Level 69
1,649 SR
1,466 Elo+
Charybdis
Charybdis
Meganfoxyolo
Charybdis
Level 72
God Stats
18W - 7L
1,641 SR
Queue Stats
63W - 58L
1,507 Elo+
Party 3
Eset
Eset
SteveMcLarry
Eset
Level 67
God Stats
16W - 5L
1,739 SR
Queue Stats
38W - 30L
1,537 Elo+
Party 3
Erlang Shen
Erlang Shen
TheTears
Erlang Shen
Level 124
God Stats
0W - 1L
1,504 SR
Queue Stats
51W - 55L
1,438 Elo+
Party 2
Horus
Horus
frullemulle
Horus
Level 69
God Stats
3W - 2L
1,862 SR
Queue Stats
48W - 45L
1,407 Elo+
Party 3
Thor
Thor
raulrauls1
Thor
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
8 / 3 / 7
6,426
643
7,422
7,286
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
4 / 0 / 11
6,066
607
6,390
5,090
4,123
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Terra
Darko41
Terra
11
4 / 1 / 2
6,266
627
5,709
6,499
5,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hel
Malzog
Hel
12
7 / 1 / 1
7,002
700
5,609
4,809
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 3 / 6
5,912
591
5,804
6,991
1,507
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Meganfoxyolo
Charybdis
8
1 / 7 / 3
4,975
498
5,110
8,887
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 5 / 1
4,685
469
1,804
6,561
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
TheTears
Erlang Shen
10
4 / 5 / 0
6,111
611
5,315
10,227
4,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 4 / 2
5,376
538
2,591
7,868
5,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
1 / 5 / 2
4,695
470
4,457
6,336
2,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
26
Kills
8
8
Deaths
26
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
7
3.83
W
4
0
11
9.5
W
Terra
Darko41
Terra
4
1
2
5
W
Hel
Malzog
Hel
7
1
1
7.5
L
Charybdis
Meganfoxyolo
Charybdis
1
7
3
0.36
L
0
5
1
0.1
W
3
3
6
2
L
Erlang Shen
TheTears
Erlang Shen
4
5
0
0.8
L
2
4
2
0.75
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,934
Damage
19,277
30,675
Taken
39,879
15,516
Mitigated
15,905
12,571
Healing
10,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,422
2,328
0
2,430
7,286
2,607
0
119
7,127
0
22,868
W
6,390
1,319
542
1,580
5,090
4,123
0
859
4,097
17,824
0
W
Terra
Darko41
Terra
5,709
1,529
976
2,480
6,499
5,961
226
0
6,499
27,067
4,232
W
Hel
Malzog
Hel
5,609
837
564
2,656
4,809
1,318
0
600
4,157
44,683
0
L
Charybdis
Meganfoxyolo
Charybdis
5,110
2,269
0
1,759
8,887
1,806
0
1,822
7,065
0
26,834
L
1,804
88
0
1,434
6,561
1,821
0
4,923
1,439
16,887
0
W
5,804
3,962
0
1,343
6,991
1,507
41
0
6,991
0
34,799
L
Erlang Shen
TheTears
Erlang Shen
5,315
2,746
0
3,726
10,227
4,772
0
4,777
5,415
0
29,743
L
2,591
1,153
475
2,783
7,868
5,495
0
2,600
5,216
0
7,877
L
4,457
1,816
0
570
6,336
2,011
0
2,724
3,558
0
16,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,672
Gold Earned
25,842
281
Minions Killed
195
0
Camps Cleared
0
996,466
Distance Traveled
916,055
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,426
643
40
4
0
196,696
5
W
Eset
6,066
607
30
3
0
200,973
2
W
Terra
6,266
627
61
6
0
209,796
0
W
Hel
7,002
700
83
8
0
195,085
0
L
Charybdis
4,975
498
52
5
0
170,090
0
L
Eset
4,685
469
48
5
0
185,173
4
W
Izanami
5,912
591
67
7
0
193,916
0
L
Erlang Shen
6,111
611
65
7
0
178,420
1
L
Horus
5,376
538
9
1
0
189,599
3
L
Thor
4,695
470
21
2
0
192,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role