Player Matchup

Charybdis
Charybdis
MeM4TEO
Charybdis
Level 159
God Stats
0W - 3L
1,649 SR
Queue Stats
114W - 92L
1,607 Elo+
Party 1
Horus
Horus
Roger6That
Horus
Level 160
God Stats
5W - 1L
1,765 SR
Queue Stats
147W - 118L
1,588 Elo+
Party 1
Janus
Janus
STONEY5280CLUB
Janus
Level 24
God Stats
19W - 10L
1,614 SR
Queue Stats
23W - 13L
1,661 Elo+
Party 1
Team Averages
Level 114
1,676 SR
1,619 Elo+

VS

Team Averages
Level 19
1,565 SR
1,482 Elo+
Aphrodite
Aphrodite
MOCHI5160
Aphrodite
Level 28
God Stats
7W - 7L
1,531 SR
Queue Stats
163W - 178L
1,429 Elo+
Solo
Chaac
Chaac
drosmily
Chaac
Level 12
God Stats
8W - 10L
1,664 SR
Queue Stats
269W - 266L
1,466 Elo+
Solo
Loki
Loki
grimeydays
Loki
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
171W - 68L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MeM4TEO
Charybdis
12
3 / 5 / 1
8,866
682
9,322
12,682
3,987
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
11
1 / 5 / 3
8,820
678
13,108
19,372
9,355
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 10 / 0
7,216
555
3,658
12,034
2,805
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
MOCHI5160
Aphrodite
13
4 / 3 / 12
9,794
753
6,365
10,058
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
drosmily
Chaac
14
8 / 1 / 10
10,310
793
16,167
17,371
18,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
8 / 0 / 7
10,892
838
13,445
10,000
2,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
4
Kills
20
20
Deaths
4
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
MOCHI5160
Aphrodite
4
3
12
3.33
L
Charybdis
MeM4TEO
Charybdis
3
5
1
0.7
L
Horus
1
5
3
0.5
L
0
10
0
0
W
Chaac
drosmily
Chaac
8
1
10
13
W
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,088
Damage
35,977
44,088
Taken
37,429
16,147
Mitigated
24,881
6,478
Healing
20,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
MOCHI5160
Aphrodite
6,365
540
6,339
6,686
10,058
3,448
1,062
1,152
8,906
24,600
0
L
Charybdis
MeM4TEO
Charybdis
9,322
4,480
0
779
12,682
3,987
0
1,990
10,348
0
23,859
L
Horus
13,108
6,984
1,249
4,424
19,372
9,355
0
2,689
16,056
0
29,193
L
3,658
235
0
26
12,034
2,805
0
1,843
9,872
19,206
0
W
Chaac
drosmily
Chaac
16,167
1,977
0
6,018
17,371
18,576
1,565
2,184
15,187
0
40,260
W
13,445
3,104
0
1,644
10,000
2,857
252
671
9,329
0
46,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,902
Gold Earned
30,996
94
Minions Killed
138
3
Camps Cleared
10
648,114
Distance Traveled
771,659
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,794
753
34
3
1
239,569
1
L
Charybdis
8,866
682
36
3
2
210,958
9
L
Horus
8,820
678
31
2
0
233,905
0
L
Janus
7,216
555
27
2
1
203,251
2
W
Chaac
10,310
793
38
3
2
257,838
3
W
Loki
10,892
838
66
5
7
274,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role