Player Matchup

Discordia
Discordia
 
Discordia
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Codeomni
Fenrir
Level 29
God Stats
0W - 3L
1,235 SR
Queue Stats
109W - 114L
1,459 Elo+
Solo
Chang'e
Chang'e
NursEly
Chang'e
Level 21
God Stats
3W - 4L
1,734 SR
Queue Stats
120W - 95L
1,608 Elo+
Solo
Cupid
Cupid
benedictatorrr
Cupid
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,177 Elo+
Party 1
Sobek
Sobek
hayjunior
Sobek
Level 15
God Stats
3W - 3L
1,657 SR
Queue Stats
24W - 19L
1,597 Elo+
Solo
Team Averages
Level 20
1,525 SR
1,468 Elo+

VS

Team Averages
Level 17
1,563 SR
1,560 Elo+
Merlin
Merlin
Hellsleader
Merlin
Level 27
God Stats
1W - 3L
1,190 SR
Queue Stats
57W - 53L
1,469 Elo+
Solo
Erlang Shen
Erlang Shen
KoudaIka09
Erlang Shen
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,712 Elo+
Solo
Zhong Kui
Zhong Kui
Mazy978
Zhong Kui
Level 27
God Stats
4W - 0L
1,892 SR
Queue Stats
167W - 170L
1,540 Elo+
Solo
Hou Yi
Hou Yi
NyaaNyaan
Hou Yi
Level 16
God Stats
9W - 5L
1,734 SR
Queue Stats
29W - 18L
1,697 Elo+
Solo
Tsukuyomi
Tsukuyomi
Radiomans
Tsukuyomi
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 27L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
2 / 3 / 0
6,429
495
1,914
5,638
1,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Codeomni
Fenrir
10
1 / 2 / 2
6,273
483
3,266
7,585
3,348
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
NursEly
Chang'e
12
4 / 3 / 0
7,535
580
6,869
9,055
4,521
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 6 / 2
5,350
412
1,785
6,499
952
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
hayjunior
Sobek
8
0 / 7 / 3
5,437
418
1,652
11,999
4,878
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 1 / 3
6,692
515
5,618
3,867
1,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
KoudaIka09
Erlang Shen
12
7 / 1 / 12
7,449
573
7,434
6,800
4,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zhong Kui
Mazy978
Zhong Kui
11
1 / 2 / 1
6,527
502
2,784
7,491
7,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hou Yi
NyaaNyaan
Hou Yi
13
9 / 0 / 7
8,003
616
11,938
6,035
2,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
Radiomans
Tsukuyomi
12
3 / 3 / 1
7,266
559
3,625
8,171
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
7
Kills
21
21
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
3
0
0.67
L
Fenrir
Codeomni
Fenrir
1
2
2
1
W
Merlin
1
1
3
2.5
W
Erlang Shen
KoudaIka09
Erlang Shen
7
1
12
13
W
Zhong Kui
Mazy978
Zhong Kui
1
2
1
0.75
L
Chang'e
NursEly
Chang'e
4
3
0
1.33
W
Hou Yi
NyaaNyaan
Hou Yi
9
0
7
12.5
W
Tsukuyomi
Radiomans
Tsukuyomi
3
3
1
1.17
L
0
6
2
0.17
L
Sobek
hayjunior
Sobek
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,486
Damage
31,399
40,776
Taken
32,364
14,920
Mitigated
18,924
8,645
Healing
9,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
1,914
50
0
741
5,638
1,221
0
1,639
3,999
24,918
0
L
Fenrir
Codeomni
Fenrir
3,266
762
0
493
7,585
3,348
0
1,148
6,437
0
32,907
W
Merlin
5,618
406
0
162
3,867
1,179
108
1,036
2,411
38,829
0
W
Erlang Shen
KoudaIka09
Erlang Shen
7,434
3,788
0
2,469
6,800
4,389
86
1,330
5,442
0
28,365
W
Zhong Kui
Mazy978
Zhong Kui
2,784
859
0
1,852
7,491
7,924
0
3,806
3,685
31,984
0
L
Chang'e
NursEly
Chang'e
6,869
1,250
0
4,062
9,055
4,521
424
2,411
6,644
40,869
0
W
Hou Yi
NyaaNyaan
Hou Yi
11,938
5,316
0
3,111
6,035
2,098
108
1,779
4,246
0
57,175
W
Tsukuyomi
Radiomans
Tsukuyomi
3,625
1,536
0
2,093
8,171
3,334
0
2,069
6,084
0
51,035
L
1,785
1,260
42
1,309
6,499
952
0
1,130
5,369
0
20,687
L
Sobek
hayjunior
Sobek
1,652
386
0
1,998
11,999
4,878
0
2,074
9,925
5,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,024
Gold Earned
35,937
261
Minions Killed
367
0
Camps Cleared
0
1,160,008
Distance Traveled
1,218,251
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,429
495
54
4
0
201,968
3
L
Fenrir
6,273
483
71
5
0
281,741
2
W
Merlin
6,692
515
70
5
0
231,315
1
W
Erlang Shen
7,449
573
37
3
0
279,169
7
W
Zhong Kui
6,527
502
81
6
0
209,562
2
L
Chang'e
7,535
580
84
6
0
225,040
1
W
Hou Yi
8,003
616
86
7
0
236,963
5
W
Tsukuyomi
7,266
559
93
7
0
261,242
0
L
Cupid
5,350
412
42
3
0
218,819
2
L
Sobek
5,437
418
10
1
0
232,440
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role