Player Matchup

Aphrodite
Aphrodite
D6vilsL6ttuc6
Aphrodite
Level 122
God Stats
32W - 30L
1,480 SR
Queue Stats
125W - 141L
1,361 Elo+
Party 3
Thanatos
Thanatos
DetectiveJoxeph
Thanatos
Level 107
God Stats
5W - 4L
1,578 SR
Queue Stats
75W - 91L
1,321 Elo+
Party 2
Gilgamesh
Gilgamesh
Sidewayz707
Gilgamesh
Level 148
God Stats
7W - 5L
1,482 SR
Queue Stats
141W - 154L
1,322 Elo+
Party 3
Geb
Geb
sadeyb5
Geb
Level 130
God Stats
5W - 10L
1,363 SR
Queue Stats
171W - 207L
1,313 Elo+
Party 2
Neith
Neith
shortdogg707
Neith
Level 149
God Stats
109W - 131L
1,425 SR
Queue Stats
553W - 630L
1,435 Elo+
Party 3
Team Averages
Level 131
1,465 SR
1,350 Elo+

VS

Team Averages
Level 70
1,375 SR
1,371 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
D_Anubiz_J
Horus
Level 84
God Stats
9W - 6L
1,387 SR
Queue Stats
91W - 86L
1,339 Elo+
Solo
Neith
Neith
VL044
Neith
Level 58
God Stats
87W - 90L
1,417 SR
Queue Stats
90W - 100L
1,331 Elo+
Party 1
Artio
Artio
iFxSinatra
Artio
Level 59
God Stats
31W - 38L
1,422 SR
Queue Stats
92W - 104L
1,314 Elo+
Party 1
Fenrir
Fenrir
szn chi
Fenrir
Level 64
God Stats
2W - 3L
1,148 SR
Queue Stats
72W - 67L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
D6vilsL6ttuc6
Aphrodite
11
1 / 4 / 5
6,648
475
6,488
13,391
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
11
0 / 3 / 2
6,107
436
2,412
7,878
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Sidewayz707
Gilgamesh
11
2 / 4 / 5
6,687
478
6,327
11,335
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Geb
10
0 / 2 / 2
6,297
450
4,615
12,952
7,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 3 / 2
7,451
532
5,937
7,705
2,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
3 / 2 / 4
7,560
540
7,300
6,106
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
13
3 / 1 / 4
7,894
564
9,047
8,110
3,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
VL044
Neith
12
1 / 2 / 2
7,034
502
6,032
9,912
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
11
1 / 1 / 3
6,974
498
4,325
8,994
9,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
szn chi
Fenrir
12
8 / 4 / 2
8,069
576
6,832
11,344
4,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
9
Kills
16
16
Deaths
10
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
2
4
2.5
L
Aphrodite
D6vilsL6ttuc6
Aphrodite
1
4
5
0.88
W
Horus
3
1
4
5
L
Thanatos
0
3
2
0.33
L
Gilgamesh
Sidewayz707
Gilgamesh
2
4
5
1.13
W
Neith
VL044
Neith
1
2
2
1
W
Artio
1
1
3
2.5
L
Geb
0
2
2
0.5
L
6
3
2
2.33
W
Fenrir
szn chi
Fenrir
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,779
Damage
33,536
53,261
Taken
44,466
20,111
Mitigated
23,445
22,415
Healing
15,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,300
1,458
0
1,914
6,106
1,796
490
2,012
4,094
46,353
0
L
Aphrodite
D6vilsL6ttuc6
Aphrodite
6,488
1,065
5,346
8,835
13,391
4,519
19
4,092
9,299
43,478
0
W
Horus
9,047
3,510
80
1,532
8,110
3,834
296
4,030
4,080
0
39,001
L
Thanatos
2,412
753
0
5,554
7,878
2,337
0
1,197
6,681
0
30,789
L
Gilgamesh
Sidewayz707
Gilgamesh
6,327
1,865
0
379
11,335
3,320
0
1,271
10,064
0
32,163
W
Neith
VL044
Neith
6,032
2,563
305
4,987
9,912
3,219
1,141
1,369
8,543
0
49,661
W
Artio
4,325
119
548
2,982
8,994
9,891
234
1,629
7,365
19,088
0
L
Geb
4,615
575
0
652
12,952
7,561
0
2,273
10,679
24,890
0
L
5,937
2,408
0
1,649
7,705
2,374
420
2,792
4,913
0
29,617
W
Fenrir
szn chi
Fenrir
6,832
1,836
0
3,010
11,344
4,705
330
2,063
9,281
0
36,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,190
Gold Earned
37,531
308
Minions Killed
341
0
Camps Cleared
0
1,225,090
Distance Traveled
1,297,922
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,560
540
68
5
0
238,643
4
L
Aphrodite
6,648
475
91
7
0
248,189
5
W
Horus
7,894
564
76
5
0
275,863
3
L
Thanatos
6,107
436
76
5
0
195,727
0
L
Gilgamesh
6,687
478
56
4
0
289,808
0
W
Neith
7,034
502
101
7
0
232,417
3
W
Artio
6,974
498
26
2
0
275,971
4
L
Geb
6,297
450
33
2
0
266,142
0
L
Neith
7,451
532
52
4
0
225,224
1
W
Fenrir
8,069
576
70
5
0
275,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role