Player Matchup

Bakasura
Bakasura
AlchemyRino
Bakasura
Level 27
God Stats
90W - 71L
1,591 SR
Queue Stats
219W - 227L
1,542 Elo+
Solo
Tyr
Tyr
Eramin9180
Tyr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
Rookshank3265
Odin
Level 25
God Stats
2W - 2L
1,710 SR
Queue Stats
325W - 331L
1,503 Elo+
Solo
Ymir
Ymir
SNAKEFOREVER44
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,456 Elo+
Solo
Chang'e
Chang'e
Twizted papi234
Chang'e
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 103L
1,473 Elo+
Solo
Team Averages
Level 18
1,560 SR
1,495 Elo+

VS

Team Averages
Level 14
1,522 SR
1,455 Elo+
Terra
Terra
ResultedHawk422
Terra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 49L
1,347 Elo+
Solo
Arachne
Arachne
TheRealRedux762
Arachne
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,380 Elo+
Party 1
Nu Wa
Nu Wa
TodayMetal76
Nu Wa
Level 27
God Stats
21W - 35L
1,376 SR
Queue Stats
105W - 103L
1,413 Elo+
Party 1
King Arthur
King Arthur
UpgradeTuba9174
King Arthur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,509 Elo+
Solo
Bakasura
Bakasura
jacejeckl
Bakasura
Level 3
God Stats
2W - 3L
1,733 SR
Queue Stats
2W - 6L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlchemyRino
Bakasura
16
11 / 2 / 2
10,565
556
13,956
16,800
7,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
2 / 1 / 3
6,057
319
857
3,439
1,984
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 2 / 2
8,590
452
2,025
7,798
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 14 / 9
7,668
404
6,473
24,605
20,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 5 / 6
6,428
338
2,801
7,251
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 9
9,326
491
3,121
13,598
14,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
6 / 7 / 2
9,522
501
9,608
14,346
6,057
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

15
7 / 2 / 6
10,332
544
13,983
4,838
1,504
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
UpgradeTuba9174
King Arthur
14
5 / 3 / 2
10,186
536
9,335
13,878
12,948
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
jacejeckl
Bakasura
13
4 / 6 / 3
9,897
521
5,204
14,463
5,751
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
46
17
Kills
24
24
Deaths
20
22
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AlchemyRino
Bakasura
11
2
2
6
L
2
1
3
3.5
W
2
2
9
3.25
L
4
2
2
2.5
L
0
14
9
0.32
W
6
7
2
1
W
7
2
6
5
L
0
5
6
0.6
W
King Arthur
UpgradeTuba9174
King Arthur
5
3
2
2
W
Bakasura
jacejeckl
Bakasura
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,112
Damage
41,251
59,893
Taken
61,123
34,742
Mitigated
41,211
8,796
Healing
17,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AlchemyRino
Bakasura
13,956
7,877
421
4,375
16,800
7,904
0
3,534
13,191
0
69,808
L
857
274
0
174
3,439
1,984
37
2,151
1,288
0
5,326
W
3,121
1,262
1,504
4,796
13,598
14,951
1,580
3,861
9,366
12,683
0
L
2,025
402
0
1,356
7,798
3,105
0
2,537
5,261
0
38,552
L
6,473
3,025
0
378
24,605
20,089
0
6,487
17,968
28,296
0
W
9,608
6,857
0
3,471
14,346
6,057
2,618
1,843
12,158
0
37,837
W
13,983
3,402
0
1,461
4,838
1,504
5,224
525
3,917
68,475
0
L
2,801
634
535
1,557
7,251
1,660
491
4,056
3,195
16,826
0
W
King Arthur
UpgradeTuba9174
King Arthur
9,335
1,193
0
550
13,878
12,948
1,381
805
12,551
9,982
51,627
W
Bakasura
jacejeckl
Bakasura
5,204
4,534
0
5,845
14,463
5,751
1,407
2,240
11,542
0
29,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,308
Gold Earned
49,263
277
Minions Killed
376
0
Camps Cleared
0
1,191,587
Distance Traveled
1,696,711
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,565
556
138
7
0
356,536
1
L
Tyr
6,057
319
9
0
0
108,591
0
W
Terra
9,326
491
20
1
0
314,512
3
L
Odin
8,590
452
70
4
0
298,965
1
L
Ymir
7,668
404
38
2
0
289,731
1
W
Arachne
9,522
501
57
3
0
375,120
1
W
Nu Wa
10,332
544
100
5
0
303,995
0
L
Chang'e
6,428
338
22
1
0
137,764
0
W
King Arthur
10,186
536
112
6
0
330,822
5
W
Bakasura
9,897
521
87
5
0
372,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role