Player Matchup

Ares
Ares
Draken__Kenchin
Ares
Level 7
God Stats
2W - 1L
1,455 SR
Queue Stats
18W - 18L
1,512 Elo+
Party 1
Hun Batz
Hun Batz
Ewyzx
Hun Batz
Level 29
God Stats
21W - 26L
1,489 SR
Queue Stats
258W - 302L
1,388 Elo+
Party 1
Baron Samedi
Baron Samedi
asassin-the-good
Baron Samedi
Level 28
God Stats
12W - 3L
1,783 SR
Queue Stats
35W - 23L
1,353 Elo+
Solo
Cernunnos
Cernunnos
nxs_kronos-_-
Cernunnos
Level 26
God Stats
7W - 7L
1,509 SR
Queue Stats
19W - 22L
1,441 Elo+
Solo
Tsukuyomi
Tsukuyomi
okurka454
Tsukuyomi
Level 25
God Stats
15W - 15L
1,504 SR
Queue Stats
75W - 130L
1,324 Elo+
Party 1
Team Averages
Level 23
1,548 SR
1,404 Elo+

VS

Team Averages
Level 18
1,496 SR
1,354 Elo+
Fenrir
Fenrir
MrDiegoti
Fenrir
Level 18
God Stats
1W - 5L
1,327 SR
Queue Stats
38W - 48L
1,284 Elo+
Solo
Agni
Agni
VyZoRkO
Agni
Level 16
God Stats
6W - 5L
1,449 SR
Queue Stats
31W - 44L
1,268 Elo+
Solo
Baron Samedi
Baron Samedi
gyukma
Baron Samedi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 54L
1,362 Elo+
Solo
Hercules
Hercules
illegaleturk3636
Hercules
Level 14
God Stats
2W - 3L
1,704 SR
Queue Stats
157W - 97L
1,628 Elo+
Solo
Tyr
Tyr
vKryptonite22
Tyr
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 63L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 12
12,123
551
9,933
19,830
20,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hun Batz
Ewyzx
Hun Batz
20
11 / 3 / 12
13,881
631
15,579
14,852
6,941
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
asassin-the-good
Baron Samedi
14
7 / 5 / 5
10,677
485
8,990
10,882
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
nxs_kronos-_-
Cernunnos
17
6 / 2 / 6
11,605
528
10,140
11,909
4,128
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
okurka454
Tsukuyomi
17
7 / 3 / 10
11,641
529
10,499
12,935
4,896
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MrDiegoti
Fenrir
17
5 / 8 / 3
10,951
498
12,331
22,344
13,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Agni
VyZoRkO
Agni
15
3 / 8 / 3
10,223
465
11,817
14,609
3,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
gyukma
Baron Samedi
17
5 / 7 / 5
11,185
508
10,114
15,852
8,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 1
7,208
328
3,700
6,346
3,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 11 / 2
7,567
344
3,365
21,870
12,124
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
28
37
Kills
14
15
Deaths
37
45
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
2
12
6
W
Hun Batz
Ewyzx
Hun Batz
11
3
12
5.67
L
Fenrir
MrDiegoti
Fenrir
5
8
3
0.81
L
Agni
VyZoRkO
Agni
3
8
3
0.56
W
Baron Samedi
asassin-the-good
Baron Samedi
7
5
5
1.9
L
Baron Samedi
gyukma
Baron Samedi
5
7
5
1.07
L
1
3
1
0.5
W
Cernunnos
nxs_kronos-_-
Cernunnos
6
2
6
4.5
W
Tsukuyomi
okurka454
Tsukuyomi
7
3
10
4
L
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,141
Damage
41,327
70,408
Taken
81,021
40,644
Mitigated
40,699
14,005
Healing
17,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,933
719
0
6,053
19,830
20,547
1,283
6,417
13,125
54,184
0
W
Hun Batz
Ewyzx
Hun Batz
15,579
5,095
0
1,103
14,852
6,941
4,067
4,396
10,342
0
122,013
L
Fenrir
MrDiegoti
Fenrir
12,331
3,178
0
7,041
22,344
13,389
90
5,595
16,749
310
60,790
L
Agni
VyZoRkO
Agni
11,817
1,285
84
1,909
14,609
3,959
272
3,068
11,541
44,265
0
W
Baron Samedi
asassin-the-good
Baron Samedi
8,990
1,179
1,518
3,166
10,882
4,132
1,312
5,250
5,462
31,893
0
L
Baron Samedi
gyukma
Baron Samedi
10,114
1,097
560
3,865
15,852
8,124
576
4,264
11,588
79,879
0
L
3,700
1,087
0
2,190
6,346
3,103
414
0
6,346
0
16,839
W
Cernunnos
nxs_kronos-_-
Cernunnos
10,140
5,270
0
424
11,909
4,128
2,106
3,242
8,533
0
67,229
W
Tsukuyomi
okurka454
Tsukuyomi
10,499
3,037
0
1,741
12,935
4,896
3,712
1,933
10,918
0
59,445
L
3,365
1,527
0
1,431
21,870
12,124
224
5,996
15,874
0
39,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,927
Gold Earned
47,134
480
Minions Killed
370
0
Camps Cleared
0
2,008,754
Distance Traveled
1,578,201
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,123
551
78
4
0
385,169
4
W
Hun Batz
13,881
631
174
8
0
443,684
2
L
Fenrir
10,951
498
93
4
0
359,507
0
L
Agni
10,223
465
58
3
0
318,699
0
W
Baron Samedi
10,677
485
53
2
0
329,181
2
L
Baron Samedi
11,185
508
139
6
0
363,343
8
L
Hercules
7,208
328
30
1
0
169,078
0
W
Cernunnos
11,605
528
103
5
0
396,791
1
W
Tsukuyomi
11,641
529
72
3
0
453,929
2
L
Tyr
7,567
344
50
2
0
367,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role