Player Matchup

Thanatos
Thanatos
GonielM
Thanatos
Level 47
God Stats
3W - 5L
1,547 SR
Queue Stats
163W - 137L
1,565 Elo+
Party 2
Janus
Janus
MrM00M00
Janus
Level 13
God Stats
5W - 3L
1,652 SR
Queue Stats
20W - 18L
1,547 Elo+
Solo
Merlin
Merlin
TheEuryale
Merlin
Level 4
God Stats
1W - 2L
1,773 SR
Queue Stats
1W - 2L
1,675 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TwinkAsv
Morgan Le Fay
Level 14
God Stats
4W - 6L
1,277 SR
Queue Stats
13W - 13L
1,636 Elo+
Party 2
Nemesis
Nemesis
followmeetogg123
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,557 Elo+
Solo
Team Averages
Level 21
1,550 SR
1,596 Elo+

VS

Team Averages
Level 43
1,531 SR
1,584 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
GoodGodHeals
Cupid
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 82L
1,598 Elo+
Solo
Ymir
Ymir
LASTMAN27
Ymir
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 17L
1,704 Elo+
Party 1
Janus
Janus
MOPDochkA
Janus
Level 25
God Stats
8W - 3L
1,656 SR
Queue Stats
128W - 116L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GonielM
Thanatos
13
1 / 4 / 2
8,134
508
2,845
11,022
3,524
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
MrM00M00
Janus
12
3 / 6 / 6
7,842
490
7,125
8,755
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
TheEuryale
Merlin
12
3 / 8 / 7
8,221
514
8,928
8,732
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
TwinkAsv
Morgan Le Fay
9
1 / 13 / 7
6,421
401
9,720
13,302
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
9 / 6 / 5
9,182
574
10,322
15,006
5,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
7 / 1 / 14
9,835
615
8,987
10,710
9,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
 
Ne Zha
15
12 / 3 / 4
9,702
606
8,920
12,403
4,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
13 / 3 / 9
9,992
625
12,004
12,550
4,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
11
2 / 5 / 12
7,925
495
4,030
12,581
9,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
MOPDochkA
Janus
13
3 / 5 / 12
8,329
521
7,756
9,876
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
88
17
Kills
37
37
Deaths
17
27
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
7
1
14
14
W
Ne Zha
 
Ne Zha
12
3
4
4.67
L
Thanatos
GonielM
Thanatos
1
4
2
0.5
W
13
3
9
5.83
W
Ymir
2
5
12
1.6
W
Janus
MOPDochkA
Janus
3
5
12
1.8
L
Janus
MrM00M00
Janus
3
6
6
1
L
Merlin
TheEuryale
Merlin
3
8
7
0.81
L
Morgan Le Fay
TwinkAsv
Morgan Le Fay
1
13
7
0.35
L
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,940
Damage
41,697
56,817
Taken
58,120
16,068
Mitigated
29,635
13,425
Healing
21,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,987
2,360
3,596
5,098
10,710
9,204
350
4,116
6,338
44,415
11,665
W
Ne Zha
 
Ne Zha
8,920
2,461
0
4,289
12,403
4,434
1,916
4,885
7,238
0
45,295
L
Thanatos
GonielM
Thanatos
2,845
739
0
7,556
11,022
3,524
126
2,526
8,448
0
50,448
W
12,004
6,688
557
4,083
12,550
4,263
3,126
4,458
7,800
0
59,064
W
Ymir
4,030
890
589
1,660
12,581
9,019
267
6,472
5,746
13,725
0
W
Janus
MOPDochkA
Janus
7,756
353
61
1,976
9,876
2,715
1,470
4,361
5,225
47,214
0
L
Janus
MrM00M00
Janus
7,125
117
0
775
8,755
1,966
354
4,007
4,494
40,169
0
L
Merlin
TheEuryale
Merlin
8,928
649
0
367
8,732
2,189
156
2,236
6,426
28,051
0
L
Morgan Le Fay
TwinkAsv
Morgan Le Fay
9,720
894
0
741
13,302
2,870
468
5,380
7,836
18,914
0
L
10,322
4,575
0
3,986
15,006
5,519
0
5,120
9,738
0
46,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,800
Gold Earned
45,783
325
Minions Killed
390
0
Camps Cleared
0
1,419,787
Distance Traveled
1,516,834
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,835
615
104
7
0
317,175
3
W
Ne Zha
9,702
606
88
6
0
321,294
0
L
Thanatos
8,134
508
104
7
0
271,237
0
W
Cupid
9,992
625
100
6
0
295,117
3
W
Ymir
7,925
495
23
1
0
257,679
0
W
Janus
8,329
521
75
5
0
325,569
3
L
Janus
7,842
490
89
6
0
304,197
5
L
Merlin
8,221
514
54
3
0
277,139
5
L
Morgan Le Fay
6,421
401
13
1
0
276,910
6
L
Nemesis
9,182
574
65
4
0
290,304
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role