Player Matchup

Arachne
Arachne
JavaLurker
Arachne
Level 58
God Stats
3W - 4L
1,481 SR
Queue Stats
176W - 182L
1,457 Elo+
Party 1
Zhong Kui
Zhong Kui
MSJ2226
Zhong Kui
Level 64
God Stats
2W - 7L
1,467 SR
Queue Stats
257W - 296L
1,445 Elo+
Party 1
Hou Yi
Hou Yi
Miggle04
Hou Yi
Level 64
God Stats
4W - 8L
1,561 SR
Queue Stats
223W - 251L
1,459 Elo+
Party 1
Nox
Nox
RSJ18
Nox
Level 45
God Stats
10W - 17L
1,400 SR
Queue Stats
139W - 152L
1,391 Elo+
Party 1
Athena
Athena
Yo-Kaiii
Athena
Level 117
God Stats
13W - 9L
1,623 SR
Queue Stats
204W - 227L
1,368 Elo+
Solo
Team Averages
Level 70
1,507 SR
1,424 Elo+

VS

Team Averages
Level 129
1,553 SR
1,446 Elo+
Horus
Horus
ARE-SOLE-
Horus
Level 160
God Stats
6W - 8L
1,435 SR
Queue Stats
584W - 584L
1,442 Elo+
Solo
Kukulkan
Kukulkan
BOULREGARDjames
Kukulkan
Level 143
God Stats
6W - 3L
1,500 SR
Queue Stats
48W - 37L
1,524 Elo+
Party 2
Charybdis
Charybdis
ColderArrow749
Charybdis
Level 95
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 7L
1,342 Elo+
Solo
Tsukuyomi
Tsukuyomi
SU3NOS
Tsukuyomi
Level 143
God Stats
14W - 4L
1,716 SR
Queue Stats
24W - 24L
1,452 Elo+
Party 2
Chaac
Chaac
oN1T3MAREo
Chaac
Level 104
God Stats
9W - 4L
1,613 SR
Queue Stats
29W - 30L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JavaLurker
Arachne
20
17 / 4 / 1
16,003
593
16,211
26,019
12,472
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zhong Kui
MSJ2226
Zhong Kui
20
1 / 4 / 8
14,942
553
17,824
23,548
24,996
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
Miggle04
Hou Yi
18
2 / 6 / 3
11,566
428
7,957
18,619
6,466
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nox
RSJ18
Nox
18
1 / 8 / 7
11,777
436
6,924
16,483
8,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Yo-Kaiii
Athena
15
0 / 7 / 6
10,702
396
10,043
30,480
34,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ARE-SOLE-
Horus
18
0 / 2 / 14
10,998
407
5,725
22,725
28,536
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
20
11 / 4 / 11
16,759
621
34,300
15,070
8,160
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
ColderArrow749
Charybdis
18
4 / 5 / 8
12,674
469
19,355
19,067
8,677
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
SU3NOS
Tsukuyomi
20
13 / 7 / 9
15,576
577
19,715
21,517
11,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
20
1 / 3 / 9
14,074
521
7,804
21,400
14,665
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
80
21
Kills
29
29
Deaths
21
25
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Horus
ARE-SOLE-
Horus
0
2
14
3.5
W
Kukulkan
11
4
11
4.13
W
Charybdis
ColderArrow749
Charybdis
4
5
8
1.6
L
Arachne
JavaLurker
Arachne
17
4
1
4.38
L
Zhong Kui
MSJ2226
Zhong Kui
1
4
8
1.25
L
Hou Yi
Miggle04
Hou Yi
2
6
3
0.58
L
Nox
RSJ18
Nox
1
8
7
0.56
W
Tsukuyomi
SU3NOS
Tsukuyomi
13
7
9
2.5
L
Athena
Yo-Kaiii
Athena
0
7
6
0.43
W
Chaac
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,959
Damage
86,899
115,149
Taken
99,779
86,825
Mitigated
71,972
27,660
Healing
42,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
ARE-SOLE-
Horus
5,725
2,253
7,589
13,568
22,725
28,536
335
8,404
14,269
0
35,188
W
Kukulkan
34,300
1,948
238
2,234
15,070
8,160
2,229
3,821
11,187
160,712
0
W
Charybdis
ColderArrow749
Charybdis
19,355
9,846
0
4,795
19,067
8,677
2,944
6,281
12,712
0
95,999
L
Arachne
JavaLurker
Arachne
16,211
11,926
0
3,175
26,019
12,472
0
10,775
15,088
0
99,379
L
Zhong Kui
MSJ2226
Zhong Kui
17,824
2,468
0
13,755
23,548
24,996
722
3,983
18,637
103,492
14,489
L
Hou Yi
Miggle04
Hou Yi
7,957
3,481
0
4,030
18,619
6,466
1,047
5,708
12,763
0
90,661
L
Nox
RSJ18
Nox
6,924
854
0
1,560
16,483
8,582
130
3,835
12,546
69,875
0
W
Tsukuyomi
SU3NOS
Tsukuyomi
19,715
4,583
0
5,223
21,517
11,934
2,412
5,343
16,022
0
113,694
L
Athena
Yo-Kaiii
Athena
10,043
2,019
0
5,140
30,480
34,309
0
9,251
20,809
31,290
0
W
Chaac
7,804
962
0
8,906
21,400
14,665
3,765
9,954
11,428
0
100,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,990
Gold Earned
70,081
650
Minions Killed
804
0
Camps Cleared
0
2,453,877
Distance Traveled
2,577,227
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,998
407
40
1
0
542,965
3
W
Kukulkan
16,759
621
261
10
0
531,808
7
W
Charybdis
12,674
469
144
5
0
445,343
5
L
Arachne
16,003
593
122
5
0
581,767
0
L
Zhong Kui
14,942
553
230
9
0
466,602
5
L
Hou Yi
11,566
428
133
5
0
451,175
6
L
Nox
11,777
436
117
4
0
477,921
2
W
Tsukuyomi
15,576
577
163
6
0
536,211
0
L
Athena
10,702
396
48
2
0
476,412
7
W
Chaac
14,074
521
196
7
0
520,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role