Player Matchup

Sylvanus
Sylvanus
Chugadelik
Sylvanus
Level 121
God Stats
10W - 6L
1,595 SR
Queue Stats
261W - 279L
1,546 Elo+
Party 1
Neith
Neith
DarkShadow78755
Neith
Level 126
God Stats
15W - 8L
1,691 SR
Queue Stats
189W - 173L
1,579 Elo+
Party 1
Bastet
Bastet
EmpressBelial
Bastet
Level 155
God Stats
28W - 32L
1,533 SR
Queue Stats
222W - 247L
1,506 Elo+
Party 1
Hercules
Hercules
LlouOpp
Hercules
Level 29
God Stats
5W - 1L
1,793 SR
Queue Stats
215W - 177L
1,458 Elo+
Party 1
Tiamat
Tiamat
Mr SteelYourKil
Tiamat
Level 135
God Stats
12W - 13L
1,532 SR
Queue Stats
226W - 226L
1,549 Elo+
Party 1
Team Averages
Level 113
1,629 SR
1,527 Elo+

VS

Team Averages
Level 87
1,502 SR
1,461 Elo+
Ne Zha
Ne Zha
Hiramvr27
Ne Zha
Level 105
God Stats
11W - 12L
1,575 SR
Queue Stats
292W - 351L
1,422 Elo+
Solo
Ravana
Ravana
InlandFlunky345
Ravana
Level 64
God Stats
0W - 2L
1,152 SR
Queue Stats
7W - 7L
1,348 Elo+
Solo
Horus
Horus
Yodasjr
Horus
Level 156
God Stats
6W - 5L
1,482 SR
Queue Stats
345W - 337L
1,573 Elo+
Party 2
Hel
Hel
Zenitsu LR
Hel
Level 85
God Stats
14W - 18L
1,471 SR
Queue Stats
354W - 393L
1,363 Elo+
Solo
Danzaburou
Danzaburou
beardstash
Danzaburou
Level 25
God Stats
23W - 10L
1,829 SR
Queue Stats
41W - 27L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Chugadelik
Sylvanus
9
2 / 0 / 7
5,754
575
4,834
7,580
4,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 1 / 1
6,518
652
3,456
4,360
960
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
4 / 1 / 7
6,134
613
4,874
6,925
1,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
LlouOpp
Hercules
11
1 / 0 / 2
6,262
626
2,281
5,257
2,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 0 / 5
6,030
603
6,331
5,039
4,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Hiramvr27
Ne Zha
10
1 / 3 / 0
5,890
589
3,462
6,695
2,014
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 4 / 0
4,680
468
3,288
5,585
1,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Yodasjr
Horus
8
0 / 2 / 2
5,307
531
2,769
8,640
4,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 2 / 0
4,912
491
4,334
6,673
2,075
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
beardstash
Danzaburou
10
1 / 3 / 0
5,778
578
3,207
5,076
1,270
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
14
Kills
2
2
Deaths
14
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Chugadelik
Sylvanus
2
0
7
5.5
W
4
1
1
4.5
W
4
1
7
7.5
L
Ne Zha
Hiramvr27
Ne Zha
1
3
0
0.33
L
0
4
0
0
W
Hercules
LlouOpp
Hercules
1
0
2
2
W
3
0
5
5.5
L
Horus
Yodasjr
Horus
0
2
2
0.5
L
0
2
0
0
L
Danzaburou
beardstash
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,776
Damage
17,060
29,161
Taken
32,669
14,761
Mitigated
11,932
14,698
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Chugadelik
Sylvanus
4,834
1,481
1,977
4,722
7,580
4,766
62
1,859
5,721
12,189
0
W
3,456
1,217
0
779
4,360
960
250
64
4,296
0
40,946
W
4,874
1,704
0
2,714
6,925
1,859
0
557
6,368
0
22,228
L
Ne Zha
Hiramvr27
Ne Zha
3,462
562
0
1,870
6,695
2,014
0
208
6,203
0
30,989
L
3,288
788
0
968
5,585
1,874
0
1,798
3,688
0
22,127
W
Hercules
LlouOpp
Hercules
2,281
355
0
2,472
5,257
2,742
0
720
4,537
0
30,641
W
6,331
985
143
1,891
5,039
4,434
0
1,198
3,841
35,801
0
L
Horus
Yodasjr
Horus
2,769
1,046
835
2,802
8,640
4,699
0
3,716
4,752
0
10,125
L
4,334
307
336
2,625
6,673
2,075
0
3,964
2,553
28,866
0
L
Danzaburou
beardstash
Danzaburou
3,207
1,425
0
1,229
5,076
1,270
0
1,045
3,981
0
32,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,698
Gold Earned
26,567
294
Minions Killed
256
0
Camps Cleared
0
970,063
Distance Traveled
1,003,922
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,754
575
19
2
0
179,656
2
W
Neith
6,518
652
84
8
0
160,437
1
W
Bastet
6,134
613
49
5
0
225,335
4
L
Ne Zha
5,890
589
74
7
0
183,173
0
L
Ravana
4,680
468
37
4
0
223,990
0
W
Hercules
6,262
626
77
8
0
212,959
1
W
Tiamat
6,030
603
65
7
0
191,676
4
L
Horus
5,307
531
19
2
0
209,683
6
L
Hel
4,912
491
57
6
0
195,898
0
L
Danzaburou
5,778
578
69
7
0
191,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role