Player Matchup

Ares
Ares
GorDiTo_SaMa476
Ares
Level 124
God Stats
10W - 16L
1,429 SR
Queue Stats
652W - 626L
1,488 Elo+
Party 1
Artemis
Artemis
Hellgun45
Artemis
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 60L
1,502 Elo+
Party 1
Skadi
Skadi
Papi_Masquay_
Skadi
Level 89
God Stats
1W - 3L
1,322 SR
Queue Stats
210W - 187L
1,465 Elo+
Party 1
Bakasura
Bakasura
lilix45
Bakasura
Level 47
God Stats
14W - 9L
1,630 SR
Queue Stats
60W - 50L
1,523 Elo+
Party 1
Ao Kuang
Ao Kuang
romainlegameur5
Ao Kuang
Level 104
God Stats
4W - 4L
1,459 SR
Queue Stats
296W - 258L
1,524 Elo+
Party 1
Team Averages
Level 84
1,468 SR
1,500 Elo+

VS

Team Averages
Level 105
1,449 SR
1,511 Elo+
Arachne
Arachne
Didigo_Mayocho
Arachne
Level 80
God Stats
1W - 5L
1,395 SR
Queue Stats
531W - 490L
1,571 Elo+
Party 2
Cthulhu
Cthulhu
Gaetano_Mayocho
Cthulhu
Level 32
God Stats
5W - 7L
1,300 SR
Queue Stats
187W - 217L
1,410 Elo+
Party 2
Scylla
Scylla
Hussein_Alani98
Scylla
Level 127
God Stats
9W - 8L
1,482 SR
Queue Stats
261W - 224L
1,478 Elo+
Party 3
Athena
Athena
IlIlRedBaronlIlI
Athena
Level 132
God Stats
21W - 13L
1,558 SR
Queue Stats
375W - 342L
1,533 Elo+
Party 3
Danzaburou
Danzaburou
Saif_iq_98
Danzaburou
Level 156
God Stats
4W - 13L
1,510 SR
Queue Stats
356W - 317L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 9
11,035
480
10,946
27,521
35,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Hellgun45
Artemis
18
3 / 7 / 3
11,683
508
10,837
16,480
6,982
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 8 / 5
11,836
515
16,999
16,371
6,162
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
lilix45
Bakasura
20
6 / 3 / 3
12,529
545
12,549
24,089
14,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
20
5 / 1 / 6
13,288
578
13,708
17,675
20,683
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 8
11,740
510
15,909
20,182
10,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 4 / 2
8,389
365
6,133
12,554
11,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
11 / 4 / 2
12,668
551
19,459
14,040
6,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 12
11,098
483
13,528
22,706
30,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Saif_iq_98
Danzaburou
18
4 / 5 / 8
12,048
524
17,440
22,830
10,537
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
54
21
Kills
22
22
Deaths
21
26
Assists
32
Player
Kills
Deaths
Assists
KDA
L
4
5
8
1.6
L
0
4
2
0.25
W
3
3
9
2.5
W
Artemis
Hellgun45
Artemis
3
7
3
0.64
L
11
4
2
3
L
3
3
12
3
W
4
8
5
0.81
L
Danzaburou
Saif_iq_98
Danzaburou
4
5
8
1.6
W
Bakasura
lilix45
Bakasura
6
3
3
2.5
W
Ao Kuang
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,039
Damage
72,469
102,136
Taken
92,312
84,126
Mitigated
69,693
26,125
Healing
28,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,909
10,190
0
7,818
20,182
10,843
196
6,281
13,757
0
109,996
L
6,133
496
0
1,383
12,554
11,486
0
3,774
8,780
35,826
0
W
10,946
897
513
2,304
27,521
35,976
0
8,042
19,339
33,269
0
W
Artemis
Hellgun45
Artemis
10,837
4,012
0
2,859
16,480
6,982
0
9,639
6,841
0
81,843
L
19,459
844
98
2,614
14,040
6,089
436
4,402
9,549
90,915
0
L
13,528
2,112
0
4,483
22,706
30,738
0
6,004
15,967
47,901
0
W
16,999
8,013
0
950
16,371
6,162
1,050
3,813
12,510
0
64,648
L
Danzaburou
Saif_iq_98
Danzaburou
17,440
9,707
0
11,881
22,830
10,537
1,946
4,423
18,197
0
101,232
W
Bakasura
lilix45
Bakasura
12,549
8,972
0
13,855
24,089
14,323
158
7,894
16,067
0
102,091
W
Ao Kuang
13,708
3,760
0
5,644
17,675
20,683
64
8,740
8,259
71,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,371
Gold Earned
55,943
554
Minions Killed
641
0
Camps Cleared
0
2,132,558
Distance Traveled
2,057,608
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,740
510
147
6
0
502,515
1
L
Cthulhu
8,389
365
68
3
0
362,836
0
W
Ares
11,035
480
26
1
0
444,766
8
W
Artemis
11,683
508
128
6
0
378,998
1
L
Scylla
12,668
551
171
7
0
419,271
4
L
Athena
11,098
483
80
3
0
441,430
3
W
Skadi
11,836
515
103
4
0
354,146
4
L
Danzaburou
12,048
524
175
8
0
331,556
4
W
Bakasura
12,529
545
157
7
0
518,331
0
W
Ao Kuang
13,288
578
140
6
0
436,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role