Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Grabowski1234
Da Ji
Level 25
God Stats
2W - 4L
1,204 SR
Queue Stats
53W - 50L
1,470 Elo+
Party 1
Olorun
Olorun
Moburger
Olorun
Level 17
God Stats
3W - 1L
1,274 SR
Queue Stats
17W - 15L
1,465 Elo+
Party 2
Cabrakan
Cabrakan
Penesir
Cabrakan
Level 22
God Stats
4W - 1L
1,734 SR
Queue Stats
30W - 25L
1,481 Elo+
Solo
Bakasura
Bakasura
dadvibes
Bakasura
Level 26
God Stats
4W - 11L
1,500 SR
Queue Stats
213W - 201L
1,472 Elo+
Party 2
Team Averages
Level 24
1,442 SR
1,478 Elo+

VS

Team Averages
Level 22
1,571 SR
1,489 Elo+
Hades
Hades
CruelCrusader
Hades
Level 64
God Stats
4W - 6L
1,624 SR
Queue Stats
299W - 262L
1,501 Elo+
Party 4
Neith
Neith
DatAsianPesuasio
Neith
Level 9
God Stats
9W - 6L
1,679 SR
Queue Stats
12W - 9L
1,593 Elo+
Party 4
Ares
Ares
IceXenon
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Nemesis
Nemesis
Zutaa
Nemesis
Level 8
God Stats
2W - 5L
1,349 SR
Queue Stats
5W - 11L
1,249 Elo+
Party 3
Agni
Agni
typertje
Agni
Level 29
God Stats
9W - 7L
1,700 SR
Queue Stats
129W - 86L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 0 / 1
5,961
542
2,081
5,189
3,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
2 / 1 / 1
5,439
494
3,041
3,067
1,255
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Moburger
Olorun
11
2 / 1 / 1
6,415
583
4,192
4,897
1,504
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
Penesir
Cabrakan
10
0 / 2 / 2
5,610
510
4,830
7,806
4,771
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
dadvibes
Bakasura
10
4 / 4 / 0
6,435
585
3,424
8,612
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
6,305
573
7,296
9,070
3,880
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
1 / 3 / 0
5,222
475
2,336
4,796
1,187
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
7
0 / 4 / 1
4,940
449
899
5,816
3,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Zutaa
Nemesis
2
0 / 2 / 0
3,792
345
0
2,913
435
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Agni
11
4 / 1 / 0
6,355
578
4,460
5,156
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
10
Kills
8
8
Deaths
12
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
1
2.5
L
3
2
0
1.5
L
1
3
0
0.33
W
2
1
1
2.5
L
Ares
0
4
1
0.13
W
Olorun
Moburger
Olorun
2
1
1
2.5
W
Cabrakan
Penesir
Cabrakan
0
2
2
0.5
L
Nemesis
Zutaa
Nemesis
0
2
0
0
W
Bakasura
dadvibes
Bakasura
4
4
0
1
L
Agni
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,568
Damage
14,991
29,571
Taken
27,751
14,015
Mitigated
10,070
9,375
Healing
6,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,081
514
0
2,223
5,189
3,687
193
864
4,325
12,535
0
L
7,296
1,509
0
3,952
9,070
3,880
778
5,695
3,375
30,517
0
L
2,336
990
0
1,027
4,796
1,187
41
1,216
3,580
0
19,422
W
3,041
619
0
336
3,067
1,255
517
51
3,016
0
20,259
L
Ares
899
253
0
796
5,816
3,085
122
2,267
3,180
8,453
0
W
Olorun
Moburger
Olorun
4,192
1,305
0
1,296
4,897
1,504
519
2,397
2,500
35,376
0
W
Cabrakan
Penesir
Cabrakan
4,830
950
0
2,291
7,806
4,771
0
5,455
2,351
23,725
0
L
Nemesis
Zutaa
Nemesis
0
0
0
500
2,913
435
0
0
2,913
0
6,743
W
Bakasura
dadvibes
Bakasura
3,424
2,533
0
3,229
8,612
2,798
0
3,888
4,724
0
18,916
L
Agni
4,460
685
0
467
5,156
1,483
0
1,925
3,136
39,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,860
Gold Earned
26,614
248
Minions Killed
212
0
Camps Cleared
0
1,039,314
Distance Traveled
740,426
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,961
542
19
2
0
213,246
2
L
Hades
6,305
573
68
6
0
138,396
0
L
Neith
5,222
475
42
4
0
179,469
4
W
Da Ji
5,439
494
50
5
0
221,761
1
L
Ares
4,940
449
20
2
0
166,785
0
W
Olorun
6,415
583
73
7
0
208,494
0
W
Cabrakan
5,610
510
53
5
0
168,490
6
L
Nemesis
3,792
345
5
0
0
56,322
0
W
Bakasura
6,435
585
53
5
0
227,323
3
L
Agni
6,355
578
77
7
0
199,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role