Player Matchup

Fenrir
Fenrir
Hatsona
Fenrir
Level 27
God Stats
1W - 2L
1,503 SR
Queue Stats
70W - 76L
1,438 Elo+
Party 2
Terra
Terra
JaguerTelios
Terra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,498 Elo+
Solo
Ares
Ares
KingCobolt
Ares
Level 21
God Stats
0W - 1L
1,281 SR
Queue Stats
82W - 64L
1,545 Elo+
Solo
Raijin
Raijin
acde2590
Raijin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,463 Elo+
Solo
Nox
Nox
yourladdysdaddy
Nox
Level 100
God Stats
5W - 9L
1,483 SR
Queue Stats
269W - 299L
1,424 Elo+
Party 2
Team Averages
Level 39
1,453 SR
1,473 Elo+

VS

Team Averages
Level 57
1,506 SR
1,522 Elo+
Da Ji
Da Ji
BDE420
Da Ji
Level 29
God Stats
2W - 1L
1,293 SR
Queue Stats
158W - 155L
1,422 Elo+
Party 1
Rama
Rama
Dustyweedz88
Rama
Level 134
God Stats
2W - 4L
1,297 SR
Queue Stats
189W - 185L
1,593 Elo+
Party 3
Chang'e
Chang'e
ExecutedGiraffe
Chang'e
Level 78
God Stats
3W - 2L
1,831 SR
Queue Stats
157W - 142L
1,496 Elo+
Party 1
Artio
Artio
QcStunfisk
Artio
Level 18
God Stats
2W - 0L
1,714 SR
Queue Stats
27W - 15L
1,650 Elo+
Party 3
King Arthur
King Arthur
REALJOEYSALADS
King Arthur
Level 27
God Stats
3W - 4L
1,393 SR
Queue Stats
118W - 133L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hatsona
Fenrir
17
6 / 6 / 8
10,427
745
13,001
18,071
15,975
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 10
8,755
625
4,528
11,441
10,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
6 / 5 / 12
11,219
801
17,721
18,681
26,838
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Raijin
acde2590
Raijin
18
3 / 5 / 13
10,802
772
17,770
12,305
6,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 4 / 14
10,771
769
14,582
10,494
5,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BDE420
Da Ji
17
7 / 5 / 5
11,000
786
15,761
16,935
10,013
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
9 / 4 / 8
11,714
837
17,857
15,411
6,916
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 5 / 11
9,525
680
8,324
16,704
8,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
18
3 / 3 / 19
11,970
855
10,442
25,317
34,015
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
REALJOEYSALADS
King Arthur
16
2 / 1 / 9
10,213
730
4,075
10,549
11,962
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
74
18
Kills
22
23
Deaths
18
57
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Da Ji
BDE420
Da Ji
7
5
5
1.9
W
9
4
8
3.25
W
1
5
11
1.3
L
Fenrir
Hatsona
Fenrir
6
6
8
1.67
L
0
3
10
1.67
L
6
5
12
2.4
W
Artio
3
3
19
4.17
W
King Arthur
REALJOEYSALADS
King Arthur
2
1
9
6.5
L
Raijin
acde2590
Raijin
3
5
13
1.9
L
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,602
Damage
56,459
70,992
Taken
84,916
65,114
Mitigated
71,576
19,717
Healing
45,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
BDE420
Da Ji
15,761
3,259
2,256
2,435
16,935
10,013
1,585
11,021
5,914
0
26,086
W
17,857
11,990
2,931
3,021
15,411
6,916
2,124
12,042
3,369
0
41,672
W
8,324
597
9,354
4,490
16,704
8,670
719
11,744
4,960
17,554
0
L
Fenrir
Hatsona
Fenrir
13,001
3,343
2,184
2,883
18,071
15,975
619
4,583
13,259
210
17,684
L
4,528
787
3,917
3,625
11,441
10,226
112
2,777
8,178
9,542
0
L
17,721
593
151
262
18,681
26,838
361
4,387
13,720
24,408
0
W
Artio
10,442
1,496
7,901
9,426
25,317
34,015
266
14,671
10,646
20,508
0
W
King Arthur
REALJOEYSALADS
King Arthur
4,075
564
1,506
1,680
10,549
11,962
300
5,333
5,216
0
13,513
L
Raijin
acde2590
Raijin
17,770
1,472
656
1,956
12,305
6,125
637
4,004
8,076
41,966
0
L
14,582
1,200
2,287
1,796
10,494
5,950
1,515
3,015
7,479
33,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,974
Gold Earned
54,422
123
Minions Killed
123
0
Camps Cleared
0
1,119,609
Distance Traveled
1,159,183
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,000
786
33
2
0
239,542
1
W
Rama
11,714
837
44
3
0
205,945
1
W
Chang'e
9,525
680
18
1
0
268,882
0
L
Fenrir
10,427
745
19
1
0
234,691
0
L
Terra
8,755
625
6
0
0
170,237
0
L
Ares
11,219
801
13
1
0
218,559
0
W
Artio
11,970
855
16
1
0
255,342
0
W
King Arthur
10,213
730
12
1
0
189,472
0
L
Raijin
10,802
772
37
3
0
244,056
0
L
Nox
10,771
769
48
3
0
252,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role