Player Matchup

Vamana
Vamana
BIG C0UNTRY5
Vamana
Level 67
God Stats
2W - 1L
1,438 SR
Queue Stats
167W - 166L
1,414 Elo+
Solo
Cupid
Cupid
Shandelleer
Cupid
Level 107
God Stats
2W - 0L
1,780 SR
Queue Stats
4W - 6L
1,070 Elo+
Party 1
Olorun
Olorun
XSteaMXGenTX
Olorun
Level 36
God Stats
58W - 67L
1,459 SR
Queue Stats
93W - 124L
1,350 Elo+
Solo
Loki
Loki
aarchersshadoww
Loki
Level 125
God Stats
3W - 3L
1,504 SR
Queue Stats
52W - 51L
1,547 Elo+
Party 1
Ymir
Ymir
xFeesh
Ymir
Level 16
God Stats
13W - 9L
1,476 SR
Queue Stats
17W - 22L
1,414 Elo+
Party 1
Team Averages
Level 70
1,531 SR
1,359 Elo+

VS

Team Averages
Level 93
1,409 SR
1,410 Elo+
Hou Yi
Hou Yi
Hudon
Hou Yi
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 155L
1,364 Elo+
Party 2
Ymir
Ymir
Jwatt
Ymir
Level 43
God Stats
60W - 60L
1,460 SR
Queue Stats
305W - 360L
1,430 Elo+
Party 2
Tyr
Tyr
Pig Hands
Tyr
Level 123
God Stats
300W - 388L
1,407 SR
Queue Stats
711W - 828L
1,365 Elo+
Solo
Da Ji
Da Ji
Sannote
Da Ji
Level 141
God Stats
79W - 76L
1,548 SR
Queue Stats
343W - 384L
1,473 Elo+
Solo
Olorun
Olorun
zozoisreal
Olorun
Level 122
God Stats
1W - 6L
1,132 SR
Queue Stats
194W - 224L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
1 / 0 / 0
9,574
504
8,783
16,279
12,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 4 / 0
8,405
442
7,572
10,549
3,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Olorun
18
5 / 1 / 2
11,122
585
5,258
6,724
3,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

19
7 / 1 / 5
11,116
585
13,749
14,558
7,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
xFeesh
Ymir
13
1 / 1 / 5
8,804
463
4,773
12,050
11,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Hudon
Hou Yi
12
2 / 4 / 1
7,644
402
8,639
10,643
3,467
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Jwatt
Ymir
14
0 / 1 / 5
8,808
464
5,173
11,747
10,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
0 / 1 / 1
9,873
520
11,771
18,034
10,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Da Ji
Sannote
Da Ji
14
5 / 3 / 1
9,096
479
7,553
10,475
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Olorun
zozoisreal
Olorun
14
0 / 8 / 0
8,440
444
4,547
12,779
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
17
Kills
7
7
Deaths
17
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vamana
1
0
0
1
L
Hou Yi
Hudon
Hou Yi
2
4
1
0.63
L
Ymir
Jwatt
Ymir
0
1
5
2.5
L
0
1
1
0.5
L
Da Ji
Sannote
Da Ji
5
3
1
1.83
W
3
4
0
0.75
W
Olorun
5
1
2
6
W
7
1
5
9.5
W
Ymir
xFeesh
Ymir
1
1
5
3.5
L
Olorun
zozoisreal
Olorun
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,135
Damage
37,683
60,160
Taken
63,678
38,438
Mitigated
32,559
22,831
Healing
26,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
8,783
1,846
0
9,590
16,279
12,769
0
0
16,279
9,500
57,958
L
Hou Yi
Hudon
Hou Yi
8,639
4,478
0
2,510
10,643
3,467
279
2,392
8,251
0
41,179
L
Ymir
Jwatt
Ymir
5,173
529
0
3,977
11,747
10,992
198
2,473
9,274
41,329
0
L
11,771
2,488
71
12,683
18,034
10,535
377
1,183
15,428
0
72,383
L
Da Ji
Sannote
Da Ji
7,553
1,745
0
3,619
10,475
3,701
0
838
9,590
0
51,965
W
7,572
2,941
180
2,548
10,549
3,609
351
2,415
8,134
0
41,133
W
Olorun
5,258
1,459
291
3,422
6,724
3,177
2,844
1,685
5,039
72,458
5,402
W
13,749
4,007
0
4,888
14,558
7,083
140
3,056
11,502
0
104,132
W
Ymir
xFeesh
Ymir
4,773
1,069
0
1,912
12,050
11,800
142
2,564
9,486
36,317
0
L
Olorun
zozoisreal
Olorun
4,547
1,336
160
3,375
12,779
3,864
792
4,115
8,664
58,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,021
Gold Earned
43,861
555
Minions Killed
476
0
Camps Cleared
0
1,810,017
Distance Traveled
1,715,459
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,574
504
128
7
0
314,991
0
L
Hou Yi
7,644
402
81
4
0
316,564
7
L
Ymir
8,808
464
45
2
0
354,551
4
L
Tyr
9,873
520
166
9
0
406,445
6
L
Da Ji
9,096
479
84
4
0
344,821
0
W
Cupid
8,405
442
69
4
0
307,860
3
W
Olorun
11,122
585
156
8
0
376,797
1
W
Loki
11,116
585
146
8
0
444,896
3
W
Ymir
8,804
463
56
3
0
365,473
3
L
Olorun
8,440
444
100
5
0
293,078
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role