Player Matchup

Serqet
Serqet
 
Serqet
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Bruised Banana7
Hercules
Level 67
God Stats
4W - 3L
1,346 SR
Queue Stats
68W - 86L
1,416 Elo+
Party 2
Neith
Neith
Vulacan1806
Neith
Level 7
God Stats
4W - 1L
1,627 SR
Queue Stats
11W - 11L
1,543 Elo+
Party 2
Ra
Ra
gabigoltapedindo
Ra
Level 5
God Stats
1W - 0L
1,193 SR
Queue Stats
9W - 12L
1,293 Elo+
Party 1
Ymir
Ymir
igorpassos97
Ymir
Level 7
God Stats
1W - 0L
1,751 SR
Queue Stats
9W - 13L
1,357 Elo+
Party 1
Team Averages
Level 37
1,483 SR
1,422 Elo+

VS

Team Averages
Level 17
1,523 SR
1,357 Elo+
Fenrir
Fenrir
Bluballz44
Fenrir
Level 7
God Stats
3W - 4L
1,500 SR
Queue Stats
137W - 134L
1,432 Elo+
Solo
Kukulkan
Kukulkan
Its_The_Boss_Man
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,192 Elo+
Solo
Ymir
Ymir
Jimmysara151
Ymir
Level 29
God Stats
45W - 51L
1,499 SR
Queue Stats
367W - 371L
1,429 Elo+
Solo
Tsukuyomi
Tsukuyomi
TropicalxUzi
Tsukuyomi
Level 18
God Stats
14W - 26L
1,391 SR
Queue Stats
26W - 34L
1,313 Elo+
Solo
Tyr
Tyr
jeromauFR420
Tyr
Level 28
God Stats
1W - 2L
1,724 SR
Queue Stats
111W - 107L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
7 / 0 / 3
6,394
710
3,457
4,635
1,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
9
3 / 0 / 1
5,220
580
1,825
4,093
3,121
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
3 / 0 / 0
4,970
552
2,712
2,828
863
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
3 / 1 / 3
5,881
653
3,379
3,122
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 2
4,636
515
1,179
5,860
3,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bluballz44
Fenrir
4
1 / 4 / 0
4,003
445
698
2,854
853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

4
0 / 6 / 0
3,576
397
156
3,614
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 1 / 1
4,688
521
2,754
6,053
2,029
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
TropicalxUzi
Tsukuyomi
6
0 / 3 / 0
4,050
450
1,402
5,162
958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

7
0 / 2 / 0
4,254
473
1,508
4,502
2,036
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
16
Kills
2
3
Deaths
16
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
7
0
3
8.5
L
Fenrir
Bluballz44
Fenrir
1
4
0
0.25
W
Hercules
3
0
1
3.5
L
0
6
0
0
L
1
1
1
1.5
L
Tsukuyomi
TropicalxUzi
Tsukuyomi
0
3
0
0
W
3
0
0
3
W
3
1
3
4.5
W
0
2
2
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,552
Damage
6,518
20,538
Taken
22,185
10,255
Mitigated
6,647
6,033
Healing
2,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,457
195
0
2,037
4,635
1,518
0
0
4,635
0
28,457
L
Fenrir
Bluballz44
Fenrir
698
282
0
94
2,854
853
0
937
1,844
0
2,488
W
Hercules
1,825
727
8
915
4,093
3,121
151
0
4,093
0
11,692
L
156
156
0
0
3,614
771
0
1,237
2,210
3,087
0
L
2,754
609
0
1,937
6,053
2,029
0
1,933
4,013
20,315
0
L
Tsukuyomi
TropicalxUzi
Tsukuyomi
1,402
347
0
98
5,162
958
0
122
5,020
0
13,923
W
2,712
1,358
0
1,968
2,828
863
2,034
327
2,501
0
24,443
W
3,379
545
0
743
3,122
965
280
711
2,411
27,272
0
W
1,179
68
0
362
5,860
3,788
269
1,872
3,988
7,683
0
L
1,508
631
0
553
4,502
2,036
0
0
4,346
0
13,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,101
Gold Earned
20,571
202
Minions Killed
108
0
Camps Cleared
0
861,140
Distance Traveled
765,872
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,394
710
59
7
0
215,161
3
L
Fenrir
4,003
445
6
1
0
111,088
0
W
Hercules
5,220
580
22
2
0
163,036
1
L
Kukulkan
3,576
397
5
1
0
158,477
1
L
Ymir
4,688
521
33
4
0
148,685
1
L
Tsukuyomi
4,050
450
34
4
0
172,154
0
W
Neith
4,970
552
38
4
0
149,214
3
W
Ra
5,881
653
60
7
0
169,749
0
W
Ymir
4,636
515
23
3
0
163,980
0
L
Tyr
4,254
473
30
3
0
175,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role