Player Matchup

Thanatos
Thanatos
ElLadri
Thanatos
Level 18
God Stats
4W - 1L
1,481 SR
Queue Stats
36W - 32L
1,410 Elo+
Solo
Pele
Pele
Eragorn_96
Pele
Level 32
God Stats
8W - 14L
1,337 SR
Queue Stats
77W - 165L
1,321 Elo+
Party 1
Cupid
Cupid
MenthalJuulpods
Cupid
Level 28
God Stats
19W - 19L
1,515 SR
Queue Stats
81W - 104L
1,465 Elo+
Solo
Bellona
Bellona
RazingHavok
Bellona
Level 2
God Stats
16W - 7L
1,500 SR
Queue Stats
39W - 27L
1,500 Elo+
Solo
Osiris
Osiris
flawles_b0iiii1
Osiris
Level 29
God Stats
2W - 2L
1,737 SR
Queue Stats
102W - 205L
1,345 Elo+
Party 1
Team Averages
Level 22
1,514 SR
1,408 Elo+

VS

Team Averages
Level 12
1,484 SR
1,399 Elo+
Fenrir
Fenrir
BerserkPandas
Fenrir
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 178L
1,347 Elo+
Solo
Yemoja
Yemoja
Elcapo20201641
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Horus
Horus
Zantonidas
Horus
Level 8
God Stats
5W - 2L
1,374 SR
Queue Stats
17W - 12L
1,317 Elo+
Solo
Hades
Hades
earthdragon1988
Hades
Level 26
God Stats
8W - 4L
1,544 SR
Queue Stats
107W - 139L
1,331 Elo+
Solo
Guan Yu
Guan Yu
kakashihatake547
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ElLadri
Thanatos
15
7 / 1 / 4
8,566
714
7,037
9,621
4,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 4 / 1
5,741
478
2,167
6,746
1,564
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 3 / 0
6,260
522
4,052
6,953
1,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
RazingHavok
Bellona
11
5 / 1 / 5
7,174
598
4,442
4,920
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
11 / 2 / 5
7,724
644
5,321
5,189
4,109
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,415
535
3,667
8,359
3,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 4 / 1
4,698
392
460
6,401
3,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
10
3 / 3 / 0
5,584
465
3,084
6,846
2,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
6 / 6 / 0
7,024
585
10,067
10,354
4,880
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 11 / 1
4,324
360
1,291
8,595
5,733
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
25
Kills
11
11
Deaths
28
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Thanatos
ElLadri
Thanatos
7
1
4
9
L
0
4
1
0.13
W
1
4
1
0.38
W
1
3
0
0.33
W
Bellona
RazingHavok
Bellona
5
1
5
7.5
L
Horus
3
3
0
1
L
6
6
0
1
W
11
2
5
6.75
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,019
Damage
18,569
33,429
Taken
40,555
15,761
Mitigated
20,070
16,256
Healing
6,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,667
941
0
1,723
8,359
3,216
0
0
8,359
0
39,541
W
Thanatos
ElLadri
Thanatos
7,037
2,208
0
10,083
9,621
4,249
1,378
2,065
7,556
0
62,078
L
460
110
92
279
6,401
3,344
0
0
6,401
6,764
0
W
2,167
432
471
1,597
6,746
1,564
644
3,060
3,686
0
20,969
W
4,052
2,280
0
1,902
6,953
1,913
1,742
2,183
4,770
0
28,674
W
Bellona
RazingHavok
Bellona
4,442
1,509
0
1,391
4,920
3,926
945
1,246
3,674
0
27,621
L
Horus
3,084
1,500
128
622
6,846
2,897
0
0
6,846
0
19,054
L
10,067
1,786
47
2,841
10,354
4,880
105
0
10,354
28,573
0
W
5,321
2,021
86
726
5,189
4,109
26
1,973
3,216
0
18,466
L
1,291
403
119
474
8,595
5,733
0
0
8,595
0
2,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,465
Gold Earned
28,045
297
Minions Killed
161
0
Camps Cleared
0
1,188,293
Distance Traveled
1,074,749
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,415
535
72
6
0
230,280
0
W
Thanatos
8,566
714
110
9
0
243,939
1
L
Yemoja
4,698
392
13
1
0
190,820
1
W
Pele
5,741
478
37
3
0
231,893
0
W
Cupid
6,260
522
55
5
0
204,474
2
W
Bellona
7,174
598
67
6
0
247,686
1
L
Horus
5,584
465
26
2
0
213,541
0
L
Hades
7,024
585
49
4
0
204,682
1
W
Osiris
7,724
644
28
2
0
260,301
0
L
Guan Yu
4,324
360
1
0
0
235,426
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role