Player Matchup

Thanatos
Thanatos
Gold-Fish-Ninja-
Thanatos
Level 29
God Stats
14W - 15L
1,404 SR
Queue Stats
58W - 59L
1,434 Elo+
Party 2
Nox
Nox
Griffin177
Nox
Level 29
God Stats
1W - 3L
1,367 SR
Queue Stats
52W - 58L
1,429 Elo+
Party 2
Baron Samedi
Baron Samedi
Muffinmanjb
Baron Samedi
Level 22
God Stats
4W - 3L
1,838 SR
Queue Stats
30W - 29L
1,442 Elo+
Party 2
Fafnir
Fafnir
OperaxtQc5
Fafnir
Level 18
God Stats
39W - 39L
1,454 SR
Queue Stats
68W - 73L
1,428 Elo+
Solo
Freya
Freya
rupinghosh
Freya
Level 15
God Stats
13W - 13L
1,489 SR
Queue Stats
17W - 20L
1,399 Elo+
Party 2
Team Averages
Level 23
1,510 SR
1,426 Elo+

VS

Team Averages
Level 25
1,519 SR
1,449 Elo+
Gilgamesh
Gilgamesh
CNN
Gilgamesh
Level 18
God Stats
32W - 22L
1,523 SR
Queue Stats
100W - 123L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
DeltaS2328
Cthulhu
Level 18
God Stats
57W - 49L
1,490 SR
Queue Stats
135W - 128L
1,406 Elo+
Party 3
Anhur
Anhur
GamingInfernus
Anhur
Level 29
God Stats
12W - 9L
1,495 SR
Queue Stats
264W - 250L
1,423 Elo+
Party 3
Bastet
Bastet
MPitre
Bastet
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
120W - 143L
1,434 Elo+
Party 1
Ymir
Ymir
schwiibbbbgames
Ymir
Level 14
God Stats
40W - 39L
1,586 SR
Queue Stats
56W - 51L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 0
8,267
919
2,757
15,875
5,631
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 10 / 2
8,086
898
5,615
15,082
5,914
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
Muffinmanjb
Baron Samedi
15
1 / 4 / 2
9,028
1,003
5,783
13,708
5,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
OperaxtQc5
Fafnir
14
0 / 3 / 0
7,674
853
687
4,756
3,335
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Freya
14
1 / 4 / 2
8,434
937
5,258
11,376
3,895
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Team 1 Tickets

110

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CNN
Gilgamesh
17
6 / 1 / 16
10,352
1,150
7,308
5,768
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
DeltaS2328
Cthulhu
16
3 / 0 / 18
9,763
1,085
15,618
7,686
4,368
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
5 / 0 / 15
9,846
1,094
8,891
4,208
1,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
MPitre
Bastet
17
9 / 0 / 11
10,118
1,124
16,132
4,717
1,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 2 / 14
9,651
1,072
6,485
5,789
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
101
3
Kills
27
27
Deaths
3
6
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CNN
Gilgamesh
6
1
16
14
W
Cthulhu
DeltaS2328
Cthulhu
3
0
18
12
W
5
0
15
12.5
L
1
6
0
0.17
L
0
10
2
0.1
W
Bastet
MPitre
Bastet
9
0
11
14.5
L
Baron Samedi
Muffinmanjb
Baron Samedi
1
4
2
0.5
L
Fafnir
OperaxtQc5
Fafnir
0
3
0
0
L
Freya
1
4
2
0.5
W
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,100
Damage
54,434
60,797
Taken
28,168
24,138
Mitigated
14,379
3,387
Healing
4,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CNN
Gilgamesh
7,308
3,190
0
294
5,768
2,562
0
4,146
1,622
0
20,174
W
Cthulhu
DeltaS2328
Cthulhu
15,618
274
1,120
1,385
7,686
4,368
0
5,747
1,939
32,406
0
W
8,891
5,475
0
1,466
4,208
1,543
0
2,427
1,781
0
25,355
L
2,757
0
0
2,236
15,875
5,631
0
6,778
9,097
0
17,789
L
5,615
797
42
398
15,082
5,914
0
4,742
10,340
8,266
0
W
Bastet
MPitre
Bastet
16,132
3,574
0
26
4,717
1,451
0
2,382
1,770
0
21,026
L
Baron Samedi
Muffinmanjb
Baron Samedi
5,783
835
185
84
13,708
5,363
0
6,176
7,532
27,550
0
L
Fafnir
OperaxtQc5
Fafnir
687
97
15
85
4,756
3,335
0
808
3,948
5,238
0
L
Freya
5,258
1,741
0
342
11,376
3,895
0
3,599
7,777
12,529
0
W
6,485
1,217
0
8
5,789
4,455
0
2,641
3,148
12,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,489
Gold Earned
49,730
110
Minions Killed
142
4
Camps Cleared
4
597,539
Distance Traveled
901,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,352
1,150
36
4
2
182,556
0
W
Cthulhu
9,763
1,085
34
4
0
216,543
0
W
Anhur
9,846
1,094
50
6
1
169,371
0
L
Thanatos
8,267
919
26
3
1
146,452
0
L
Nox
8,086
898
6
1
0
112,674
0
W
Bastet
10,118
1,124
15
2
1
179,476
0
L
Baron Samedi
9,028
1,003
50
6
0
157,139
0
L
Fafnir
7,674
853
5
1
1
42,592
0
L
Freya
8,434
937
23
3
2
138,682
0
W
Ymir
9,651
1,072
7
1
0
153,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role