Player Matchup

Cthulhu
Cthulhu
CharcoalKing
Cthulhu
Level 118
God Stats
2W - 1L
1,536 SR
Queue Stats
146W - 134L
1,485 Elo+
Party 2
Hades
Hades
DookieSurfer
Hades
Level 130
God Stats
3W - 1L
1,641 SR
Queue Stats
201W - 182L
1,556 Elo+
Party 2
Achilles
Achilles
ErraticHades6
Achilles
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,476 Elo+
Solo
Bakasura
Bakasura
G1V3 UP R0B0T
Bakasura
Level 64
God Stats
4W - 1L
1,811 SR
Queue Stats
227W - 188L
1,562 Elo+
Solo
Bellona
Bellona
TalimElric
Bellona
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 44L
1,488 Elo+
Solo
Team Averages
Level 113
1,598 SR
1,513 Elo+

VS

Team Averages
Level 111
1,453 SR
1,501 Elo+
Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
 
Cernunnos
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Cynicrow
He Bo
Level 109
God Stats
0W - 4L
1,184 SR
Queue Stats
74W - 79L
1,448 Elo+
Solo
Hercules
Hercules
ImNotAGod_
Hercules
Level 98
God Stats
2W - 4L
1,519 SR
Queue Stats
257W - 248L
1,512 Elo+
Party 1
Khepri
Khepri
LOLISANSAD
Khepri
Level 82
God Stats
0W - 3L
1,564 SR
Queue Stats
29W - 26L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CharcoalKing
Cthulhu
17
1 / 2 / 22
10,055
718
10,852
15,162
16,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 2 / 21
10,356
740
11,942
19,582
18,960
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Achilles
ErraticHades6
Achilles
17
4 / 2 / 18
10,262
733
11,347
16,165
19,948
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bakasura
G1V3 UP R0B0T
Bakasura
20
18 / 4 / 8
13,530
966
20,575
19,684
13,683
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
TalimElric
Bellona
17
1 / 3 / 17
10,117
723
8,116
16,880
21,033
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
6 / 4 / 5
11,159
797
27,444
11,492
6,787
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cernunnos
 
Cernunnos
17
1 / 6 / 9
9,952
711
10,335
15,451
7,696
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
Cynicrow
He Bo
16
2 / 6 / 8
10,434
745
13,454
11,232
4,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
ImNotAGod_
Hercules
17
3 / 4 / 6
10,567
755
7,374
13,625
14,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
LOLISANSAD
Khepri
16
1 / 6 / 8
9,454
675
6,787
18,765
22,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
49
26
Kills
13
13
Deaths
26
86
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
6
4
5
2.13
L
Cernunnos
 
Cernunnos
1
6
9
0.92
W
Cthulhu
CharcoalKing
Cthulhu
1
2
22
6
L
He Bo
Cynicrow
He Bo
2
6
8
1
W
2
2
21
6.25
W
Achilles
ErraticHades6
Achilles
4
2
18
6.5
W
Bakasura
G1V3 UP R0B0T
Bakasura
18
4
8
5.5
L
Hercules
ImNotAGod_
Hercules
3
4
6
1.5
L
Khepri
LOLISANSAD
Khepri
1
6
8
0.83
W
Bellona
TalimElric
Bellona
1
3
17
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,832
Damage
65,394
87,473
Taken
70,565
89,753
Mitigated
55,955
33,869
Healing
17,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
27,444
12,671
69
1,628
11,492
6,787
1,852
3,113
7,644
0
54,873
L
Cernunnos
 
Cernunnos
10,335
3,725
428
3,965
15,451
7,696
2,622
6,558
8,298
0
26,777
W
Cthulhu
CharcoalKing
Cthulhu
10,852
463
3,447
1,537
15,162
16,129
618
3,688
11,474
31,147
0
L
He Bo
Cynicrow
He Bo
13,454
528
1,485
1,108
11,232
4,615
700
3,781
6,886
22,117
0
W
11,942
962
5,686
4,436
19,582
18,960
1,086
4,784
14,798
28,726
0
W
Achilles
ErraticHades6
Achilles
11,347
2,153
3,074
2,346
16,165
19,948
1,458
2,503
13,662
0
20,541
W
Bakasura
G1V3 UP R0B0T
Bakasura
20,575
12,425
3,147
3,939
19,684
13,683
1,589
4,604
15,080
0
22,975
L
Hercules
ImNotAGod_
Hercules
7,374
791
2,254
2,453
13,625
14,291
421
3,895
8,505
0
15,122
L
Khepri
LOLISANSAD
Khepri
6,787
668
1,665
2,210
18,765
22,566
229
5,447
12,510
12,924
0
W
Bellona
TalimElric
Bellona
8,116
1,753
3,688
2,569
16,880
21,033
248
4,662
12,218
0
24,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,320
Gold Earned
51,566
147
Minions Killed
141
0
Camps Cleared
0
1,312,374
Distance Traveled
1,129,418
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,159
797
61
4
0
200,064
2
L
Cernunnos
9,952
711
38
3
0
199,608
0
W
Cthulhu
10,055
718
31
2
0
257,935
4
L
He Bo
10,434
745
23
2
0
224,511
0
W
Hades
10,356
740
42
3
0
242,711
1
W
Achilles
10,262
733
12
1
0
285,162
0
W
Bakasura
13,530
966
24
2
0
262,775
0
L
Hercules
10,567
755
14
1
0
260,575
2
L
Khepri
9,454
675
5
0
0
244,660
1
W
Bellona
10,117
723
38
3
0
263,791
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role