Player Matchup

Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
FilthyGandhi
Freya
Level 116
God Stats
4W - 6L
1,356 SR
Queue Stats
263W - 248L
1,451 Elo+
Party 1
Kuzenbo
Kuzenbo
XxDreadKnightxX
Kuzenbo
Level 113
God Stats
1W - 1L
1,627 SR
Queue Stats
109W - 103L
1,481 Elo+
Party 1
Cabrakan
Cabrakan
hecks jester
Cabrakan
Level 86
God Stats
3W - 5L
1,560 SR
Queue Stats
66W - 66L
1,451 Elo+
Party 1
Merlin
Merlin
sptheghost40
Merlin
Level 159
God Stats
8W - 12L
1,518 SR
Queue Stats
640W - 638L
1,480 Elo+
Solo
Team Averages
Level 120
1,512 SR
1,473 Elo+

VS

Team Averages
Level 124
1,490 SR
1,512 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CrunchBall99
Ymir
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
64W - 76L
1,375 Elo+
Solo
Nu Wa
Nu Wa
Gust0w
Nu Wa
Level 122
God Stats
3W - 2L
1,391 SR
Queue Stats
122W - 111L
1,585 Elo+
Party 2
Hera
Hera
JoeMacTheDon
Hera
Level 156
God Stats
3W - 2L
1,561 SR
Queue Stats
270W - 261L
1,560 Elo+
Party 2
Thor
Thor
Twisted Sprite
Thor
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
4 / 5 / 3
7,869
715
10,729
9,266
4,192
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 3 / 4
8,357
760
5,008
8,854
3,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 3
7,324
666
6,490
18,297
19,180
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cabrakan
hecks jester
Cabrakan
12
2 / 7 / 6
7,280
662
6,304
20,386
12,468
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Merlin
14
2 / 4 / 6
7,713
701
8,633
11,034
3,817
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
4 / 2 / 15
9,645
877
16,479
9,234
3,854
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
7 / 3 / 11
9,551
868
8,405
17,914
17,033
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Gust0w
Nu Wa
16
4 / 1 / 14
9,284
844
15,818
5,096
2,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 2 / 12
10,091
917
15,704
8,098
4,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 5 / 7
8,745
795
5,905
12,394
4,725
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
83
13
Kills
24
24
Deaths
13
22
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
5
3
1.1
W
Ah Muzen Cab
 
Ah Muzen Cab
4
2
15
5.75
W
7
3
11
4.17
L
4
3
4
2
W
Nu Wa
Gust0w
Nu Wa
4
1
14
11
W
5
2
12
5.5
W
4
5
7
1.5
L
1
5
3
0.5
L
Cabrakan
hecks jester
Cabrakan
2
7
6
0.71
L
Merlin
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,164
Damage
62,311
67,837
Taken
52,736
43,142
Mitigated
32,467
20,583
Healing
21,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
10,729
1,392
2,044
1,581
9,266
4,192
0
5,801
3,465
0
20,447
W
Ah Muzen Cab
 
Ah Muzen Cab
16,479
3,248
1,762
4,174
9,234
3,854
2,356
4,019
5,215
0
36,777
W
8,405
371
1,197
6,110
17,914
17,033
468
7,548
10,366
11,594
0
L
5,008
1,479
1,587
2,664
8,854
3,485
0
5,437
3,417
19,037
0
W
Nu Wa
Gust0w
Nu Wa
15,818
7,963
237
643
5,096
2,022
1,092
3,401
1,695
26,018
0
W
15,704
4,406
3,244
3,175
8,098
4,833
1,000
4,242
3,856
34,214
0
W
5,905
2,073
0
750
12,394
4,725
44
7,225
5,169
0
9,781
L
6,490
1,841
1,307
4,373
18,297
19,180
0
9,623
8,674
17,082
0
L
Cabrakan
hecks jester
Cabrakan
6,304
551
578
3,513
20,386
12,468
0
13,473
6,913
14,871
0
L
Merlin
8,633
263
365
2,571
11,034
3,817
0
5,593
5,441
29,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,543
Gold Earned
47,316
135
Minions Killed
141
0
Camps Cleared
0
881,265
Distance Traveled
969,167
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,869
715
18
2
0
202,363
1
W
Ah Muzen Cab
9,645
877
54
5
0
204,626
2
W
Ymir
9,551
868
8
1
0
188,974
0
L
Freya
8,357
760
43
4
0
184,586
1
W
Nu Wa
9,284
844
25
2
0
203,320
0
W
Hera
10,091
917
42
4
0
197,319
0
W
Thor
8,745
795
12
1
0
174,928
1
L
Kuzenbo
7,324
666
18
2
0
170,105
1
L
Cabrakan
7,280
662
19
2
0
153,808
0
L
Merlin
7,713
701
37
3
0
170,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role