Player Matchup

Tyr
Tyr
Hunor420
Tyr
Level 89
God Stats
1W - 1L
1,719 SR
Queue Stats
465W - 681L
1,304 Elo+
Solo
Neith
Neith
SHAZMOT
Neith
Level 83
God Stats
3W - 6L
1,736 SR
Queue Stats
15W - 24L
1,468 Elo+
Party 1
Loki
Loki
SashaAUT
Loki
Level 158
God Stats
2W - 1L
1,526 SR
Queue Stats
10W - 8L
1,612 Elo+
Party 1
Janus
Janus
WG Pestilence
Janus
Level 107
God Stats
17W - 23L
1,437 SR
Queue Stats
465W - 495L
1,383 Elo+
Solo
Sobek
Sobek
Wasgibtsnoch
Sobek
Level 89
God Stats
0W - 1L
1,520 SR
Queue Stats
8W - 12L
1,463 Elo+
Party 1
Team Averages
Level 105
1,587 SR
1,446 Elo+

VS

Team Averages
Level 97
1,515 SR
1,484 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DarkLordrev
Kuzenbo
Level 150
God Stats
1W - 1L
1,351 SR
Queue Stats
52W - 56L
1,483 Elo+
Party 2
Izanami
Izanami
Darkzafira2015
Izanami
Level 103
God Stats
5W - 5L
1,633 SR
Queue Stats
49W - 45L
1,493 Elo+
Party 2
Camazotz
Camazotz
Defaulttasher
Camazotz
Level 98
God Stats
7W - 8L
1,501 SR
Queue Stats
314W - 324L
1,454 Elo+
Solo
Anubis
Anubis
yeeshgameesh
Anubis
Level 68
God Stats
108W - 83L
1,592 SR
Queue Stats
171W - 203L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 1
6,287
370
3,759
12,294
9,254
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
SHAZMOT
Neith
11
0 / 6 / 1
6,821
401
4,736
9,498
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
15
6 / 3 / 2
9,297
547
8,416
11,602
4,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
4 / 10 / 3
9,012
530
8,082
13,034
3,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 5 / 3
6,851
403
2,339
15,108
13,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
4 / 4 / 5
9,433
555
4,223
10,203
4,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
DarkLordrev
Kuzenbo
14
2 / 1 / 14
8,795
517
11,041
12,965
14,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
8 / 3 / 4
10,172
598
11,294
10,580
4,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Camazotz
Defaulttasher
Camazotz
17
8 / 0 / 3
11,073
651
10,711
13,715
9,555
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
15
10 / 2 / 3
10,392
611
11,143
8,747
3,830
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
10
Kills
32
32
Deaths
10
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
4
5
1.63
W
Kuzenbo
DarkLordrev
Kuzenbo
2
1
14
9
W
8
3
4
3.33
W
Camazotz
Defaulttasher
Camazotz
8
0
3
9.5
L
0
8
1
0.06
L
Neith
SHAZMOT
Neith
0
6
1
0.08
L
Loki
6
3
2
2.33
L
4
10
3
0.55
L
0
5
3
0.3
W
Anubis
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,332
Damage
48,412
61,536
Taken
56,210
33,445
Mitigated
37,359
9,759
Healing
22,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,223
1,080
0
1,923
10,203
4,479
1,132
1,867
8,258
0
47,819
W
Kuzenbo
DarkLordrev
Kuzenbo
11,041
2,664
508
3,083
12,965
14,947
763
3,489
9,297
30,043
0
W
11,294
6,323
0
2,544
10,580
4,548
6,469
1,663
8,909
0
78,040
W
Camazotz
Defaulttasher
Camazotz
10,711
3,759
0
9,294
13,715
9,555
3,253
1,352
12,321
0
62,631
L
3,759
599
0
961
12,294
9,254
0
1,472
10,822
0
22,857
L
Neith
SHAZMOT
Neith
4,736
1,350
0
1,763
9,498
2,961
0
4,135
5,075
0
43,428
L
Loki
8,416
1,550
0
1,558
11,602
4,465
0
2,518
8,906
0
63,281
L
8,082
116
0
1,206
13,034
3,652
0
7,963
4,803
48,458
0
L
2,339
162
453
3,818
15,108
13,113
0
4,897
9,746
11,867
0
W
Anubis
11,143
655
0
5,062
8,747
3,830
390
1,697
6,932
61,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,268
Gold Earned
49,865
355
Minions Killed
463
0
Camps Cleared
0
1,456,039
Distance Traveled
1,648,502
18
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,433
555
83
5
0
344,910
3
W
Kuzenbo
8,795
517
26
2
0
357,044
12
W
Izanami
10,172
598
125
7
0
287,279
2
W
Camazotz
11,073
651
108
6
0
347,711
6
L
Tyr
6,287
370
38
2
0
240,133
1
L
Neith
6,821
401
81
5
0
283,652
6
L
Loki
9,297
547
120
7
0
361,722
3
L
Janus
9,012
530
102
6
0
271,780
2
L
Sobek
6,851
403
14
1
0
298,752
6
W
Anubis
10,392
611
121
7
0
311,558
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role