Player Matchup

Gilgamesh
Gilgamesh
CraftyMonkey_OW
Gilgamesh
Level 29
God Stats
7W - 5L
1,708 SR
Queue Stats
300W - 255L
1,552 Elo+
Solo
Anubis
Anubis
DirtyDan18675
Anubis
Level 23
God Stats
0W - 2L
1,235 SR
Queue Stats
210W - 219L
1,542 Elo+
Solo
Ares
Ares
MulysaEnoeth
Ares
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 33L
1,742 Elo+
Solo
Heimdallr
Heimdallr
PaleAbyss721
Heimdallr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,734 Elo+
Solo
Nemesis
Nemesis
Shunne2088
Nemesis
Level 18
God Stats
5W - 7L
1,392 SR
Queue Stats
67W - 53L
1,575 Elo+
Solo
Team Averages
Level 20
1,467 SR
1,629 Elo+

VS

Team Averages
Level 25
1,624 SR
1,619 Elo+
Tiamat
Tiamat
Sinhands
Tiamat
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
63W - 27L
1,789 Elo+
Solo
Heimdallr
Heimdallr
StretchŸ
Heimdallr
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 95L
1,558 Elo+
Solo
Arachne
Arachne
Th3ProbleM1994
Arachne
Level 29
God Stats
16W - 8L
1,843 SR
Queue Stats
128W - 120L
1,581 Elo+
Solo
Cernunnos
Cernunnos
Xenagos3434
Cernunnos
Level 26
God Stats
2W - 1L
1,556 SR
Queue Stats
161W - 94L
1,654 Elo+
Solo
Bellona
Bellona
soflo-jojo
Bellona
Level 18
God Stats
5W - 4L
1,720 SR
Queue Stats
19W - 17L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CraftyMonkey_OW
Gilgamesh
16
3 / 5 / 0
10,105
505
11,166
17,275
10,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
4 / 3 / 3
11,109
555
9,492
17,019
8,909
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 2 / 5
9,119
456
8,943
19,804
18,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
PaleAbyss721
Heimdallr
17
3 / 6 / 1
10,106
505
6,039
15,196
5,152
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Shunne2088
Nemesis
14
1 / 7 / 5
9,018
451
6,740
14,629
6,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Sinhands
Tiamat
18
7 / 4 / 4
11,582
579
17,377
15,740
9,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
StretchŸ
Heimdallr
18
5 / 3 / 4
11,157
558
12,695
13,906
5,398
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
4 / 5 / 3
10,808
540
13,347
18,830
8,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
Xenagos3434
Cernunnos
20
4 / 1 / 2
12,036
602
10,479
13,931
5,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
soflo-jojo
Bellona
17
3 / 0 / 6
10,701
535
7,326
10,780
11,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
13
Kills
23
23
Deaths
13
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CraftyMonkey_OW
Gilgamesh
3
5
0
0.6
L
4
3
3
1.83
L
2
2
5
2.25
L
Heimdallr
PaleAbyss721
Heimdallr
3
6
1
0.58
L
Nemesis
Shunne2088
Nemesis
1
7
5
0.5
W
Tiamat
Sinhands
Tiamat
7
4
4
2.25
W
Heimdallr
StretchŸ
Heimdallr
5
3
4
2.33
W
4
5
3
1.1
W
Cernunnos
Xenagos3434
Cernunnos
4
1
2
5
W
Bellona
soflo-jojo
Bellona
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,380
Damage
61,224
83,923
Taken
73,187
49,224
Mitigated
40,109
22,937
Healing
31,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CraftyMonkey_OW
Gilgamesh
11,166
3,108
0
6,122
17,275
10,087
345
971
16,304
0
71,299
L
9,492
581
0
10,289
17,019
8,909
0
7,182
9,407
90,859
0
L
8,943
1,184
0
1,366
19,804
18,657
0
4,416
15,204
21,028
0
L
Heimdallr
PaleAbyss721
Heimdallr
6,039
1,862
0
2,676
15,196
5,152
0
592
14,580
0
76,295
L
Nemesis
Shunne2088
Nemesis
6,740
2,205
0
2,484
14,629
6,419
547
5,388
8,948
0
51,035
W
Tiamat
Sinhands
Tiamat
17,377
2,074
0
3,358
15,740
9,431
141
6,781
8,959
75,295
0
W
Heimdallr
StretchŸ
Heimdallr
12,695
5,943
0
7,344
13,906
5,398
1,736
2,345
11,561
0
71,405
W
13,347
9,227
0
9,115
18,830
8,382
225
4,904
13,926
0
72,666
W
Cernunnos
Xenagos3434
Cernunnos
10,479
6,338
0
9,075
13,931
5,356
2,597
3,257
10,674
0
108,887
W
Bellona
soflo-jojo
Bellona
7,326
840
0
2,955
10,780
11,542
764
1,274
9,506
15,192
51,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,457
Gold Earned
56,284
526
Minions Killed
665
0
Camps Cleared
0
1,916,270
Distance Traveled
1,896,687
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,105
505
130
7
0
490,486
2
L
Anubis
11,109
555
171
9
0
324,982
4
L
Ares
9,119
456
22
1
0
394,743
8
L
Heimdallr
10,106
505
122
6
0
312,550
9
L
Nemesis
9,018
451
81
4
0
393,509
1
W
Tiamat
11,582
579
127
6
0
369,497
3
W
Heimdallr
11,157
558
130
7
0
332,790
1
W
Arachne
10,808
540
103
5
0
411,080
4
W
Cernunnos
12,036
602
185
9
0
356,474
3
W
Bellona
10,701
535
120
6
0
426,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role