Player Matchup

Arachne
Arachne
 
Arachne
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Keluyanda
Cthulhu
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 16L
1,719 Elo+
Party 1
Zeus
Zeus
XxSiMPAnZEE69xX
Zeus
Level 89
God Stats
24W - 12L
1,744 SR
Queue Stats
440W - 341L
1,682 Elo+
Party 1
Team Averages
Level 75
1,581 SR
1,634 Elo+

VS

Team Averages
Level 86
1,506 SR
1,601 Elo+
Terra
Terra
BeMelo
Terra
Level 152
God Stats
2W - 3L
1,401 SR
Queue Stats
102W - 79L
1,715 Elo+
Solo
Izanami
Izanami
DanyEOM
Izanami
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 53L
1,512 Elo+
Solo
Kukulkan
Kukulkan
RainbowPie
Kukulkan
Level 41
God Stats
5W - 4L
1,617 SR
Queue Stats
80W - 100L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 2 / 9
7,786
708
4,950
8,543
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Keluyanda
Cthulhu
13
3 / 0 / 11
8,550
777
8,152
9,792
8,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
10 / 1 / 4
9,283
844
14,745
8,572
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
BeMelo
Terra
10
1 / 3 / 2
7,044
640
9,148
11,605
10,678
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
DanyEOM
Izanami
10
1 / 7 / 1
6,935
630
2,553
9,509
3,477
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
RainbowPie
Kukulkan
11
1 / 5 / 1
7,412
674
7,339
9,419
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
15
Kills
3
3
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
2
9
3.25
L
Terra
BeMelo
Terra
1
3
2
0.67
L
Izanami
DanyEOM
Izanami
1
7
1
0.21
W
Cthulhu
Keluyanda
Cthulhu
3
0
11
8.5
L
Kukulkan
RainbowPie
Kukulkan
1
5
1
0.3
W
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,847
Damage
19,040
26,907
Taken
30,533
15,016
Mitigated
17,635
6,232
Healing
6,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,950
2,929
0
1,944
8,543
3,561
44
4,466
3,805
0
15,808
L
Terra
BeMelo
Terra
9,148
1,289
218
4,451
11,605
10,678
0
7,474
3,493
14,803
0
L
Izanami
DanyEOM
Izanami
2,553
1,678
0
1,199
9,509
3,477
0
7,619
1,592
0
17,467
W
Cthulhu
Keluyanda
Cthulhu
8,152
440
74
1,545
9,792
8,469
273
5,726
3,566
25,162
0
L
Kukulkan
RainbowPie
Kukulkan
7,339
372
0
479
9,419
3,480
0
7,200
2,086
31,426
0
W
14,745
1,314
70
2,599
8,572
2,986
782
5,610
2,668
39,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,619
Gold Earned
21,391
136
Minions Killed
129
8
Camps Cleared
3
665,484
Distance Traveled
608,078
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,786
708
23
2
6
226,897
2
L
Terra
7,044
640
13
1
0
224,283
2
L
Izanami
6,935
630
48
4
1
177,627
3
W
Cthulhu
8,550
777
46
4
1
235,596
0
L
Kukulkan
7,412
674
68
6
2
206,168
4
W
Zeus
9,283
844
67
6
1
202,991
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role