Player Matchup

Medusa
Medusa
BEARHZ
Medusa
Level 3
God Stats
2W - 1L
1,292 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 2
Discordia
Discordia
Codeomni
Discordia
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 114L
1,432 Elo+
Solo
Kukulkan
Kukulkan
PHKarpinski
Kukulkan
Level 15
God Stats
3W - 2L
1,782 SR
Queue Stats
93W - 97L
1,335 Elo+
Solo
Fenrir
Fenrir
TheDoubleChamp
Fenrir
Level 8
God Stats
5W - 4L
1,500 SR
Queue Stats
41W - 24L
1,716 Elo+
Solo
Set
Set
kiv1515
Set
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 44L
1,502 Elo+
Party 2
Team Averages
Level 15
1,515 SR
1,497 Elo+

VS

Team Averages
Level 14
1,404 SR
1,361 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
JLVN
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,250 Elo+
Party 1
Artio
Artio
SilkenWolfie
Artio
Level 25
God Stats
4W - 8L
1,243 SR
Queue Stats
195W - 225L
1,307 Elo+
Solo
Neith
Neith
bcxvsfxv34
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
benedictatorrr
Hel
Level 7
God Stats
0W - 2L
1,275 SR
Queue Stats
2W - 8L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BEARHZ
Medusa
8
3 / 3 / 2
5,344
534
4,315
4,351
1,083
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
Codeomni
Discordia
9
2 / 0 / 5
6,088
609
2,537
4,187
1,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
PHKarpinski
Kukulkan
10
2 / 0 / 3
6,068
607
3,449
2,012
657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
4 / 1 / 1
5,998
600
4,172
4,402
1,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Set
9
7 / 1 / 0
6,020
602
4,229
4,756
2,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
8
1 / 1 / 0
5,021
502
1,473
4,518
1,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ares
JLVN
Ares
7
1 / 4 / 0
4,583
458
1,407
5,918
3,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
3 / 3 / 1
5,507
551
1,497
6,957
3,769
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
6
0 / 7 / 0
4,259
426
1,573
6,325
1,344
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 3 / 2
4,542
454
2,246
4,646
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
18
Kills
5
5
Deaths
18
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
1
0
1
W
Medusa
BEARHZ
Medusa
3
3
2
1.33
W
Discordia
Codeomni
Discordia
2
0
5
4.5
L
Ares
JLVN
Ares
1
4
0
0.25
W
Kukulkan
PHKarpinski
Kukulkan
2
0
3
3.5
L
3
3
1
1.17
W
4
1
1
4.5
L
Neith
0
7
0
0
L
0
3
2
0.33
W
Set
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,702
Damage
8,196
19,708
Taken
28,364
7,410
Mitigated
10,763
6,725
Healing
6,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
1,473
303
0
2,466
4,518
1,129
0
398
4,116
0
21,132
W
Medusa
BEARHZ
Medusa
4,315
2,632
0
668
4,351
1,083
320
1,936
2,271
0
12,169
W
Discordia
Codeomni
Discordia
2,537
552
222
1,803
4,187
1,569
178
853
3,250
18,858
0
L
Ares
JLVN
Ares
1,407
175
0
924
5,918
3,488
0
1,269
4,557
12,292
0
W
Kukulkan
PHKarpinski
Kukulkan
3,449
231
0
875
2,012
657
866
187
1,795
25,826
0
L
1,497
278
67
988
6,957
3,769
0
1,836
5,121
14,557
0
W
4,172
1,329
0
1,848
4,402
1,868
378
1,332
3,070
0
23,501
L
Neith
1,573
999
0
746
6,325
1,344
566
1,032
5,221
0
18,241
L
2,246
284
289
1,141
4,646
1,033
0
1,137
3,363
13,214
0
W
Set
4,229
1,920
0
1,309
4,756
2,233
312
584
4,172
0
27,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,518
Gold Earned
23,912
204
Minions Killed
172
0
Camps Cleared
0
921,724
Distance Traveled
816,922
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,021
502
56
6
0
185,266
1
W
Medusa
5,344
534
21
2
0
168,736
1
W
Discordia
6,088
609
16
2
0
174,745
2
L
Ares
4,583
458
29
3
0
141,596
0
W
Kukulkan
6,068
607
65
7
0
205,809
0
L
Artio
5,507
551
25
3
0
187,371
3
W
Fenrir
5,998
600
49
5
0
189,283
2
L
Neith
4,259
426
33
3
0
154,279
0
L
Hel
4,542
454
29
3
0
148,410
1
W
Set
6,020
602
53
5
0
183,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role