Player Matchup

Janus
Janus
CosbyConcotion
Janus
Level 47
God Stats
5W - 11L
1,226 SR
Queue Stats
74W - 76L
1,489 Elo+
Party 2
Bacchus
Bacchus
Sepulveda_Bros
Bacchus
Level 120
God Stats
34W - 29L
1,538 SR
Queue Stats
218W - 252L
1,565 Elo+
Solo
Gilgamesh
Gilgamesh
maxandrubyy
Gilgamesh
Level 120
God Stats
29W - 13L
1,751 SR
Queue Stats
320W - 249L
1,755 Elo+
Party 2
Team Averages
Level 96
1,505 SR
1,603 Elo+

VS

Team Averages
Level 109
1,566 SR
1,471 Elo+
Cthulhu
Cthulhu
CanUMakeMagic
Cthulhu
Level 89
God Stats
26W - 39L
1,475 SR
Queue Stats
390W - 444L
1,418 Elo+
Party 1
Izanami
Izanami
Hippymess
Izanami
Level 79
God Stats
10W - 12L
1,459 SR
Queue Stats
165W - 250L
1,317 Elo+
Party 1
Eset
Eset
NRoid-
Eset
Level 160
God Stats
2W - 2L
1,764 SR
Queue Stats
306W - 165L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 6
9,497
633
8,958
8,498
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 0 / 9
9,283
619
6,850
11,124
13,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
maxandrubyy
Gilgamesh
14
9 / 1 / 2
10,787
719
9,614
11,533
11,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Short Bow

Short Bow

+15%
Attack Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 2 / 2
8,597
573
9,014
13,688
13,023
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Hippymess
Izanami
10
1 / 6 / 1
8,416
561
3,609
9,463
3,026
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
NRoid-
Eset
12
1 / 4 / 1
8,828
589
10,434
8,460
2,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
3
3
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
2
2
1
W
2
2
6
2.5
L
Izanami
Hippymess
Izanami
1
6
1
0.25
L
Eset
NRoid-
Eset
1
4
1
0.38
W
1
0
9
5.5
W
Gilgamesh
maxandrubyy
Gilgamesh
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,422
Damage
23,057
31,155
Taken
31,611
27,458
Mitigated
18,959
7,606
Healing
2,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
9,014
642
47
596
13,688
13,023
192
5,918
6,822
21,537
0
W
8,958
282
0
1,176
8,498
2,988
722
5,393
2,971
46,313
0
L
Izanami
Hippymess
Izanami
3,609
1,639
0
442
9,463
3,026
0
4,603
4,370
0
19,823
L
Eset
NRoid-
Eset
10,434
1,025
27
1,142
8,460
2,910
88
4,783
3,280
38,475
0
W
6,850
661
379
3,536
11,124
13,174
412
5,970
4,915
24,102
0
W
Gilgamesh
maxandrubyy
Gilgamesh
9,614
2,429
0
2,515
11,533
11,296
1,701
7,931
3,214
0
21,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,567
Gold Earned
25,841
154
Minions Killed
155
7
Camps Cleared
6
835,902
Distance Traveled
708,879
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,597
573
34
2
2
271,532
2
W
Janus
9,497
633
103
7
4
296,837
0
L
Izanami
8,416
561
39
3
1
198,825
0
L
Eset
8,828
589
82
5
3
238,522
4
W
Bacchus
9,283
619
31
2
2
292,580
0
W
Gilgamesh
10,787
719
20
1
1
246,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role