Player Matchup

Tyr
Tyr
 
Tyr
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Cadillacavill
Hun Batz
Level 147
God Stats
4W - 3L
1,680 SR
Queue Stats
217W - 221L
1,546 Elo+
Solo
Agni
Agni
JoeDon77
Agni
Level 126
God Stats
0W - 1L
1,783 SR
Queue Stats
1W - 4L
1,456 Elo+
Party 2
Team Averages
Level 136
1,654 SR
1,501 Elo+

VS

Team Averages
Level 124
1,560 SR
1,582 Elo+
Gilgamesh
Gilgamesh
Moar Death
Gilgamesh
Level 121
God Stats
36W - 25L
1,575 SR
Queue Stats
505W - 570L
1,586 Elo+
Party 1
He Bo
He Bo
Seth4790
He Bo
Level 141
God Stats
3W - 10L
1,571 SR
Queue Stats
180W - 174L
1,591 Elo+
Party 1
Kukulkan
Kukulkan
o Legendary2Cup
Kukulkan
Level 109
God Stats
6W - 8L
1,534 SR
Queue Stats
242W - 238L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
3 / 3 / 1
7,270
727
7,751
10,790
4,798
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
Cadillacavill
Hun Batz
10
1 / 7 / 4
7,182
718
5,032
8,406
3,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
8
1 / 5 / 3
6,833
683
4,096
7,201
2,443
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Moar Death
Gilgamesh
12
4 / 1 / 9
8,587
859
8,349
11,100
7,526
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
Seth4790
He Bo
12
8 / 2 / 7
8,793
879
9,277
7,041
3,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
11
3 / 3 / 7
7,563
756
4,509
6,488
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
15
15
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
3
1
1.17
L
Hun Batz
Cadillacavill
Hun Batz
1
7
4
0.43
L
Agni
1
5
3
0.5
W
Gilgamesh
Moar Death
Gilgamesh
4
1
9
8.5
W
He Bo
Seth4790
He Bo
8
2
7
5.75
W
Kukulkan
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,879
Damage
22,135
26,397
Taken
24,629
11,029
Mitigated
13,091
3,800
Healing
7,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,751
925
0
2,780
10,790
4,798
0
5,631
4,741
0
17,132
L
Hun Batz
Cadillacavill
Hun Batz
5,032
1,103
0
250
8,406
3,788
0
3,405
4,779
0
19,745
L
Agni
4,096
252
24
746
7,201
2,443
0
3,898
2,947
9,620
301
W
Gilgamesh
Moar Death
Gilgamesh
8,349
3,272
516
4,386
11,100
7,526
246
2,512
8,588
0
21,850
W
He Bo
Seth4790
He Bo
9,277
841
0
1,125
7,041
3,454
582
968
6,073
19,619
0
W
Kukulkan
4,509
325
0
1,015
6,488
2,111
104
1,369
5,119
25,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,285
Gold Earned
24,943
78
Minions Killed
112
1
Camps Cleared
7
530,439
Distance Traveled
575,646
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,270
727
23
2
0
210,364
0
L
Hun Batz
7,182
718
39
4
1
180,032
0
L
Agni
6,833
683
16
2
0
140,043
2
W
Gilgamesh
8,587
859
31
3
2
214,917
2
W
He Bo
8,793
879
33
3
1
182,547
1
W
Kukulkan
7,563
756
48
5
4
178,182
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role