Player Matchup

Nemesis
Nemesis
ArmaniSarutobi
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,356 Elo+
Party 1
Gilgamesh
Gilgamesh
Bleeka_Vida
Gilgamesh
Level 47
God Stats
3W - 4L
1,227 SR
Queue Stats
77W - 83L
1,416 Elo+
Party 2
Jormungandr
Jormungandr
DerRieseJoshD
Jormungandr
Level 6
God Stats
5W - 5L
1,352 SR
Queue Stats
6W - 5L
1,378 Elo+
Party 2
Vulcan
Vulcan
RIP_uWill_B_Mist
Vulcan
Level 54
God Stats
4W - 8L
1,210 SR
Queue Stats
121W - 111L
1,464 Elo+
Party 2
Cernunnos
Cernunnos
silent_Bronze
Cernunnos
Level 96
God Stats
1W - 1L
1,740 SR
Queue Stats
9W - 10L
1,391 Elo+
Party 1
Team Averages
Level 43
1,406 SR
1,401 Elo+

VS

Team Averages
Level 44
1,518 SR
1,408 Elo+
Bellona
Bellona
DxrkTsunade
Bellona
Level 43
God Stats
19W - 11L
1,533 SR
Queue Stats
197W - 193L
1,409 Elo+
Party 3
Tiamat
Tiamat
M A j 8 N X
Tiamat
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
414W - 408L
1,429 Elo+
Party 3
Cthulhu
Cthulhu
QubeMcgoob
Cthulhu
Level 48
God Stats
35W - 28L
1,505 SR
Queue Stats
238W - 251L
1,366 Elo+
Solo
Awilix
Awilix
iLouRG
Awilix
Level 39
God Stats
6W - 6L
1,515 SR
Queue Stats
269W - 312L
1,421 Elo+
Solo
Neith
Neith
vwur
Neith
Level 27
God Stats
27W - 19L
1,538 SR
Queue Stats
262W - 267L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,584
430
1,291
4,752
1,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Bleeka_Vida
Gilgamesh
11
1 / 2 / 0
6,383
491
5,371
7,123
4,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
DerRieseJoshD
Jormungandr
8
0 / 4 / 0
5,459
420
1,189
6,564
2,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 1 / 0
7,296
561
6,912
7,639
2,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
silent_Bronze
Cernunnos
10
0 / 3 / 1
5,805
447
5,244
7,940
2,089
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DxrkTsunade
Bellona
13
3 / 0 / 2
7,618
586
5,248
8,990
7,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tiamat
11
0 / 3 / 1
6,435
495
4,187
5,748
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
QubeMcgoob
Cthulhu
11
4 / 0 / 3
7,062
543
4,526
8,461
6,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
iLouRG
Awilix
12
3 / 1 / 1
7,334
564
2,436
8,614
2,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
vwur
Neith
11
3 / 0 / 2
6,665
513
4,815
4,647
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
13
13
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Gilgamesh
Bleeka_Vida
Gilgamesh
1
2
0
0.5
L
Jormungandr
DerRieseJoshD
Jormungandr
0
4
0
0
W
Bellona
DxrkTsunade
Bellona
3
0
2
4
W
Tiamat
0
3
1
0.17
W
Cthulhu
QubeMcgoob
Cthulhu
4
0
3
5.5
L
3
1
0
3
W
Awilix
iLouRG
Awilix
3
1
1
3.5
L
Cernunnos
silent_Bronze
Cernunnos
0
3
1
0.17
W
Neith
vwur
Neith
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,007
Damage
21,212
34,018
Taken
36,460
13,384
Mitigated
21,708
8,021
Healing
10,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,291
328
0
770
4,752
1,642
0
559
3,982
0
21,842
L
Gilgamesh
Bleeka_Vida
Gilgamesh
5,371
1,874
0
1,243
7,123
4,508
0
0
6,412
0
30,332
L
Jormungandr
DerRieseJoshD
Jormungandr
1,189
148
0
858
6,564
2,684
0
960
5,604
19,194
0
W
Bellona
DxrkTsunade
Bellona
5,248
1,163
0
4,272
8,990
7,052
552
0
8,990
0
39,406
W
Tiamat
4,187
388
0
1,162
5,748
3,114
264
3,910
1,838
35,970
0
W
Cthulhu
QubeMcgoob
Cthulhu
4,526
390
293
1,830
8,461
6,841
112
1,580
6,881
22,022
0
L
6,912
1,983
0
2,822
7,639
2,461
0
4,438
2,819
51,630
0
W
Awilix
iLouRG
Awilix
2,436
986
0
1,265
8,614
2,735
35
1,896
6,718
0
43,724
L
Cernunnos
silent_Bronze
Cernunnos
5,244
1,885
0
2,328
7,940
2,089
28
2,328
5,606
0
34,296
W
Neith
vwur
Neith
4,815
1,607
0
1,595
4,647
1,966
712
715
3,932
0
37,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,527
Gold Earned
35,114
305
Minions Killed
389
0
Camps Cleared
0
1,141,727
Distance Traveled
1,273,103
7
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,584
430
55
4
0
237,932
2
L
Gilgamesh
6,383
491
56
4
0
243,767
3
L
Jormungandr
5,459
420
31
2
0
200,870
2
W
Bellona
7,618
586
100
8
0
260,486
7
W
Tiamat
6,435
495
86
7
0
248,167
3
W
Cthulhu
7,062
543
30
2
0
258,780
3
L
Vulcan
7,296
561
98
8
0
257,112
0
W
Awilix
7,334
564
84
6
0
293,355
11
L
Cernunnos
5,805
447
65
5
0
202,046
0
W
Neith
6,665
513
89
7
0
212,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role