Player Matchup

Fenrir
Fenrir
Alha_Mo2711
Fenrir
Level 15
God Stats
1W - 2L
1,803 SR
Queue Stats
20W - 24L
1,475 Elo+
Party 1
Sobek
Sobek
DanDanDanii
Sobek
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 96L
1,258 Elo+
Solo
Hou Yi
Hou Yi
Gods-D-Junior
Hou Yi
Level 29
God Stats
24W - 27L
1,473 SR
Queue Stats
25W - 27L
1,452 Elo+
Solo
Odin
Odin
HanseHugo
Odin
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 68L
1,327 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OhhBombat
Morgan Le Fay
Level 18
God Stats
3W - 5L
1,500 SR
Queue Stats
165W - 148L
1,495 Elo+
Party 1
Team Averages
Level 19
1,555 SR
1,401 Elo+

VS

Team Averages
Level 16
1,470 SR
1,432 Elo+
Susano
Susano
DeYz_bomber
Susano
Level 18
God Stats
28W - 22L
1,390 SR
Queue Stats
34W - 33L
1,291 Elo+
Party 2
King Arthur
King Arthur
Dream_GhostBello
King Arthur
Level 16
God Stats
4W - 2L
1,479 SR
Queue Stats
24W - 23L
1,233 Elo+
Party 2
Chaac
Chaac
Evil-SamuraiJack
Chaac
Level 23
God Stats
98W - 61L
1,555 SR
Queue Stats
291W - 232L
1,443 Elo+
Solo
Loki
Loki
Kieferdaddy
Loki
Level 18
God Stats
29W - 33L
1,428 SR
Queue Stats
46W - 49L
1,360 Elo+
Solo
Scylla
Scylla
LaGravesinha-
Scylla
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 28L
1,834 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 5 / 0
6,385
456
2,261
8,316
3,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 3 / 3
6,309
451
4,549
10,142
9,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
4 / 6 / 0
6,911
494
5,544
8,411
2,962
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odin
10
0 / 5 / 2
5,904
422
2,645
8,326
5,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
OhhBombat
Morgan Le Fay
11
0 / 4 / 3
6,293
450
3,933
8,200
3,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
3 / 3 / 4
6,973
498
2,884
8,686
2,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Dream_GhostBello
King Arthur
10
1 / 1 / 6
6,487
463
2,112
7,130
4,997
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
9 / 1 / 3
8,250
589
6,161
10,048
4,035
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 0 / 2
7,167
512
1,781
5,336
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
10 / 2 / 3
9,244
660
13,224
6,862
2,255
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
7
Kills
23
23
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
5
0
0.4
L
1
3
3
0.83
W
Susano
3
3
4
1.67
W
King Arthur
Dream_GhostBello
King Arthur
1
1
6
4
W
9
1
3
10.5
L
4
6
0
0.67
L
Odin
0
5
2
0.2
W
0
0
2
1
W
10
2
3
5.75
L
Morgan Le Fay
OhhBombat
Morgan Le Fay
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,932
Damage
26,162
43,395
Taken
38,062
25,678
Mitigated
15,629
6,712
Healing
13,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,261
664
0
1,674
8,316
3,508
746
1,445
6,871
0
30,386
L
4,549
270
0
3,078
10,142
9,989
0
2,603
7,483
20,293
0
W
Susano
2,884
903
0
2,611
8,686
2,767
224
2,176
6,510
0
32,252
W
King Arthur
Dream_GhostBello
King Arthur
2,112
340
0
1,760
7,130
4,997
208
2,440
4,690
0
16,244
W
6,161
2,894
0
4,907
10,048
4,035
532
1,890
8,158
0
26,511
L
5,544
3,263
0
875
8,411
2,962
547
2,616
5,741
0
28,361
L
Odin
2,645
633
0
154
8,326
5,953
0
2,086
6,099
6,133
14,218
W
1,781
288
0
3,118
5,336
1,575
0
1,318
4,018
0
42,272
W
13,224
874
0
1,057
6,862
2,255
88
1,712
5,150
64,187
0
L
Morgan Le Fay
OhhBombat
Morgan Le Fay
3,933
405
0
931
8,200
3,266
27
4,474
3,674
32,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,802
Gold Earned
38,121
232
Minions Killed
356
0
Camps Cleared
0
1,318,119
Distance Traveled
1,372,591
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,385
456
70
5
0
285,916
0
L
Sobek
6,309
451
17
1
0
266,185
0
W
Susano
6,973
498
66
5
0
286,539
0
W
King Arthur
6,487
463
26
2
0
290,038
0
W
Chaac
8,250
589
61
4
0
268,696
4
L
Hou Yi
6,911
494
49
4
0
223,955
1
L
Odin
5,904
422
38
3
0
269,767
0
W
Loki
7,167
512
87
6
0
265,832
3
W
Scylla
9,244
660
116
8
0
261,486
3
L
Morgan Le Fay
6,293
450
58
4
0
272,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role