Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
Axeldebest
Ravana
Level 149
God Stats
2W - 0L
1,715 SR
Queue Stats
435W - 434L
1,571 Elo+
Party 1
Ullr
Ullr
BrendaWithYou
Ullr
Level 27
God Stats
3W - 3L
1,507 SR
Queue Stats
42W - 38L
1,597 Elo+
Party 1
Serqet
Serqet
PolarBearDan
Serqet
Level 44
God Stats
12W - 10L
1,689 SR
Queue Stats
351W - 329L
1,631 Elo+
Party 2
Cerberus
Cerberus
oOxmicxOo
Cerberus
Level 102
God Stats
3W - 1L
1,500 SR
Queue Stats
660W - 606L
1,684 Elo+
Party 2
Team Averages
Level 70
1,582 SR
1,597 Elo+

VS

Team Averages
Level 54
1,461 SR
1,311 Elo+
Baron Samedi
Baron Samedi
Facu1029
Baron Samedi
Level 20
God Stats
4W - 3L
1,500 SR
Queue Stats
30W - 72L
1,143 Elo+
Party 3
Hun Batz
Hun Batz
Joaco390TWITCH
Hun Batz
Level 105
God Stats
3W - 7L
1,404 SR
Queue Stats
199W - 272L
1,342 Elo+
Party 3
Chang'e
Chang'e
Johei2002
Chang'e
Level 69
God Stats
8W - 10L
1,489 SR
Queue Stats
213W - 320L
1,317 Elo+
Party 3
Chaac
Chaac
chriscanon12
Chaac
Level 69
God Stats
1W - 2L
1,530 SR
Queue Stats
159W - 220L
1,318 Elo+
Party 3
Jing Wei
Jing Wei
dmitryvocov
Jing Wei
Level 7
God Stats
0W - 5L
1,380 SR
Queue Stats
7W - 12L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
8 / 1 / 13
10,256
570
12,190
9,610
5,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ravana
Axeldebest
Ravana
17
9 / 1 / 10
10,641
591
10,532
10,119
5,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
21 / 1 / 7
12,178
677
18,986
12,252
6,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
15
5 / 0 / 17
10,078
560
5,395
10,648
10,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cerberus
oOxmicxOo
Cerberus
17
2 / 0 / 6
10,724
596
10,963
13,205
17,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Facu1029
Baron Samedi
11
1 / 9 / 1
7,567
420
5,826
13,466
4,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
11
1 / 8 / 0
7,739
430
4,772
12,988
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Johei2002
Chang'e
12
1 / 11 / 1
7,698
428
6,317
15,115
6,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 4 / 0
7,604
422
7,916
16,579
13,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
dmitryvocov
Jing Wei
10
0 / 13 / 2
6,856
381
3,887
14,154
2,455
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
7
45
Kills
3
3
Deaths
45
53
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
8
1
13
14.5
W
Ravana
Axeldebest
Ravana
9
1
10
14
W
21
1
7
24.5
L
Baron Samedi
Facu1029
Baron Samedi
1
9
1
0.17
L
Hun Batz
1
8
0
0.13
L
Chang'e
Johei2002
Chang'e
1
11
1
0.14
W
Serqet
5
0
17
13.5
L
0
4
0
0
L
Jing Wei
dmitryvocov
Jing Wei
0
13
2
0.08
W
Cerberus
oOxmicxOo
Cerberus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,066
Damage
28,718
55,834
Taken
72,302
44,815
Mitigated
30,849
23,958
Healing
12,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,190
1,169
781
3,971
9,610
5,025
596
2,363
7,138
62,549
0
W
Ravana
Axeldebest
Ravana
10,532
3,829
0
4,841
10,119
5,337
0
2,342
7,551
0
70,519
W
18,986
7,783
0
3,508
12,252
6,435
2,282
3,400
8,549
0
102,554
L
Baron Samedi
Facu1029
Baron Samedi
5,826
1,128
213
1,775
13,466
4,064
0
6,495
6,537
34,835
0
L
Hun Batz
4,772
499
25
1,724
12,988
4,282
212
2,520
10,192
0
38,989
L
Chang'e
Johei2002
Chang'e
6,317
368
205
2,094
15,115
6,482
242
2,052
13,063
32,566
0
W
Serqet
5,395
831
0
3,537
10,648
10,839
48
1,885
8,559
582
23,872
L
7,916
3,321
37
5,767
16,579
13,566
235
11,077
5,417
0
40,266
L
Jing Wei
dmitryvocov
Jing Wei
3,887
1,718
0
183
14,154
2,455
413
1,591
12,418
0
23,632
W
Cerberus
oOxmicxOo
Cerberus
10,963
1,572
0
7,320
13,205
17,179
126
1,449
10,716
75,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,877
Gold Earned
37,464
603
Minions Killed
330
0
Camps Cleared
0
1,836,874
Distance Traveled
1,592,340
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,256
570
96
5
0
338,438
2
W
Ravana
10,641
591
124
7
0
381,589
0
W
Ullr
12,178
677
145
8
0
353,420
0
L
Baron Samedi
7,567
420
57
3
0
275,347
1
L
Hun Batz
7,739
430
75
4
0
343,960
6
L
Chang'e
7,698
428
70
4
0
329,983
3
W
Serqet
10,078
560
44
2
0
405,048
9
L
Chaac
7,604
422
80
4
0
321,654
3
L
Jing Wei
6,856
381
48
3
0
321,396
1
W
Cerberus
10,724
596
194
11
0
358,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role