Player Matchup

Guan Yu
Guan Yu
ConcerningLump
Guan Yu
Level 15
God Stats
3W - 3L
1,393 SR
Queue Stats
20W - 16L
1,507 Elo+
Solo
Scylla
Scylla
KiraAwesomeness
Scylla
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 32L
1,564 Elo+
Solo
Arachne
Arachne
Nanachi
Arachne
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 2L
1,673 Elo+
Party 1
Hercules
Hercules
PossiblyTolerant
Hercules
Level 1
God Stats
3W - 0L
1,672 SR
Queue Stats
8W - 0L
1,673 Elo+
Party 1
Freya
Freya
imakulitijakulit
Freya
Level 6
God Stats
12W - 10L
1,367 SR
Queue Stats
16W - 17L
1,325 Elo+
Party 1
Team Averages
Level 12
1,487 SR
1,548 Elo+

VS

Team Averages
Level 19
1,521 SR
1,478 Elo+
Amaterasu
Amaterasu
BigboyIzaiah
Amaterasu
Level 7
God Stats
6W - 12L
1,524 SR
Queue Stats
6W - 14L
1,378 Elo+
Party 3
Hades
Hades
Minawesome
Hades
Level 8
God Stats
1W - 6L
1,261 SR
Queue Stats
6W - 16L
1,378 Elo+
Party 3
Kali
Kali
OneBrokenBack
Kali
Level 26
God Stats
8W - 3L
1,552 SR
Queue Stats
40W - 35L
1,496 Elo+
Party 2
Agni
Agni
TeamBrokeMyBack
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,483 Elo+
Party 2
Cabrakan
Cabrakan
deadlymonkey69
Cabrakan
Level 28
God Stats
0W - 1L
1,770 SR
Queue Stats
28W - 17L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 1
9,397
553
7,799
11,585
9,682
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 2 / 8
9,858
580
9,720
7,825
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Nanachi
Arachne
18
17 / 1 / 6
12,294
723
12,831
16,842
7,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
10 / 0 / 14
10,925
643
10,825
15,321
18,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
5 / 0 / 4
10,122
595
6,779
8,624
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BigboyIzaiah
Amaterasu
11
2 / 9 / 0
7,321
431
4,444
15,558
8,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hades
12
0 / 8 / 1
6,835
402
3,052
12,317
4,611
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 5 / 0
8,966
527
10,002
18,019
7,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 8 / 1
6,774
398
8,580
10,859
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
7
0 / 6 / 1
5,679
334
3,066
8,123
7,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
11
36
Kills
8
8
Deaths
36
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BigboyIzaiah
Amaterasu
2
9
0
0.22
W
2
5
1
0.5
W
2
2
8
3
L
Hades
0
8
1
0.06
W
Arachne
Nanachi
Arachne
17
1
6
20
L
6
5
0
1.2
W
10
0
14
17
L
0
8
1
0.06
L
Cabrakan
0
6
1
0.08
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,954
Damage
29,144
60,197
Taken
64,876
41,040
Mitigated
30,751
25,839
Healing
10,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BigboyIzaiah
Amaterasu
4,444
1,387
0
1,473
15,558
8,847
615
7,025
8,533
0
29,251
W
7,799
1,607
821
1,816
11,585
9,682
909
1,858
9,655
0
39,061
W
9,720
1,326
99
3,423
7,825
2,449
3,214
2,725
4,996
50,756
0
L
Hades
3,052
778
70
2,188
12,317
4,611
1,074
4,290
8,027
26,747
0
W
Arachne
Nanachi
Arachne
12,831
8,607
0
10,529
16,842
7,580
400
2,017
14,513
0
108,004
L
10,002
6,099
0
5,679
18,019
7,292
0
639
17,380
0
52,580
W
10,825
3,267
0
4,698
15,321
18,026
244
3,802
11,209
0
29,006
L
8,580
705
0
878
10,859
2,885
256
3,092
7,767
37,467
0
L
Cabrakan
3,066
814
0
633
8,123
7,116
0
1,453
6,670
13,319
0
W
6,779
2,578
0
4,453
8,624
3,303
1,699
3,647
4,795
62,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,596
Gold Earned
35,575
452
Minions Killed
308
0
Camps Cleared
0
1,610,842
Distance Traveled
1,415,800
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,321
431
58
3
0
324,540
4
W
Guan Yu
9,397
553
81
5
0
288,977
0
W
Scylla
9,858
580
93
5
0
291,444
5
L
Hades
6,835
402
48
3
0
301,873
1
W
Arachne
12,294
723
133
8
0
369,354
1
L
Kali
8,966
527
101
6
0
301,572
1
W
Hercules
10,925
643
34
2
0
345,665
1
L
Agni
6,774
398
70
4
0
299,848
3
L
Cabrakan
5,679
334
31
2
0
187,967
2
W
Freya
10,122
595
111
7
0
315,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role