Player Matchup

Discordia
Discordia
PROTODOXX
Discordia
Level 112
God Stats
6W - 4L
1,629 SR
Queue Stats
126W - 133L
1,524 Elo+
Party 2
Artio
Artio
SYANIDE
Artio
Level 71
God Stats
3W - 1L
1,651 SR
Queue Stats
117W - 99L
1,577 Elo+
Party 2
Medusa
Medusa
Takyra
Medusa
Level 158
God Stats
2W - 2L
1,391 SR
Queue Stats
174W - 161L
1,585 Elo+
Party 2
Charybdis
Charybdis
Topie
Charybdis
Level 117
God Stats
2W - 0L
1,757 SR
Queue Stats
120W - 115L
1,604 Elo+
Party 3
Chronos
Chronos
loliel
Chronos
Level 146
God Stats
7W - 5L
1,450 SR
Queue Stats
170W - 175L
1,578 Elo+
Party 3
Team Averages
Level 121
1,576 SR
1,574 Elo+

VS

Team Averages
Level 136
1,579 SR
1,584 Elo+
Bellona
Bellona
InSangvineMoriar
Bellona
Level 121
God Stats
2W - 1L
1,773 SR
Queue Stats
82W - 46L
1,640 Elo+
Party 1
Jing Wei
Jing Wei
Pakdebiere
Jing Wei
Level 129
God Stats
9W - 4L
1,738 SR
Queue Stats
340W - 254L
1,617 Elo+
Party 1
Vamana
Vamana
imlordyarkan
Vamana
Level 140
God Stats
0W - 2L
1,377 SR
Queue Stats
76W - 86L
1,515 Elo+
Solo
Chiron
Chiron
nenshik
Chiron
Level 152
God Stats
12W - 12L
1,561 SR
Queue Stats
1,023W - 1,065L
1,560 Elo+
Solo
Chronos
Chronos
weedo35
Chronos
Level 136
God Stats
5W - 6L
1,445 SR
Queue Stats
283W - 263L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
PROTODOXX
Discordia
16
1 / 4 / 10
9,090
826
13,785
9,576
3,250
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artio
SYANIDE
Artio
15
1 / 6 / 7
8,809
801
5,390
21,023
22,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
Takyra
Medusa
16
3 / 4 / 11
9,592
872
19,713
17,504
7,471
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
Topie
Charybdis
17
6 / 6 / 6
10,437
949
13,985
11,619
4,724
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Chronos
loliel
Chronos
15
5 / 4 / 6
9,483
862
10,490
13,742
5,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 12
9,008
819
11,108
15,569
12,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
Pakdebiere
Jing Wei
16
10 / 4 / 8
10,007
910
20,393
17,072
8,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
14
3 / 4 / 15
9,220
838
10,529
17,727
19,495
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
nenshik
Chiron
17
4 / 3 / 15
10,200
927
16,042
10,848
5,924
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
weedo35
Chronos
14
3 / 3 / 12
8,635
785
7,855
13,208
6,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
86
16
Kills
24
24
Deaths
17
40
Assists
62
Player
Kills
Deaths
Assists
KDA
L
4
3
12
3.33
W
Discordia
PROTODOXX
Discordia
1
4
10
1.5
L
Jing Wei
Pakdebiere
Jing Wei
10
4
8
3.5
W
Artio
SYANIDE
Artio
1
6
7
0.75
W
Medusa
Takyra
Medusa
3
4
11
2.13
W
Charybdis
Topie
Charybdis
6
6
6
1.5
L
Vamana
3
4
15
2.63
W
Chronos
loliel
Chronos
5
4
6
2
L
Chiron
nenshik
Chiron
4
3
15
3.83
L
Chronos
weedo35
Chronos
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,363
Damage
65,927
73,464
Taken
74,424
42,933
Mitigated
52,838
25,637
Healing
33,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,108
2,978
1,197
2,901
15,569
12,619
500
7,742
7,827
71
13,179
W
Discordia
PROTODOXX
Discordia
13,785
333
2,823
1,182
9,576
3,250
645
728
8,848
21,225
0
L
Jing Wei
Pakdebiere
Jing Wei
20,393
12,348
1,772
6,721
17,072
8,713
501
7,104
9,968
0
36,724
W
Artio
SYANIDE
Artio
5,390
415
2,769
4,212
21,023
22,146
93
2,757
18,266
10,727
0
W
Medusa
Takyra
Medusa
19,713
8,135
989
5,355
17,504
7,471
791
1,314
16,190
0
38,335
W
Charybdis
Topie
Charybdis
13,985
7,090
1,820
1,457
11,619
4,724
2,535
1,555
10,064
0
32,403
L
Vamana
10,529
2,213
2,154
5,299
17,727
19,495
112
5,180
12,547
0
13,430
W
Chronos
loliel
Chronos
10,490
985
2,007
3,023
13,742
5,342
1,537
1,554
12,188
17,194
0
L
Chiron
nenshik
Chiron
16,042
3,930
4,683
2,999
10,848
5,924
220
3,633
7,177
0
37,530
L
Chronos
weedo35
Chronos
7,855
1,263
1,792
4,067
13,208
6,087
1,358
6,006
7,202
12,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,411
Gold Earned
47,070
110
Minions Killed
107
0
Camps Cleared
0
1,081,557
Distance Traveled
1,079,104
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,008
819
7
1
0
242,203
0
W
Discordia
9,090
826
19
2
0
241,074
0
L
Jing Wei
10,007
910
31
3
0
203,818
0
W
Artio
8,809
801
4
0
0
182,052
2
W
Medusa
9,592
872
41
4
0
222,029
1
W
Charybdis
10,437
949
35
3
0
193,610
5
L
Vamana
9,220
838
2
0
0
218,691
2
W
Chronos
9,483
862
11
1
0
242,792
0
L
Chiron
10,200
927
55
5
0
206,439
0
L
Chronos
8,635
785
12
1
0
207,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role