Player Matchup

Ra
Ra
BuNishi Kun
Ra
Level 126
God Stats
25W - 25L
1,542 SR
Queue Stats
444W - 428L
1,514 Elo+
Party 2
Pele
Pele
Itts Lethal
Pele
Level 82
God Stats
1W - 6L
1,329 SR
Queue Stats
174W - 175L
1,526 Elo+
Solo
Gilgamesh
Gilgamesh
LIGHTNING ROCK1
Gilgamesh
Level 109
God Stats
0W - 1L
1,588 SR
Queue Stats
20W - 23L
1,623 Elo+
Party 2
Sylvanus
Sylvanus
Scivil
Sylvanus
Level 133
God Stats
4W - 7L
1,573 SR
Queue Stats
133W - 140L
1,517 Elo+
Party 2
Apollo
Apollo
theerick58
Apollo
Level 97
God Stats
6W - 10L
1,509 SR
Queue Stats
306W - 273L
1,607 Elo+
Solo
Team Averages
Level 109
1,508 SR
1,557 Elo+

VS

Team Averages
Level 137
1,575 SR
1,570 Elo+
Artio
Artio
Andriliwuis
Artio
Level 143
God Stats
4W - 5L
1,392 SR
Queue Stats
401W - 371L
1,517 Elo+
Solo
Sylvanus
Sylvanus
HopelesWanderer1
Sylvanus
Level 153
God Stats
23W - 11L
1,758 SR
Queue Stats
301W - 296L
1,560 Elo+
Party 1
Hun Batz
Hun Batz
Realistic_Vibe
Hun Batz
Level 160
God Stats
5W - 3L
1,777 SR
Queue Stats
296W - 268L
1,583 Elo+
Party 1
Ullr
Ullr
Zayyski-
Ullr
Level 89
God Stats
4W - 3L
1,508 SR
Queue Stats
77W - 69L
1,601 Elo+
Party 1
Janus
Janus
k_chap70
Janus
Level 141
God Stats
6W - 5L
1,442 SR
Queue Stats
347W - 342L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,799
487
5,297
9,771
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 3 / 2
8,394
525
5,765
10,691
4,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
LIGHTNING ROCK1
Gilgamesh
11
2 / 4 / 1
7,113
445
7,246
13,152
13,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Scivil
Sylvanus
11
0 / 4 / 4
6,776
424
7,338
15,023
9,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
theerick58
Apollo
14
4 / 2 / 2
8,911
557
7,196
9,465
3,033
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 7
9,396
587
11,187
14,807
14,202
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 3 / 6
7,184
449
6,448
10,147
7,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
17
6 / 1 / 8
9,646
603
13,118
11,213
4,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
14
0 / 3 / 3
8,168
511
4,064
8,356
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Janus
k_chap70
Janus
15
7 / 0 / 5
9,663
604
8,511
6,065
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
9
Kills
19
19
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
L
0
6
2
0.17
W
1
3
6
1.33
L
3
3
2
1.33
L
Gilgamesh
LIGHTNING ROCK1
Gilgamesh
2
4
1
0.63
W
Hun Batz
6
1
8
10
L
Sylvanus
Scivil
Sylvanus
0
4
4
0.5
W
Ullr
0
3
3
0.5
W
Janus
k_chap70
Janus
7
0
5
9.5
L
Apollo
theerick58
Apollo
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,842
Damage
43,328
58,102
Taken
50,588
33,804
Mitigated
30,541
19,008
Healing
27,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,187
1,802
654
8,989
14,807
14,202
0
2,547
11,137
48,214
0
L
5,297
574
186
1,985
9,771
3,453
482
5,128
4,643
53,262
0
W
6,448
1,068
3,927
3,693
10,147
7,658
0
3,489
6,598
25,428
9,017
L
5,765
777
0
3,413
10,691
4,329
333
3,442
7,249
0
64,135
L
Gilgamesh
LIGHTNING ROCK1
Gilgamesh
7,246
1,515
0
3,260
13,152
13,888
0
7,987
5,165
0
26,137
W
Hun Batz
13,118
3,550
0
5,058
11,213
4,597
0
2,479
8,474
0
84,773
L
Sylvanus
Scivil
Sylvanus
7,338
1,876
1,720
5,275
15,023
9,101
186
7,032
7,991
26,621
9,140
W
Ullr
4,064
2,298
0
1,901
8,356
2,281
711
877
7,479
0
58,972
W
Janus
k_chap70
Janus
8,511
178
319
2,486
6,065
1,803
0
2,145
3,652
58,889
0
L
Apollo
theerick58
Apollo
7,196
4,752
0
3,169
9,465
3,033
243
2,199
7,266
0
58,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,993
Gold Earned
44,057
456
Minions Killed
500
0
Camps Cleared
0
1,513,607
Distance Traveled
1,614,026
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,396
587
87
5
0
317,582
1
L
Ra
7,799
487
119
7
0
300,153
2
W
Sylvanus
7,184
449
59
4
0
309,270
0
L
Pele
8,394
525
107
7
0
341,191
2
L
Gilgamesh
7,113
445
49
3
0
300,362
1
W
Hun Batz
9,646
603
128
8
0
361,884
3
L
Sylvanus
6,776
424
57
4
0
265,922
5
W
Ullr
8,168
511
111
7
0
285,320
5
W
Janus
9,663
604
115
7
0
339,970
0
L
Apollo
8,911
557
124
8
0
305,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role