Player Matchup

Hercules
Hercules
DanyGG 110
Hercules
Level 82
God Stats
9W - 7L
1,528 SR
Queue Stats
25W - 35L
1,408 Elo+
Party 1
Anhur
Anhur
Eden 110
Anhur
Level 109
God Stats
2W - 5L
1,372 SR
Queue Stats
29W - 34L
1,469 Elo+
Party 1
Sol
Sol
NoX 110
Sol
Level 110
God Stats
0W - 2L
1,281 SR
Queue Stats
25W - 33L
1,428 Elo+
Party 1
Team Averages
Level 100
1,394 SR
1,435 Elo+

VS

Team Averages
Level 130
1,352 SR
1,452 Elo+
Guan Yu
Guan Yu
IntermissionJC
Guan Yu
Level 142
God Stats
7W - 10L
1,524 SR
Queue Stats
241W - 253L
1,486 Elo+
Solo
Olorun
Olorun
Patichanka2331
Olorun
Level 102
God Stats
2W - 1L
1,034 SR
Queue Stats
165W - 238L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
Songeta54
Baron Samedi
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 164L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DanyGG 110
Hercules
12
0 / 4 / 2
8,977
528
4,587
15,780
14,743
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Eden 110
Anhur
12
0 / 2 / 1
8,783
517
4,341
15,406
4,007
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
13
2 / 2 / 0
9,934
584
18,667
15,825
4,004
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 8
9,935
584
7,285
19,839
23,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

15
3 / 0 / 4
10,741
632
14,683
10,571
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
Songeta54
Baron Samedi
15
5 / 1 / 3
11,058
650
18,678
13,393
7,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
8
8
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
DanyGG 110
Hercules
0
4
2
0.25
L
Anhur
Eden 110
Anhur
0
2
1
0.25
W
0
1
8
4
L
Sol
2
2
0
1
W
3
0
4
5
W
Baron Samedi
Songeta54
Baron Samedi
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,595
Damage
40,646
47,011
Taken
43,803
22,754
Mitigated
35,555
16,807
Healing
27,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DanyGG 110
Hercules
4,587
491
484
5,269
15,780
14,743
0
9,359
6,421
0
14,744
L
Anhur
Eden 110
Anhur
4,341
1,999
0
3,125
15,406
4,007
0
11,719
3,687
0
23,505
W
7,285
849
4,636
7,351
19,839
23,758
0
7,625
12,214
0
31,836
L
Sol
18,667
3,110
0
7,929
15,825
4,004
0
10,871
4,954
57,798
0
W
14,683
6,772
3,587
4,853
10,571
4,794
1,876
5,778
4,793
51,610
4,084
W
Baron Samedi
Songeta54
Baron Samedi
18,678
1,702
2,253
5,053
13,393
7,003
319
6,276
7,117
41,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,694
Gold Earned
31,734
150
Minions Killed
173
5
Camps Cleared
9
897,948
Distance Traveled
988,296
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,977
528
17
1
0
301,292
6
L
Anhur
8,783
517
42
2
3
290,094
1
W
Guan Yu
9,935
584
41
2
3
343,995
3
L
Sol
9,934
584
91
5
2
306,562
5
W
Olorun
10,741
632
80
5
2
321,066
8
W
Baron Samedi
11,058
650
52
3
4
323,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role