Player Matchup

Ymir
Ymir
GokuwithanAfro
Ymir
Level 159
God Stats
27W - 20L
1,678 SR
Queue Stats
122W - 125L
1,524 Elo+
Solo
Anubis
Anubis
TiranoCH
Anubis
Level 80
God Stats
32W - 26L
1,549 SR
Queue Stats
98W - 134L
1,380 Elo+
Solo
Anhur
Anhur
ZourD0ugh
Anhur
Level 107
God Stats
3W - 4L
1,591 SR
Queue Stats
300W - 307L
1,543 Elo+
Solo
Zhong Kui
Zhong Kui
haydodian
Zhong Kui
Level 112
God Stats
24W - 25L
1,478 SR
Queue Stats
168W - 173L
1,477 Elo+
Solo
Vamana
Vamana
zack1997
Vamana
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 153L
1,558 Elo+
Solo
Team Averages
Level 123
1,559 SR
1,496 Elo+

VS

Team Averages
Level 99
1,554 SR
1,500 Elo+
Cerberus
Cerberus
BoBo8585846
Cerberus
Level 121
God Stats
8W - 6L
1,758 SR
Queue Stats
325W - 284L
1,557 Elo+
Party 1
Ra
Ra
Omar2000
Ra
Level 63
God Stats
17W - 21L
1,514 SR
Queue Stats
284W - 233L
1,559 Elo+
Party 1
Izanami
Izanami
TheHighTroll
Izanami
Level 107
God Stats
31W - 26L
1,624 SR
Queue Stats
365W - 406L
1,474 Elo+
Solo
Athena
Athena
Theabyssalgames
Athena
Level 118
God Stats
8W - 13L
1,444 SR
Queue Stats
414W - 463L
1,475 Elo+
Solo
Ravana
Ravana
theBabadook2016
Ravana
Level 85
God Stats
2W - 1L
1,427 SR
Queue Stats
170W - 185L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 9
6,999
538
2,593
6,490
5,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
TiranoCH
Anubis
13
2 / 1 / 6
7,989
615
5,857
5,975
2,404
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
ZourD0ugh
Anhur
13
9 / 0 / 6
8,436
649
9,453
4,067
1,164
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
haydodian
Zhong Kui
12
2 / 0 / 0
7,354
566
5,178
7,432
6,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
zack1997
Vamana
11
3 / 2 / 3
6,773
521
4,446
11,071
4,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BoBo8585846
Cerberus
12
0 / 2 / 0
6,978
537
6,839
11,341
7,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 3 / 0
7,086
545
7,517
6,144
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
TheHighTroll
Izanami
11
0 / 6 / 0
6,452
496
1,169
8,391
1,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

5
0 / 2 / 1
4,753
366
817
4,628
1,269
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 5 / 2
6,524
502
2,775
8,563
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
18
Kills
4
4
Deaths
18
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BoBo8585846
Cerberus
0
2
0
0
W
2
1
9
6.5
L
4
3
0
1.33
L
Izanami
TheHighTroll
Izanami
0
6
0
0
L
0
2
1
0.25
W
Anubis
TiranoCH
Anubis
2
1
6
5
W
Anhur
ZourD0ugh
Anhur
9
0
6
12
W
Zhong Kui
haydodian
Zhong Kui
2
0
0
2
L
0
5
2
0.2
W
Vamana
zack1997
Vamana
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,527
Damage
19,117
35,035
Taken
39,067
18,880
Mitigated
13,817
13,537
Healing
9,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BoBo8585846
Cerberus
6,839
607
0
3,485
11,341
7,729
0
6,927
4,414
47,687
0
W
2,593
454
0
824
6,490
5,034
144
2,953
3,477
14,441
0
L
7,517
1,524
220
1,468
6,144
1,188
0
2,922
3,222
40,539
0
L
Izanami
TheHighTroll
Izanami
1,169
614
0
1,626
8,391
1,367
0
831
7,560
0
41,385
L
817
239
0
250
4,628
1,269
0
674
3,954
9,190
0
W
Anubis
TiranoCH
Anubis
5,857
624
0
2,820
5,975
2,404
702
3,385
2,440
47,677
0
W
Anhur
ZourD0ugh
Anhur
9,453
5,934
0
1,803
4,067
1,164
1,654
966
3,089
0
45,396
W
Zhong Kui
haydodian
Zhong Kui
5,178
1,482
43
3,911
7,432
6,106
228
4,345
3,049
41,005
0
L
2,775
967
0
2,382
8,563
2,264
0
2,274
6,289
0
38,434
W
Vamana
zack1997
Vamana
4,446
1,976
0
4,136
11,071
4,172
42
3,040
7,807
0
36,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,551
Gold Earned
31,793
339
Minions Killed
411
0
Camps Cleared
0
1,295,523
Distance Traveled
1,128,706
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,978
537
131
10
0
248,569
3
W
Ymir
6,999
538
26
2
0
269,005
3
L
Ra
7,086
545
98
8
0
243,352
2
L
Izanami
6,452
496
90
7
0
225,467
1
L
Athena
4,753
366
20
2
0
154,907
2
W
Anubis
7,989
615
97
7
0
220,240
6
W
Anhur
8,436
649
77
6
0
271,373
2
W
Zhong Kui
7,354
566
78
6
0
242,020
2
L
Ravana
6,524
502
72
6
0
256,411
3
W
Vamana
6,773
521
61
5
0
292,885
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role