Player Matchup

Olorun
Olorun
Beast Pillar
Olorun
Level 145
God Stats
7W - 7L
1,750 SR
Queue Stats
243W - 158L
1,660 Elo+
Party 1
Neith
Neith
LoveSempai
Neith
Level 117
God Stats
29W - 30L
1,542 SR
Queue Stats
266W - 289L
1,502 Elo+
Solo
Chronos
Chronos
The B1G Salami
Chronos
Level 155
God Stats
6W - 3L
1,625 SR
Queue Stats
146W - 89L
1,593 Elo+
Party 1
Team Averages
Level 139
1,639 SR
1,585 Elo+

VS

Team Averages
Level 94
1,506 SR
1,445 Elo+
Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
vENVY Liljoe
Merlin
Level 37
God Stats
10W - 10L
1,436 SR
Queue Stats
70W - 84L
1,312 Elo+
Solo
Sylvanus
Sylvanus
wolfrr526
Sylvanus
Level 121
God Stats
15W - 12L
1,582 SR
Queue Stats
499W - 469L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
6 / 0 / 5
8,338
834
9,962
7,418
3,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
13
5 / 1 / 7
8,377
838
12,568
6,432
2,108
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 1 / 9
7,371
737
5,165
9,515
5,890
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 6 / 1
6,532
653
6,869
14,466
12,153
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
9
1 / 1 / 1
6,358
636
4,207
6,457
2,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
wolfrr526
Sylvanus
10
0 / 5 / 2
6,321
632
5,627
11,107
5,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
2
2
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
6
1
0.25
W
Olorun
6
0
5
8.5
W
Neith
5
1
7
8.5
W
1
1
9
5.5
L
Merlin
1
1
1
1.5
L
Sylvanus
wolfrr526
Sylvanus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,695
Damage
16,703
23,365
Taken
32,030
11,174
Mitigated
19,837
9,976
Healing
7,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,869
727
0
3,298
14,466
12,153
0
6,461
8,005
0
24,678
W
Olorun
9,962
4,830
851
4,689
7,418
3,176
1,157
2,985
4,433
31,201
2,998
W
Neith
12,568
8,144
0
2,343
6,432
2,108
1,028
3,120
3,312
0
31,002
W
5,165
1,806
0
2,093
9,515
5,890
976
3,835
5,680
16,757
0
L
Merlin
4,207
359
0
570
6,457
2,208
0
3,351
3,106
16,286
0
L
Sylvanus
wolfrr526
Sylvanus
5,627
549
1,092
2,149
11,107
5,476
0
4,831
6,276
17,584
3,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,086
Gold Earned
19,211
122
Minions Killed
105
8
Camps Cleared
2
595,210
Distance Traveled
551,265
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,532
653
37
4
1
188,035
1
W
Olorun
8,338
834
48
5
3
194,716
0
W
Neith
8,377
838
51
5
4
199,539
1
W
Chronos
7,371
737
23
2
1
200,955
2
L
Merlin
6,358
636
32
3
0
181,356
2
L
Sylvanus
6,321
632
36
4
1
181,874
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role