Player Matchup

Bellona
Bellona
Bafinko
Bellona
Level 17
God Stats
9W - 11L
1,410 SR
Queue Stats
20W - 27L
1,431 Elo+
Solo
Guan Yu
Guan Yu
David2k123
Guan Yu
Level 29
God Stats
3W - 1L
1,719 SR
Queue Stats
121W - 177L
1,392 Elo+
Solo
Danzaburou
Danzaburou
MyGuybrush
Danzaburou
Level 28
God Stats
2W - 0L
1,663 SR
Queue Stats
24W - 27L
1,503 Elo+
Solo
Scylla
Scylla
SnayZix
Scylla
Level 27
God Stats
6W - 1L
1,678 SR
Queue Stats
65W - 60L
1,461 Elo+
Solo
Bakasura
Bakasura
client_relache
Bakasura
Level 27
God Stats
36W - 32L
1,528 SR
Queue Stats
104W - 104L
1,531 Elo+
Solo
Team Averages
Level 26
1,600 SR
1,464 Elo+

VS

Team Averages
Level 9
1,500 SR
1,327 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Dan607
Merlin
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 26L
1,522 Elo+
Solo
Set
Set
Kaskkim
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,223 Elo+
Party 1
Susano
Susano
Ne1lan
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,246 Elo+
Party 1
Ymir
Ymir
bankaii8
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,144 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bafinko
Bellona
13
5 / 1 / 3
8,241
549
3,497
5,876
6,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
David2k123
Guan Yu
11
3 / 5 / 7
7,224
482
4,877
9,436
7,492
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
MyGuybrush
Danzaburou
13
8 / 2 / 10
8,413
561
10,738
7,888
2,565
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
SnayZix
Scylla
13
5 / 2 / 11
7,947
530
5,837
8,537
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
18
14 / 0 / 8
10,508
701
12,424
10,126
5,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
3 / 4 / 3
8,158
544
5,522
6,900
1,953
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Dan607
Merlin
11
0 / 5 / 4
6,808
454
8,010
8,114
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Set
10
2 / 10 / 2
6,578
439
3,234
11,595
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Susano
Ne1lan
Susano
10
3 / 9 / 2
7,086
472
4,213
9,921
1,665
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Ymir
9
0 / 7 / 3
5,989
399
2,589
11,373
6,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
22
35
Kills
8
10
Deaths
35
39
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
3
4
3
1.13
W
Bellona
Bafinko
Bellona
5
1
3
6.5
L
Merlin
Dan607
Merlin
0
5
4
0.4
W
Guan Yu
David2k123
Guan Yu
3
5
7
1.3
L
Set
2
10
2
0.3
W
Danzaburou
MyGuybrush
Danzaburou
8
2
10
6.5
L
Susano
Ne1lan
Susano
3
9
2
0.44
W
Scylla
SnayZix
Scylla
5
2
11
5.25
L
Ymir
0
7
3
0.21
W
Bakasura
14
0
8
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,373
Damage
23,568
41,863
Taken
47,903
24,397
Mitigated
16,464
13,144
Healing
5,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
5,522
2,164
0
1,243
6,900
1,953
0
1,386
5,165
0
34,871
W
Bellona
Bafinko
Bellona
3,497
557
0
820
5,876
6,323
427
824
5,026
6,471
27,907
L
Merlin
Dan607
Merlin
8,010
434
0
484
8,114
1,785
0
426
7,044
36,717
0
W
Guan Yu
David2k123
Guan Yu
4,877
781
424
2,017
9,436
7,492
441
1,351
7,987
0
26,047
L
Set
3,234
1,714
0
1,328
11,595
4,396
0
1,428
9,693
0
28,528
W
Danzaburou
MyGuybrush
Danzaburou
10,738
4,781
0
1,592
7,888
2,565
1,121
2,215
5,503
0
37,122
L
Susano
Ne1lan
Susano
4,213
837
0
751
9,921
1,665
0
1,923
7,520
0
11,832
W
Scylla
SnayZix
Scylla
5,837
917
0
2,392
8,537
2,754
714
3,526
4,557
35,467
0
L
Ymir
2,589
360
0
1,501
11,373
6,665
0
1,072
9,784
14,454
0
W
Bakasura
12,424
9,151
0
5,899
10,126
5,263
166
1,777
8,191
0
71,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,333
Gold Earned
34,619
421
Minions Killed
247
0
Camps Cleared
0
1,431,942
Distance Traveled
1,147,413
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,158
544
67
4
0
188,202
0
W
Bellona
8,241
549
92
6
0
295,099
5
L
Merlin
6,808
454
80
5
0
235,646
5
W
Guan Yu
7,224
482
47
3
0
283,751
2
L
Set
6,578
439
48
3
0
241,448
0
W
Danzaburou
8,413
561
65
4
0
252,467
0
L
Susano
7,086
472
17
1
0
215,811
0
W
Scylla
7,947
530
59
4
0
268,396
0
L
Ymir
5,989
399
35
2
0
266,306
2
W
Bakasura
10,508
701
158
11
0
332,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role