Player Matchup

King Arthur
King Arthur
NattyPoo923
King Arthur
Level 86
God Stats
26W - 37L
1,392 SR
Queue Stats
417W - 420L
1,473 Elo+
Party 1
Tiamat
Tiamat
Trill Creature
Tiamat
Level 65
God Stats
1W - 2L
1,465 SR
Queue Stats
104W - 130L
1,437 Elo+
Party 1
Nemesis
Nemesis
TrillMayhem
Nemesis
Level 89
God Stats
0W - 2L
1,273 SR
Queue Stats
298W - 310L
1,451 Elo+
Party 1
Team Averages
Level 80
1,377 SR
1,454 Elo+

VS

Team Averages
Level 97
1,343 SR
1,510 Elo+
Set
Set
BobSchieffer864
Set
Level 158
God Stats
2W - 5L
1,377 SR
Queue Stats
726W - 901L
1,518 Elo+
Solo
Nox
Nox
Cloudy6774
Nox
Level 10
God Stats
11W - 6L
1,400 SR
Queue Stats
55W - 29L
1,631 Elo+
Solo
Cerberus
Cerberus
OmegaxTwolf
Cerberus
Level 123
God Stats
2W - 3L
1,253 SR
Queue Stats
15W - 18L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NattyPoo923
King Arthur
11
2 / 3 / 2
7,831
653
6,975
13,324
6,929
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 6 / 2
7,826
652
3,228
8,502
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
TrillMayhem
Nemesis
10
0 / 4 / 2
6,879
573
3,038
9,574
4,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 7
8,496
708
7,238
9,494
4,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
5 / 0 / 8
9,087
757
10,737
3,465
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
OmegaxTwolf
Cerberus
13
4 / 2 / 8
8,847
737
10,277
11,570
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
13
13
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
5
0
8
9
L
King Arthur
NattyPoo923
King Arthur
2
3
2
1
W
Cerberus
OmegaxTwolf
Cerberus
4
2
8
4
L
2
6
2
0.5
L
Nemesis
TrillMayhem
Nemesis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,241
Damage
28,252
31,400
Taken
24,529
14,365
Mitigated
11,145
4,426
Healing
6,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,238
3,784
0
2,247
9,494
4,781
537
1,000
8,068
0
23,831
W
10,737
727
155
776
3,465
1,355
1,230
274
3,090
29,769
0
L
King Arthur
NattyPoo923
King Arthur
6,975
670
0
2,323
13,324
6,929
0
9,449
3,875
0
17,407
W
Cerberus
OmegaxTwolf
Cerberus
10,277
182
0
3,489
11,570
5,009
397
1,874
9,203
31,489
0
L
3,228
125
0
611
8,502
3,183
0
6,352
2,150
13,918
0
L
Nemesis
TrillMayhem
Nemesis
3,038
551
0
1,492
9,574
4,253
0
5,519
4,055
0
15,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,536
Gold Earned
26,430
97
Minions Killed
164
2
Camps Cleared
8
599,634
Distance Traveled
566,372
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,496
708
37
3
3
176,728
0
W
Nox
9,087
757
61
5
3
190,607
3
L
King Arthur
7,831
653
21
2
0
189,955
4
W
Cerberus
8,847
737
66
6
2
199,037
3
L
Tiamat
7,826
652
42
4
2
192,147
2
L
Nemesis
6,879
573
34
3
0
217,532
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role