Player Matchup

Ullr
Ullr
ADC0RTroll
Ullr
Level 20
God Stats
2W - 2L
1,489 SR
Queue Stats
80W - 44L
1,798 Elo+
Solo
Ymir
Ymir
Brycils
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,503 Elo+
Party 1
Camazotz
Camazotz
Jistu
Camazotz
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
265W - 168L
1,622 Elo+
Solo
Olorun
Olorun
MrTomHaxWell2
Olorun
Level 23
God Stats
21W - 12L
1,701 SR
Queue Stats
63W - 60L
1,570 Elo+
Solo
Kukulkan
Kukulkan
bloodbolby
Kukulkan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 36L
1,627 Elo+
Party 1
Team Averages
Level 20
1,538 SR
1,624 Elo+

VS

Team Averages
Level 13
1,535 SR
1,591 Elo+
Persephone
Persephone
Ds Koree
Persephone
Level 8
God Stats
10W - 3L
1,760 SR
Queue Stats
12W - 5L
1,735 Elo+
Party 2
Kuzenbo
Kuzenbo
KaijunoWaifu
Kuzenbo
Level 3
God Stats
22W - 24L
1,289 SR
Queue Stats
57W - 67L
1,597 Elo+
Solo
Janus
Janus
RawCookieDohh
Janus
Level 21
God Stats
1W - 10L
1,569 SR
Queue Stats
90W - 108L
1,540 Elo+
Solo
Skadi
Skadi
iStaaarky
Skadi
Level 28
God Stats
0W - 2L
1,559 SR
Queue Stats
44W - 42L
1,539 Elo+
Party 2
Nemesis
Nemesis
newo31
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 3
6,645
665
5,106
5,678
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Brycils
Ymir
8
1 / 3 / 3
5,499
550
1,528
7,376
5,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Camazotz
Jistu
Camazotz
12
8 / 0 / 2
7,123
712
6,626
7,196
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 1 / 2
6,812
681
4,391
4,832
1,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
bloodbolby
Kukulkan
9
0 / 3 / 1
5,613
561
3,604
3,235
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Ds Koree
Persephone
8
0 / 3 / 2
4,702
470
1,373
6,120
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
KaijunoWaifu
Kuzenbo
6
0 / 3 / 1
4,367
437
1,035
4,319
2,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
3 / 2 / 1
5,425
543
3,078
6,109
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
iStaaarky
Skadi
9
5 / 3 / 1
5,779
578
7,206
7,375
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
newo31
Nemesis
8
0 / 3 / 2
4,871
487
1,593
6,131
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
14
Kills
8
8
Deaths
14
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
Ymir
Brycils
Ymir
1
3
3
0.83
L
Persephone
Ds Koree
Persephone
0
3
2
0.33
W
Camazotz
Jistu
Camazotz
8
0
2
9
L
Kuzenbo
KaijunoWaifu
Kuzenbo
0
3
1
0.17
W
1
1
2
2
L
3
2
1
1.75
W
Kukulkan
bloodbolby
Kukulkan
0
3
1
0.17
L
Skadi
iStaaarky
Skadi
5
3
1
1.83
L
Nemesis
newo31
Nemesis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,255
Damage
14,285
28,317
Taken
30,054
12,552
Mitigated
9,729
10,777
Healing
3,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,106
1,444
0
1,877
5,678
1,569
216
423
5,219
0
36,600
W
Ymir
Brycils
Ymir
1,528
141
0
1,719
7,376
5,292
426
199
7,177
12,037
0
L
Persephone
Ds Koree
Persephone
1,373
417
0
853
6,120
1,530
0
3,256
2,743
17,100
0
W
Camazotz
Jistu
Camazotz
6,626
1,755
0
4,806
7,196
2,831
0
1,004
6,134
0
39,866
L
Kuzenbo
KaijunoWaifu
Kuzenbo
1,035
495
0
461
4,319
2,846
0
1,102
3,217
8,557
0
W
4,391
1,098
0
2,305
4,832
1,894
2,248
2,518
2,276
42,991
4,562
L
3,078
383
0
826
6,109
1,038
96
1,021
4,980
21,908
0
W
Kukulkan
bloodbolby
Kukulkan
3,604
200
0
70
3,235
966
529
1,144
2,025
26,335
0
L
Skadi
iStaaarky
Skadi
7,206
3,740
0
1,200
7,375
2,398
0
2,104
5,185
0
30,415
L
Nemesis
newo31
Nemesis
1,593
176
0
646
6,131
1,917
0
1,279
4,834
0
21,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,692
Gold Earned
25,144
335
Minions Killed
192
0
Camps Cleared
0
969,395
Distance Traveled
937,844
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,645
665
81
8
0
194,970
4
W
Ymir
5,499
550
18
2
0
176,419
2
L
Persephone
4,702
470
34
3
0
186,109
0
W
Camazotz
7,123
712
73
7
0
228,951
2
L
Kuzenbo
4,367
437
11
1
0
186,236
4
W
Olorun
6,812
681
98
10
0
179,332
1
L
Janus
5,425
543
59
6
0
185,915
3
W
Kukulkan
5,613
561
65
7
0
189,723
2
L
Skadi
5,779
578
50
5
0
181,105
1
L
Nemesis
4,871
487
38
4
0
198,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role