Player Matchup

Kukulkan
Kukulkan
Aanntwan100
Kukulkan
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 38L
1,470 Elo+
Solo
Tyr
Tyr
Davilote_4
Tyr
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 38L
1,459 Elo+
Solo
Ne Zha
Ne Zha
Im in Danger356
Ne Zha
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,633 Elo+
Party 1
Ymir
Ymir
deyimon
Ymir
Level 27
God Stats
7W - 3L
1,399 SR
Queue Stats
38W - 36L
1,486 Elo+
Solo
Neith
Neith
xXwagwanXx8313
Neith
Level 8
God Stats
3W - 0L
1,836 SR
Queue Stats
14W - 7L
1,706 Elo+
Party 1
Team Averages
Level 15
1,547 SR
1,551 Elo+

VS

Team Averages
Level 24
1,624 SR
1,493 Elo+
The Morrigan
The Morrigan
Itz_me_the_T8nki
The Morrigan
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
166W - 171L
1,472 Elo+
Solo
Hun Batz
Hun Batz
Toxic jerky6454
Hun Batz
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 27L
1,542 Elo+
Solo
Chang'e
Chang'e
gamingdragon3121
Chang'e
Level 30
God Stats
3W - 3L
1,846 SR
Queue Stats
104W - 89L
1,505 Elo+
Solo
Medusa
Medusa
porysowany33
Medusa
Level 23
God Stats
10W - 7L
1,724 SR
Queue Stats
29W - 20L
1,493 Elo+
Solo
Ullr
Ullr
xdgttrf
Ullr
Level 26
God Stats
2W - 2L
1,549 SR
Queue Stats
55W - 45L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Aanntwan100
Kukulkan
15
5 / 5 / 8
9,670
537
10,166
11,314
4,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 6 / 6
9,942
552
8,442
14,397
10,421
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
13 / 3 / 6
11,583
644
17,269
13,476
5,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
deyimon
Ymir
14
2 / 1 / 13
9,293
516
6,605
15,886
14,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
4 / 2 / 5
9,385
521
9,531
10,351
3,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Itz_me_the_T8nki
The Morrigan
14
4 / 7 / 4
9,314
517
8,835
13,876
5,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
17
7 / 7 / 3
10,166
565
12,777
16,066
5,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
4 / 4 / 2
8,971
498
11,285
15,190
5,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
11
1 / 5 / 4
7,025
390
4,673
11,118
3,024
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ullr
xdgttrf
Ullr
15
1 / 5 / 2
8,563
476
7,511
13,409
4,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
32
27
Kills
17
17
Deaths
28
38
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Aanntwan100
Kukulkan
5
5
8
1.8
W
3
6
6
1
W
13
3
6
5.33
L
The Morrigan
Itz_me_the_T8nki
The Morrigan
4
7
4
0.86
L
Hun Batz
7
7
3
1.21
W
Ymir
deyimon
Ymir
2
1
13
8.5
L
4
4
2
1.25
L
Medusa
1
5
4
0.6
W
4
2
5
3.25
L
Ullr
xdgttrf
Ullr
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,013
Damage
45,081
65,424
Taken
69,659
38,933
Mitigated
23,709
16,811
Healing
17,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Aanntwan100
Kukulkan
10,166
1,000
0
888
11,314
4,681
616
5,785
5,243
47,166
0
W
8,442
1,131
0
4,121
14,397
10,421
258
6,736
7,611
0
57,212
W
17,269
6,353
0
3,437
13,476
5,783
0
2,538
10,876
0
86,735
L
The Morrigan
Itz_me_the_T8nki
The Morrigan
8,835
970
0
1,895
13,876
5,103
120
5,514
8,127
50,973
0
L
Hun Batz
12,777
4,342
0
3,922
16,066
5,995
0
1,353
14,633
0
72,813
W
Ymir
deyimon
Ymir
6,605
952
0
3,182
15,886
14,576
0
4,224
11,467
32,356
0
L
11,285
1,152
369
7,585
15,190
5,515
1,781
1,546
13,614
51,083
0
L
Medusa
4,673
1,835
0
2,020
11,118
3,024
624
4,799
6,199
0
15,478
W
9,531
3,579
0
5,183
10,351
3,472
811
432
9,919
0
69,618
L
Ullr
xdgttrf
Ullr
7,511
3,007
0
2,170
13,409
4,072
0
3,171
10,134
0
65,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,873
Gold Earned
44,039
472
Minions Killed
437
0
Camps Cleared
0
1,742,339
Distance Traveled
1,541,661
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,670
537
100
6
0
319,957
0
W
Tyr
9,942
552
117
7
0
368,563
3
W
Ne Zha
11,583
644
116
6
0
380,987
2
L
The Morrigan
9,314
517
92
5
0
279,842
0
L
Hun Batz
10,166
565
111
6
0
341,131
1
W
Ymir
9,293
516
32
2
0
351,989
10
L
Chang'e
8,971
498
90
5
0
291,225
3
L
Medusa
7,025
390
23
1
0
327,361
0
W
Neith
9,385
521
107
6
0
320,843
6
L
Ullr
8,563
476
121
7
0
302,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role