Player Matchup

Ares
Ares
Jordanwilson
Ares
Level 106
God Stats
8W - 9L
1,437 SR
Queue Stats
494W - 458L
1,585 Elo+
Solo
Pele
Pele
Pathangi
Pele
Level 89
God Stats
4W - 4L
1,692 SR
Queue Stats
338W - 390L
1,419 Elo+
Solo
Erlang Shen
Erlang Shen
The Jesstur
Erlang Shen
Level 139
God Stats
2W - 5L
1,323 SR
Queue Stats
31W - 31L
1,487 Elo+
Party 2
Tiamat
Tiamat
Thiuss
Tiamat
Level 145
God Stats
9W - 5L
1,927 SR
Queue Stats
76W - 88L
1,536 Elo+
Solo
Danzaburou
Danzaburou
vSquiggly
Danzaburou
Level 27
God Stats
1W - 3L
1,505 SR
Queue Stats
29W - 23L
1,610 Elo+
Party 2
Team Averages
Level 101
1,577 SR
1,527 Elo+

VS

Team Averages
Level 101
1,479 SR
1,510 Elo+
Ao Kuang
Ao Kuang
Doomlord853
Ao Kuang
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
199W - 159L
1,594 Elo+
Party 1
Mulan
Mulan
LumpyNuts5935
Mulan
Level 124
God Stats
12W - 6L
1,589 SR
Queue Stats
122W - 96L
1,600 Elo+
Party 1
Bacchus
Bacchus
NightlAngel
Bacchus
Level 119
God Stats
2W - 0L
1,335 SR
Queue Stats
30W - 28L
1,514 Elo+
Solo
Agni
Agni
RonHextall
Agni
Level 66
God Stats
19W - 19L
1,584 SR
Queue Stats
295W - 309L
1,480 Elo+
Solo
Ullr
Ullr
Virus31rus
Ullr
Level 68
God Stats
5W - 6L
1,384 SR
Queue Stats
127W - 194L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 4 / 1
8,664
510
14,776
13,348
10,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
13
2 / 6 / 1
8,111
477
5,067
15,041
4,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
The Jesstur
Erlang Shen
13
0 / 8 / 1
7,380
434
5,901
17,764
15,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tiamat
Thiuss
Tiamat
14
1 / 4 / 0
8,123
478
5,239
9,238
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
vSquiggly
Danzaburou
12
1 / 3 / 4
7,674
451
5,829
7,010
2,014
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Doomlord853
Ao Kuang
16
9 / 1 / 7
9,820
578
13,105
13,992
6,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
6 / 1 / 5
10,533
620
14,078
14,587
9,818
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
NightlAngel
Bacchus
11
1 / 4 / 5
7,578
446
7,257
13,204
10,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
8 / 1 / 2
10,530
619
9,586
6,631
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 4 / 0
8,296
488
2,766
10,314
3,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
11
Kills
25
25
Deaths
11
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Doomlord853
Ao Kuang
9
1
7
12.5
L
7
4
1
1.88
W
6
1
5
8.5
W
Bacchus
NightlAngel
Bacchus
1
4
5
0.88
L
Pele
2
6
1
0.42
W
8
1
2
9
L
Erlang Shen
The Jesstur
Erlang Shen
0
8
1
0.06
L
Tiamat
Thiuss
Tiamat
1
4
0
0.25
W
1
4
0
0.25
L
Danzaburou
vSquiggly
Danzaburou
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,812
Damage
46,792
62,401
Taken
58,728
37,873
Mitigated
33,125
13,730
Healing
21,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Doomlord853
Ao Kuang
13,105
3,180
0
5,735
13,992
6,276
0
2,226
11,644
54,512
12,552
L
14,776
1,767
0
2,040
13,348
10,975
0
6,354
6,994
36,366
0
W
14,078
2,700
0
9,276
14,587
9,818
90
2,526
12,019
4,303
66,330
W
Bacchus
NightlAngel
Bacchus
7,257
932
414
3,123
13,204
10,883
0
7,885
5,256
18,929
0
L
Pele
5,067
1,476
0
2,099
15,041
4,905
0
8,498
6,543
0
56,110
W
9,586
534
0
1,750
6,631
2,269
0
2,028
4,377
87,687
0
L
Erlang Shen
The Jesstur
Erlang Shen
5,901
1,967
55
4,689
17,764
15,780
0
4,614
13,150
0
40,458
L
Tiamat
Thiuss
Tiamat
5,239
300
0
2,554
9,238
4,199
0
5,894
3,344
45,631
0
W
2,766
1,619
0
1,000
10,314
3,879
840
4,897
5,417
0
54,391
L
Danzaburou
vSquiggly
Danzaburou
5,829
2,672
0
2,293
7,010
2,014
49
4,496
2,514
0
43,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,952
Gold Earned
46,757
422
Minions Killed
496
0
Camps Cleared
0
1,458,009
Distance Traveled
1,666,212
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,820
578
88
5
0
355,796
3
L
Ares
8,664
510
51
3
0
313,812
1
W
Mulan
10,533
620
126
7
0
320,378
5
W
Bacchus
7,578
446
23
1
0
355,365
5
L
Pele
8,111
477
108
6
0
322,859
0
W
Agni
10,530
619
153
9
0
364,051
8
L
Erlang Shen
7,380
434
78
5
0
281,353
3
L
Tiamat
8,123
478
112
7
0
317,592
9
W
Ullr
8,296
488
106
6
0
270,622
2
L
Danzaburou
7,674
451
73
4
0
222,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role