Player Matchup

He Bo
He Bo
 
He Bo
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Blitzenkranken
Anubis
Level 14
God Stats
5W - 3L
1,802 SR
Queue Stats
17W - 13L
1,533 Elo+
Party 1
Charybdis
Charybdis
daltyn24
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,314 Elo+
Solo
Team Averages
Level 29
1,601 SR
1,449 Elo+

VS

Team Averages
Level 67
1,399 SR
1,442 Elo+
Sol
Sol
 
Sol
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Superchowder
Ymir
Level 38
God Stats
2W - 2L
1,197 SR
Queue Stats
297W - 318L
1,425 Elo+
Party 2
Ne Zha
Ne Zha
thepeanutbuster
Ne Zha
Level 20
God Stats
4W - 4L
1,500 SR
Queue Stats
293W - 339L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 6 / 1
6,557
656
6,070
7,862
2,439
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 5 / 0
6,869
687
3,670
6,537
2,519
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
daltyn24
Charybdis
9
0 / 4 / 1
6,189
619
2,925
5,592
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 1 / 9
8,486
849
8,769
4,678
1,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 1 / 9
7,898
790
4,578
9,731
7,891
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
5 / 1 / 6
7,825
783
3,903
5,953
1,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
15
15
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
6
1
0.25
W
Sol
 
Sol
6
1
9
10.5
L
2
5
0
0.4
W
4
1
9
8.5
L
Charybdis
daltyn24
Charybdis
0
4
1
0.13
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,665
Damage
17,250
19,991
Taken
20,362
6,660
Mitigated
11,188
2,486
Healing
4,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,070
515
0
1,132
7,862
2,439
0
6,115
1,747
17,244
0
W
Sol
 
Sol
8,769
1,256
0
1,563
4,678
1,362
982
2,098
2,580
35,946
0
L
3,670
256
0
1,354
6,537
2,519
196
3,805
2,732
18,350
0
W
4,578
621
210
725
9,731
7,891
102
4,045
5,686
11,810
0
L
Charybdis
daltyn24
Charybdis
2,925
2,060
0
0
5,592
1,702
296
3,650
1,942
0
13,498
W
3,903
1,304
0
1,746
5,953
1,935
353
3,920
2,033
0
7,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,615
Gold Earned
24,209
93
Minions Killed
88
4
Camps Cleared
5
460,419
Distance Traveled
552,288
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,557
656
17
2
2
163,140
4
W
Sol
8,486
849
72
7
3
174,822
2
L
Anubis
6,869
687
49
5
2
163,495
0
W
Ymir
7,898
790
10
1
0
191,730
1
L
Charybdis
6,189
619
27
3
0
133,784
1
W
Ne Zha
7,825
783
6
1
2
185,736
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role