Player Matchup

Yemoja
Yemoja
DESRTOYER1
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
Devolutionist243
Merlin
Level 25
God Stats
0W - 2L
1,167 SR
Queue Stats
116W - 164L
1,277 Elo+
Solo
Achilles
Achilles
FARIDICHIS
Achilles
Level 24
God Stats
0W - 5L
1,282 SR
Queue Stats
72W - 93L
1,332 Elo+
Party 2
Rama
Rama
Humberto MR3580
Rama
Level 36
God Stats
1W - 3L
1,436 SR
Queue Stats
264W - 248L
1,400 Elo+
Party 2
Arachne
Arachne
Mulisha764
Arachne
Level 5
God Stats
3W - 4L
1,740 SR
Queue Stats
17W - 20L
1,201 Elo+
Solo
Team Averages
Level 19
1,425 SR
1,342 Elo+

VS

Team Averages
Level 28
1,586 SR
1,300 Elo+
Guan Yu
Guan Yu
BirdofHer0Reborn
Guan Yu
Level 28
God Stats
9W - 7L
1,526 SR
Queue Stats
49W - 52L
1,350 Elo+
Solo
Anubis
Anubis
FancyFace_JDR
Anubis
Level 49
God Stats
55W - 42L
1,385 SR
Queue Stats
248W - 265L
1,346 Elo+
Party 1
Geb
Geb
KooshKaptain
Geb
Level 28
God Stats
5W - 5L
1,828 SR
Queue Stats
170W - 204L
1,330 Elo+
Solo
Ullr
Ullr
Ninthplace
Ullr
Level 28
God Stats
3W - 0L
1,716 SR
Queue Stats
156W - 215L
1,266 Elo+
Solo
Fenrir
Fenrir
scp4580darkwolf
Fenrir
Level 8
God Stats
4W - 1L
1,476 SR
Queue Stats
5W - 3L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DESRTOYER1
Yemoja
13
1 / 11 / 5
8,641
393
2,282
17,583
8,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
1 / 8 / 7
8,735
397
12,112
17,032
4,128
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
FARIDICHIS
Achilles
15
9 / 7 / 2
10,905
496
12,547
23,112
11,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 5 / 1
10,433
474
12,974
18,038
5,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Mulisha764
Arachne
6
0 / 3 / 0
6,558
298
1,159
5,126
1,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 5 / 7
12,409
564
16,145
20,983
15,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
15 / 2 / 7
13,306
605
22,624
17,355
9,010
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
3 / 1 / 9
11,274
512
6,732
16,964
13,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 5 / 3
10,854
493
9,021
14,017
5,389
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 6 / 3
8,725
397
2,375
13,662
5,269
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
62
17
Kills
33
34
Deaths
19
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
12
5
7
3.1
L
Yemoja
DESRTOYER1
Yemoja
1
11
5
0.32
L
1
8
7
0.56
L
Achilles
FARIDICHIS
Achilles
9
7
2
1.43
W
15
2
7
9.25
L
6
5
1
1.3
W
3
1
9
7.5
L
Arachne
Mulisha764
Arachne
0
3
0
0
W
2
5
3
0.7
W
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,074
Damage
56,897
80,891
Taken
82,981
29,933
Mitigated
48,638
12,624
Healing
27,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,145
2,278
1,415
6,972
20,983
15,680
3,677
3,703
17,280
0
52,725
L
Yemoja
DESRTOYER1
Yemoja
2,282
1,022
832
703
17,583
8,334
262
5,846
11,737
22,151
0
L
12,112
1,654
96
2,622
17,032
4,128
217
5,880
11,152
55,013
0
L
Achilles
FARIDICHIS
Achilles
12,547
5,407
0
5,329
23,112
11,159
151
7,351
15,761
0
47,672
W
22,624
1,546
624
11,301
17,355
9,010
5,501
5,662
11,693
102,490
0
L
12,974
11,820
0
2,166
18,038
5,155
0
7,802
10,236
0
59,492
W
6,732
1,047
0
1,522
16,964
13,290
1,306
2,751
14,213
32,298
0
L
Arachne
Mulisha764
Arachne
1,159
692
0
876
5,126
1,157
0
2,477
2,649
0
14,243
W
9,021
5,137
384
3,339
14,017
5,389
7,993
1,280
12,737
0
64,044
W
2,375
875
0
1,963
13,662
5,269
0
998
12,664
0
21,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,272
Gold Earned
56,568
288
Minions Killed
406
0
Camps Cleared
0
1,482,997
Distance Traveled
1,920,415
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,409
564
80
4
0
406,480
0
L
Yemoja
8,641
393
29
1
0
309,592
0
L
Merlin
8,735
397
67
3
0
297,433
0
L
Achilles
10,905
496
57
3
0
373,033
1
W
Anubis
13,306
605
144
7
0
378,215
0
L
Rama
10,433
474
102
5
0
339,282
1
W
Geb
11,274
512
35
2
0
456,466
0
L
Arachne
6,558
298
33
2
0
163,657
0
W
Ullr
10,854
493
116
5
0
322,617
4
W
Fenrir
8,725
397
31
1
0
356,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role