Player Matchup

Anubis
Anubis
bigboy0407
Anubis
Level 26
God Stats
2W - 1L
1,645 SR
Queue Stats
66W - 33L
1,585 Elo+
Party 4
Ullr
Ullr
kwaboi
Ullr
Level 152
God Stats
0W - 2L
1,142 SR
Queue Stats
53W - 53L
1,547 Elo+
Solo
Sol
Sol
nMFilthy
Sol
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 61L
1,571 Elo+
Party 4
Vulcan
Vulcan
x DM Xproofy
Vulcan
Level 109
God Stats
3W - 4L
1,497 SR
Queue Stats
166W - 146L
1,561 Elo+
Party 1
Arachne
Arachne
x Nassie x
Arachne
Level 108
God Stats
0W - 2L
1,413 SR
Queue Stats
181W - 168L
1,544 Elo+
Party 1
Team Averages
Level 83
1,439 SR
1,562 Elo+

VS

Team Averages
Level 80
1,635 SR
1,505 Elo+
Artemis
Artemis
CWSTerminator3
Artemis
Level 86
God Stats
6W - 0L
1,691 SR
Queue Stats
76W - 69L
1,526 Elo+
Party 3
Kali
Kali
CordPlaysGames
Kali
Level 67
God Stats
2W - 4L
1,436 SR
Queue Stats
174W - 198L
1,450 Elo+
Party 2
Cthulhu
Cthulhu
Ephky
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,504 Elo+
Party 2
Chronos
Chronos
dagirlnextdoor17
Chronos
Level 89
God Stats
2W - 1L
1,769 SR
Queue Stats
79W - 72L
1,538 Elo+
Party 3
Freya
Freya
salmonxsister
Freya
Level 140
God Stats
2W - 0L
1,781 SR
Queue Stats
45W - 39L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
bigboy0407
Anubis
20
13 / 7 / 12
13,832
988
23,385
19,248
9,138
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
kwaboi
Ullr
17
8 / 6 / 14
11,193
800
11,274
13,704
5,415
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
5 / 6 / 11
10,537
753
15,065
13,377
4,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
18
4 / 3 / 18
11,291
807
13,758
9,963
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
x Nassie x
Arachne
15
3 / 7 / 11
9,932
709
7,339
15,213
6,662
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 14
12,864
919
23,190
14,665
5,020
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
7 / 7 / 9
11,847
846
12,325
17,296
7,010
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Ephky
Cthulhu
15
0 / 9 / 20
9,759
697
8,959
18,552
11,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
2 / 6 / 17
10,277
734
5,398
16,393
4,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
11 / 6 / 12
12,195
871
13,004
15,904
5,181
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
101
33
Kills
29
29
Deaths
33
66
Assists
72
Player
Kills
Deaths
Assists
KDA
W
9
5
14
3.2
W
7
7
9
1.64
W
Cthulhu
Ephky
Cthulhu
0
9
20
1.11
L
Anubis
bigboy0407
Anubis
13
7
12
2.71
W
2
6
17
1.75
L
Ullr
kwaboi
Ullr
8
6
14
2.5
L
5
6
11
1.75
W
11
6
12
2.83
L
Vulcan
4
3
18
4.33
L
Arachne
x Nassie x
Arachne
3
7
11
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,821
Damage
62,876
71,505
Taken
82,810
29,787
Mitigated
33,178
27,001
Healing
23,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,190
8,990
1,784
4,163
14,665
5,020
1,576
10,366
4,157
0
50,127
W
12,325
4,893
180
4,382
17,296
7,010
420
10,459
6,745
0
24,070
W
Cthulhu
Ephky
Cthulhu
8,959
781
1,119
2,315
18,552
11,214
109
10,272
8,156
17,495
0
L
Anubis
bigboy0407
Anubis
23,385
804
98
9,710
19,248
9,138
646
9,959
9,006
46,178
0
W
5,398
1,857
820
2,494
16,393
4,753
2,178
9,881
6,297
20,885
0
L
Ullr
kwaboi
Ullr
11,274
2,448
642
2,622
13,704
5,415
1,066
3,686
9,938
0
19,732
L
15,065
3,298
616
3,717
13,377
4,644
854
5,664
7,327
23,739
1,197
W
13,004
3,625
1,480
4,816
15,904
5,181
1,236
9,844
5,882
28,637
0
L
Vulcan
13,758
3,471
890
2,859
9,963
3,928
995
2,888
6,984
27,436
0
L
Arachne
x Nassie x
Arachne
7,339
4,534
1,640
4,207
15,213
6,662
1,549
4,150
10,889
68
10,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,785
Gold Earned
56,942
129
Minions Killed
181
0
Camps Cleared
0
1,181,788
Distance Traveled
1,148,981
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,864
919
68
5
0
234,503
1
W
Kali
11,847
846
20
1
0
255,490
1
W
Cthulhu
9,759
697
24
2
0
224,423
0
L
Anubis
13,832
988
55
4
0
193,286
0
W
Chronos
10,277
734
30
2
0
213,728
1
L
Ullr
11,193
800
14
1
0
248,124
2
L
Sol
10,537
753
18
1
0
241,020
0
W
Freya
12,195
871
39
3
0
220,837
0
L
Vulcan
11,291
807
34
2
0
256,129
1
L
Arachne
9,932
709
8
1
0
243,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role