Player Matchup

Scylla
Scylla
AstralWalker_X
Scylla
Level 143
God Stats
2W - 4L
1,574 SR
Queue Stats
256W - 240L
1,640 Elo+
Party 2
Erlang Shen
Erlang Shen
JOSUE-king23
Erlang Shen
Level 157
God Stats
1W - 1L
1,744 SR
Queue Stats
204W - 184L
1,499 Elo+
Party 2
Ares
Ares
KiTKaT7977373
Ares
Level 86
God Stats
10W - 9L
1,558 SR
Queue Stats
121W - 130L
1,366 Elo+
Party 1
Ymir
Ymir
LUIS-MSS2
Ymir
Level 39
God Stats
4W - 5L
1,644 SR
Queue Stats
158W - 122L
1,564 Elo+
Party 2
Izanami
Izanami
Nanaa Qc
Izanami
Level 28
God Stats
59W - 64L
1,444 SR
Queue Stats
128W - 138L
1,380 Elo+
Party 1
Team Averages
Level 91
1,593 SR
1,490 Elo+

VS

Team Averages
Level 81
1,616 SR
1,514 Elo+
Ne Zha
Ne Zha
Chubaca 7u7
Ne Zha
Level 57
God Stats
23W - 24L
1,332 SR
Queue Stats
296W - 351L
1,358 Elo+
Solo
Ra
Ra
ClinlRox
Ra
Level 126
God Stats
9W - 4L
1,655 SR
Queue Stats
253W - 186L
1,591 Elo+
Party 3
Ullr
Ullr
DemureDeity6511
Ullr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,512 Elo+
Party 3
Athena
Athena
What 1ve done
Athena
Level 155
God Stats
2W - 1L
1,872 SR
Queue Stats
82W - 70L
1,547 Elo+
Party 3
Chaac
Chaac
YOSHI WARRIOR
Chaac
Level 63
God Stats
19W - 13L
1,722 SR
Queue Stats
73W - 66L
1,561 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 0
9,028
502
8,594
10,445
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
JOSUE-king23
Erlang Shen
14
3 / 5 / 1
9,070
504
10,527
14,601
12,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 4 / 2
6,846
380
4,134
13,114
10,747
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
13
1 / 5 / 2
8,403
467
7,352
15,789
6,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Nanaa Qc
Izanami
12
0 / 5 / 2
7,445
414
4,942
9,914
3,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
17
2 / 3 / 4
9,852
547
4,453
15,152
5,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 0 / 7
11,511
640
11,449
7,036
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
6 / 1 / 7
10,130
563
13,646
9,382
3,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 1 / 10
8,681
482
3,677
12,783
12,540
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 1 / 10
9,591
533
12,123
13,712
11,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
6
Kills
24
24
Deaths
6
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Ne Zha
2
3
4
1.33
W
8
0
7
11.5
W
6
1
7
9.5
L
Erlang Shen
JOSUE-king23
Erlang Shen
3
5
1
0.7
L
0
4
2
0.25
L
Ymir
1
5
2
0.4
L
Izanami
Nanaa Qc
Izanami
0
5
2
0.2
W
3
1
10
8
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,549
Damage
45,348
63,863
Taken
58,065
36,298
Mitigated
35,225
11,698
Healing
21,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,594
242
0
1,226
10,445
3,242
0
3,416
6,788
67,390
0
W
Ne Zha
4,453
1,567
0
5,360
15,152
5,315
269
3,088
12,064
0
73,016
W
11,449
1,290
2,618
3,402
7,036
2,662
695
3,877
3,159
82,265
0
W
13,646
5,614
0
743
9,382
3,661
2,370
4,012
5,370
0
82,906
L
Erlang Shen
JOSUE-king23
Erlang Shen
10,527
4,211
0
3,571
14,601
12,384
159
3,562
10,231
4,641
49,876
L
4,134
158
60
1,224
13,114
10,747
238
4,350
8,367
17,588
0
L
Ymir
7,352
703
0
4,140
15,789
6,694
0
4,524
10,955
49,398
0
L
Izanami
Nanaa Qc
Izanami
4,942
3,030
0
1,477
9,914
3,231
1,586
1,696
8,094
0
52,105
W
3,677
669
99
2,360
12,783
12,540
0
5,310
7,473
30,149
0
W
12,123
2,778
289
6,274
13,712
11,047
1,111
5,099
8,613
9,511
32,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,792
Gold Earned
49,765
444
Minions Killed
526
0
Camps Cleared
0
1,615,243
Distance Traveled
1,888,122
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,028
502
127
7
0
341,990
6
W
Ne Zha
9,852
547
125
7
0
366,339
0
W
Ra
11,511
640
160
9
0
406,100
2
W
Ullr
10,130
563
136
8
0
342,600
2
L
Erlang Shen
9,070
504
104
6
0
312,722
2
L
Ares
6,846
380
25
1
0
320,029
5
L
Ymir
8,403
467
78
4
0
308,555
0
L
Izanami
7,445
414
110
6
0
331,947
5
W
Athena
8,681
482
47
3
0
389,870
7
W
Chaac
9,591
533
58
3
0
383,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role