Player Matchup

Bastet
Bastet
GeoRgEe___99
Bastet
Level 57
God Stats
3W - 5L
1,516 SR
Queue Stats
363W - 384L
1,366 Elo+
Party 2
Ymir
Ymir
Jroydafatman
Ymir
Level 121
God Stats
4W - 7L
1,568 SR
Queue Stats
200W - 242L
1,446 Elo+
Party 1
Cernunnos
Cernunnos
PantherLily3714
Cernunnos
Level 128
God Stats
34W - 25L
1,555 SR
Queue Stats
668W - 672L
1,465 Elo+
Party 1
Sol
Sol
Thebestub22
Sol
Level 24
God Stats
0W - 3L
1,254 SR
Queue Stats
35W - 51L
1,345 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
iKhaltav
Morgan Le Fay
Level 67
God Stats
45W - 34L
1,537 SR
Queue Stats
225W - 260L
1,377 Elo+
Party 2
Team Averages
Level 79
1,486 SR
1,400 Elo+

VS

Team Averages
Level 62
1,509 SR
1,472 Elo+
The Morrigan
The Morrigan
Hаvoc
The Morrigan
Level 38
God Stats
2W - 2L
1,461 SR
Queue Stats
36W - 19L
1,634 Elo+
Party 3
Sun Wukong
Sun Wukong
JosepCop21
Sun Wukong
Level 46
God Stats
20W - 12L
1,606 SR
Queue Stats
112W - 141L
1,337 Elo+
Party 4
Set
Set
TheGgames13
Set
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 208L
1,378 Elo+
Party 4
Ymir
Ymir
csmQueso
Ymir
Level 66
God Stats
13W - 17L
1,477 SR
Queue Stats
293W - 284L
1,534 Elo+
Party 3
Cupid
Cupid
iPuppyDough
Cupid
Level 80
God Stats
7W - 3L
1,500 SR
Queue Stats
362W - 328L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
2 / 6 / 1
8,606
506
4,719
13,195
5,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 8 / 2
7,640
449
5,310
16,849
16,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
PantherLily3714
Cernunnos
13
2 / 6 / 1
8,400
494
7,042
14,488
4,460
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 8 / 0
6,393
376
2,253
10,454
3,112
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
iKhaltav
Morgan Le Fay
13
4 / 5 / 1
8,967
527
7,960
8,559
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Hаvoc
The Morrigan
16
18 / 0 / 1
10,947
644
12,922
4,222
1,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
JosepCop21
Sun Wukong
12
1 / 1 / 6
8,024
472
3,584
8,218
5,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 3 / 5
9,530
561
4,190
11,520
6,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
12
2 / 2 / 16
8,531
502
7,119
12,902
10,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
9 / 3 / 8
9,610
565
14,795
12,061
3,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
69
9
Kills
33
33
Deaths
9
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bastet
2
6
1
0.42
W
The Morrigan
Hаvoc
The Morrigan
18
0
1
18.5
W
Sun Wukong
JosepCop21
Sun Wukong
1
1
6
4
L
1
8
2
0.25
L
Cernunnos
PantherLily3714
Cernunnos
2
6
1
0.42
W
3
3
5
1.83
L
0
8
0
0
W
Ymir
2
2
16
5
L
Morgan Le Fay
iKhaltav
Morgan Le Fay
4
5
1
0.9
W
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,284
Damage
42,610
63,545
Taken
48,923
33,058
Mitigated
27,633
10,934
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
4,719
985
0
3,323
13,195
5,519
0
5,019
7,912
0
53,716
W
The Morrigan
Hаvoc
The Morrigan
12,922
2,816
111
1,552
4,222
1,382
1,326
1,174
2,984
59,310
0
W
Sun Wukong
JosepCop21
Sun Wukong
3,584
254
0
2,024
8,218
5,896
134
2,340
5,878
0
32,105
L
5,310
702
0
2,569
16,849
16,772
84
3,379
13,398
29,656
0
L
Cernunnos
PantherLily3714
Cernunnos
7,042
2,567
0
3,858
14,488
4,460
642
3,250
11,230
0
51,074
W
4,190
1,880
0
2,961
11,520
6,304
615
2,848
8,588
0
74,710
L
2,253
529
0
911
10,454
3,112
992
5,057
5,170
21,066
0
W
Ymir
7,119
2,253
0
1,028
12,902
10,492
254
5,393
7,287
20,278
0
L
Morgan Le Fay
iKhaltav
Morgan Le Fay
7,960
790
0
273
8,559
3,195
360
3,010
5,218
40,693
0
W
14,795
8,077
167
4,189
12,061
3,559
0
3,398
8,663
0
50,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,006
Gold Earned
46,642
327
Minions Killed
407
0
Camps Cleared
0
1,450,173
Distance Traveled
1,678,495
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,606
506
85
5
0
359,068
3
W
The Morrigan
10,947
644
115
7
0
306,114
1
W
Sun Wukong
8,024
472
70
4
0
349,805
2
L
Ymir
7,640
449
50
3
0
255,710
1
L
Cernunnos
8,400
494
76
4
0
285,069
5
W
Set
9,530
561
119
7
0
345,364
2
L
Sol
6,393
376
34
2
0
246,170
3
W
Ymir
8,531
502
20
1
0
357,705
3
L
Morgan Le Fay
8,967
527
82
5
0
304,156
6
W
Cupid
9,610
565
83
5
0
319,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role