Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
BallsNotBrains
Fafnir
Level 105
God Stats
13W - 15L
1,559 SR
Queue Stats
400W - 411L
1,522 Elo+
Party 1
Fenrir
Fenrir
Pepesitosesy
Fenrir
Level 125
God Stats
1W - 4L
1,161 SR
Queue Stats
235W - 273L
1,347 Elo+
Party 2
Rama
Rama
ZOGGZZ
Rama
Level 28
God Stats
4W - 7L
1,516 SR
Queue Stats
21W - 26L
1,410 Elo+
Party 1
Thoth
Thoth
llaki1122
Thoth
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 92L
1,335 Elo+
Party 2
Team Averages
Level 61
1,447 SR
1,423 Elo+

VS

Team Averages
Level 49
1,366 SR
1,432 Elo+
Artio
Artio
Elephas
Artio
Level 68
God Stats
3W - 1L
1,140 SR
Queue Stats
181W - 176L
1,472 Elo+
Party 3
Chernobog
Chernobog
Jackel
Chernobog
Level 76
God Stats
3W - 5L
1,500 SR
Queue Stats
224W - 205L
1,434 Elo+
Party 3
He Bo
He Bo
Picmala22
He Bo
Level 68
God Stats
1W - 1L
1,321 SR
Queue Stats
55W - 50L
1,544 Elo+
Party 4
Nemesis
Nemesis
Pizix
Nemesis
Level 18
God Stats
5W - 5L
1,369 SR
Queue Stats
5W - 7L
1,446 Elo+
Party 4
Odin
Odin
Snulin
Odin
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
106W - 86L
1,266 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 2 / 0
6,532
502
5,440
10,361
3,842
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 6
6,661
512
4,266
10,258
11,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
10
3 / 4 / 3
6,293
484
5,358
8,583
3,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Rama
ZOGGZZ
Rama
10
2 / 4 / 1
6,366
490
5,901
10,190
3,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
llaki1122
Thoth
10
1 / 4 / 2
5,910
455
3,047
5,261
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Elephas
Artio
9
1 / 3 / 3
6,226
479
3,043
10,428
5,154
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
Jackel
Chernobog
12
4 / 2 / 2
7,284
560
9,777
7,517
2,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Picmala22
He Bo
12
6 / 2 / 2
7,460
574
8,533
7,619
2,575
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Pizix
Nemesis
11
3 / 0 / 2
6,637
511
4,456
7,466
2,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
Snulin
Odin
11
1 / 0 / 0
6,500
500
3,918
6,634
4,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
7
Kills
15
15
Deaths
7
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
L
1
1
6
4
W
Artio
Elephas
Artio
1
3
3
0.83
W
Chernobog
Jackel
Chernobog
4
2
2
2.5
L
Fenrir
3
4
3
1.13
W
He Bo
Picmala22
He Bo
6
2
2
3.5
W
Nemesis
Pizix
Nemesis
3
0
2
4
W
Odin
Snulin
Odin
1
0
0
1
L
Rama
ZOGGZZ
Rama
2
4
1
0.63
L
Thoth
llaki1122
Thoth
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,012
Damage
29,727
44,653
Taken
39,664
22,802
Mitigated
16,633
12,077
Healing
9,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,440
554
0
3,748
10,361
3,842
216
0
9,615
0
39,757
L
4,266
976
0
2,184
10,258
11,013
0
3,202
7,056
12,002
0
W
Artio
Elephas
Artio
3,043
1,067
1,429
2,162
10,428
5,154
0
2,379
7,941
10,941
0
W
Chernobog
Jackel
Chernobog
9,777
5,886
0
460
7,517
2,269
0
732
6,747
0
49,362
L
Fenrir
5,358
858
0
1,860
8,583
3,004
0
3,231
5,352
0
27,544
W
He Bo
Picmala22
He Bo
8,533
492
0
3,504
7,619
2,575
0
2,414
4,971
38,185
0
W
Nemesis
Pizix
Nemesis
4,456
2,170
0
1,016
7,466
2,111
0
1,344
5,992
0
35,645
W
Odin
Snulin
Odin
3,918
1,170
0
854
6,634
4,524
407
0
6,634
0
26,691
L
Rama
ZOGGZZ
Rama
5,901
4,784
0
3,896
10,190
3,177
416
1,869
8,321
0
33,227
L
Thoth
llaki1122
Thoth
3,047
103
0
389
5,261
1,766
0
3,274
1,987
28,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,762
Gold Earned
34,107
277
Minions Killed
306
0
Camps Cleared
0
1,241,906
Distance Traveled
1,227,034
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,532
502
79
6
0
240,615
2
L
Fafnir
6,661
512
18
1
0
249,279
9
W
Artio
6,226
479
19
1
0
248,806
4
W
Chernobog
7,284
560
89
7
0
233,266
2
L
Fenrir
6,293
484
53
4
0
272,815
1
W
He Bo
7,460
574
72
6
0
229,693
2
W
Nemesis
6,637
511
60
5
0
276,112
2
W
Odin
6,500
500
66
5
0
239,157
0
L
Rama
6,366
490
67
5
0
221,323
1
L
Thoth
5,910
455
60
5
0
257,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role