Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Bondcrack
Khepri
Level 36
God Stats
1W - 1L
1,779 SR
Queue Stats
27W - 14L
1,643 Elo+
Party 1
Eset
Eset
Delirium-937
Eset
Level 156
God Stats
10W - 7L
1,600 SR
Queue Stats
445W - 447L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
asoto88
Sun Wukong
Level 160
God Stats
2W - 3L
1,666 SR
Queue Stats
551W - 570L
1,550 Elo+
Solo
Rama
Rama
wuncleriii
Rama
Level 132
God Stats
0W - 1L
1,768 SR
Queue Stats
342W - 354L
1,508 Elo+
Solo
Team Averages
Level 128
1,663 SR
1,545 Elo+

VS

Team Averages
Level 143
1,437 SR
1,519 Elo+
Hercules
Hercules
 
Hercules
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Hylopath
Cernunnos
Level 151
God Stats
3W - 6L
1,273 SR
Queue Stats
194W - 189L
1,495 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mister-Raggy
Tsukuyomi
Level 149
God Stats
1W - 1L
1,511 SR
Queue Stats
22W - 29L
1,541 Elo+
Solo
Sun Wukong
Sun Wukong
XtASe34
Sun Wukong
Level 160
God Stats
9W - 5L
1,574 SR
Queue Stats
624W - 628L
1,491 Elo+
Solo
Ganesha
Ganesha
mck-o-elbl
Ganesha
Level 120
God Stats
1W - 2L
1,328 SR
Queue Stats
299W - 279L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
19
10 / 4 / 11
12,299
820
30,947
24,931
35,331
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
Bondcrack
Khepri
16
0 / 3 / 13
10,372
691
7,385
17,683
26,736
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 5 / 9
9,556
637
15,629
13,964
6,318
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
asoto88
Sun Wukong
18
6 / 5 / 7
10,998
733
14,605
19,670
26,444
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mace

Mace

+10
Physical Power

18
3 / 3 / 10
10,118
675
22,951
12,637
6,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
2 / 4 / 8
10,458
697
8,558
33,960
25,103
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
Hylopath
Cernunnos
20
8 / 2 / 8
12,451
830
19,545
14,104
6,387
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Mister-Raggy
Tsukuyomi
19
5 / 6 / 15
11,371
758
20,460
17,267
8,026
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
XtASe34
Sun Wukong
18
5 / 3 / 13
11,119
741
13,872
24,772
26,624
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
mck-o-elbl
Ganesha
16
0 / 6 / 19
10,677
712
16,638
19,690
18,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
83
20
Kills
20
20
Deaths
21
50
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
10
4
11
3.88
W
Hercules
 
Hercules
2
4
8
1.5
L
Khepri
Bondcrack
Khepri
0
3
13
2.17
L
1
5
9
1.1
W
Cernunnos
Hylopath
Cernunnos
8
2
8
6
W
Tsukuyomi
Mister-Raggy
Tsukuyomi
5
6
15
2.08
W
Sun Wukong
XtASe34
Sun Wukong
5
3
13
3.83
L
Sun Wukong
asoto88
Sun Wukong
6
5
7
1.9
W
Ganesha
mck-o-elbl
Ganesha
0
6
19
1.58
L
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,517
Damage
79,073
88,885
Taken
109,793
101,702
Mitigated
84,143
32,791
Healing
40,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
30,947
3,195
1,453
7,852
24,931
35,331
2,398
3,929
21,002
49,652
0
W
Hercules
 
Hercules
8,558
2,650
3,803
15,514
33,960
25,103
273
12,031
21,545
470
18,761
L
Khepri
Bondcrack
Khepri
7,385
204
1,592
2,224
17,683
26,736
88
4,779
12,904
12,843
0
L
15,629
718
6,618
3,209
13,964
6,318
921
2,499
11,465
27,858
0
W
Cernunnos
Hylopath
Cernunnos
19,545
11,046
297
3,634
14,104
6,387
2,638
8,868
5,082
0
43,765
W
Tsukuyomi
Mister-Raggy
Tsukuyomi
20,460
4,094
1,439
1,748
17,267
8,026
1,618
9,772
7,321
0
34,296
W
Sun Wukong
XtASe34
Sun Wukong
13,872
1,391
2,624
5,035
24,772
26,624
630
12,012
12,368
0
25,362
L
Sun Wukong
asoto88
Sun Wukong
14,605
2,407
3,048
3,983
19,670
26,444
196
3,379
16,291
0
24,161
W
Ganesha
mck-o-elbl
Ganesha
16,638
350
3,177
2,822
19,690
18,003
432
9,858
9,516
40,427
0
L
22,951
9,166
1,933
879
12,637
6,873
2,071
2,498
10,139
0
43,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,343
Gold Earned
56,076
143
Minions Killed
155
0
Camps Cleared
0
1,161,873
Distance Traveled
1,271,022
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
12,299
820
43
3
0
230,406
0
W
Hercules
10,458
697
28
2
0
253,256
2
L
Khepri
10,372
691
21
1
0
204,082
0
L
Eset
9,556
637
26
2
0
248,701
0
W
Cernunnos
12,451
830
57
4
0
251,913
0
W
Tsukuyomi
11,371
758
37
2
0
264,224
0
W
Sun Wukong
11,119
741
31
2
0
255,610
0
L
Sun Wukong
10,998
733
22
1
0
256,834
0
W
Ganesha
10,677
712
2
0
0
246,019
2
L
Rama
10,118
675
31
2
0
221,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role