Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Roweezy5
Discordia
Level 157
God Stats
3W - 4L
1,566 SR
Queue Stats
204W - 225L
1,389 Elo+
Party 2
Sol
Sol
TitillatedTurtle
Sol
Level 159
God Stats
29W - 18L
1,594 SR
Queue Stats
542W - 561L
1,445 Elo+
Solo
Medusa
Medusa
danty123
Medusa
Level 27
God Stats
5W - 3L
1,656 SR
Queue Stats
11W - 16L
1,286 Elo+
Solo
Fenrir
Fenrir
yeeaaapp
Fenrir
Level 108
God Stats
1W - 1L
1,572 SR
Queue Stats
18W - 33L
1,336 Elo+
Party 2
Team Averages
Level 120
1,578 SR
1,391 Elo+

VS

Team Averages
Level 107
1,502 SR
1,404 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Andy_Gamez
Morgan Le Fay
Level 160
God Stats
0W - 3L
1,330 SR
Queue Stats
40W - 54L
1,413 Elo+
Solo
Sylvanus
Sylvanus
BlackLotus092
Sylvanus
Level 66
God Stats
0W - 1L
1,415 SR
Queue Stats
10W - 11L
1,251 Elo+
Solo
Gilgamesh
Gilgamesh
FER-19_80
Gilgamesh
Level 153
God Stats
17W - 19L
1,582 SR
Queue Stats
225W - 266L
1,427 Elo+
Party 1
Persephone
Persephone
XxluisferxX
Persephone
Level 87
God Stats
1W - 2L
1,685 SR
Queue Stats
344W - 357L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 1 / 8
8,196
820
7,520
10,680
11,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Discordia
Roweezy5
Discordia
13
0 / 1 / 7
6,906
691
5,299
5,371
1,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 0 / 1
7,230
723
2,868
4,151
1,469
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Medusa
danty123
Medusa
14
5 / 3 / 5
8,754
875
15,246
9,337
3,594
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
yeeaaapp
Fenrir
13
4 / 0 / 7
8,654
865
7,995
11,958
7,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 1 / 1
6,153
615
3,214
9,511
10,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Andy_Gamez
Morgan Le Fay
13
1 / 3 / 3
7,151
715
8,294
6,237
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
BlackLotus092
Sylvanus
13
2 / 3 / 1
7,489
749
4,966
10,001
10,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
FER-19_80
Gilgamesh
12
1 / 3 / 1
6,727
673
4,911
13,522
7,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
XxluisferxX
Persephone
13
1 / 3 / 1
7,188
719
10,989
9,024
3,721
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
13
Kills
5
5
Deaths
13
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
8
7
L
Kuzenbo
 
Kuzenbo
0
1
1
0.5
L
Morgan Le Fay
Andy_Gamez
Morgan Le Fay
1
3
3
0.83
L
Sylvanus
BlackLotus092
Sylvanus
2
3
1
0.83
L
Gilgamesh
FER-19_80
Gilgamesh
1
3
1
0.5
W
Discordia
Roweezy5
Discordia
0
1
7
3.5
W
1
0
1
1.5
L
Persephone
XxluisferxX
Persephone
1
3
1
0.5
W
Medusa
danty123
Medusa
5
3
5
2.5
W
Fenrir
yeeaaapp
Fenrir
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,928
Damage
32,374
41,497
Taken
48,295
25,638
Mitigated
34,728
13,031
Healing
12,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,520
522
365
3,219
10,680
11,013
0
6,679
3,708
20,581
0
L
Kuzenbo
 
Kuzenbo
3,214
933
0
441
9,511
10,756
15
2,228
7,283
11,787
0
L
Morgan Le Fay
Andy_Gamez
Morgan Le Fay
8,294
1,095
0
728
6,237
2,407
0
2,951
3,286
28,717
0
L
Sylvanus
BlackLotus092
Sylvanus
4,966
1,346
1,304
2,403
10,001
10,795
0
3,159
6,842
13,279
0
L
Gilgamesh
FER-19_80
Gilgamesh
4,911
957
0
3,953
13,522
7,049
12
4,593
8,929
0
14,477
W
Discordia
Roweezy5
Discordia
5,299
411
0
1,368
5,371
1,965
0
4,502
869
24,909
0
W
2,868
852
0
355
4,151
1,469
275
1,371
2,701
25,701
0
L
Persephone
XxluisferxX
Persephone
10,989
792
0
3,325
9,024
3,721
1
3,249
5,772
30,816
0
W
Medusa
danty123
Medusa
15,246
9,908
248
2,687
9,337
3,594
267
6,414
2,842
0
34,866
W
Fenrir
yeeaaapp
Fenrir
7,995
1,580
0
4,789
11,958
7,597
0
8,059
3,722
0
14,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,740
Gold Earned
34,708
198
Minions Killed
181
8
Camps Cleared
6
1,036,482
Distance Traveled
954,293
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,196
820
23
2
1
225,044
0
L
Kuzenbo
6,153
615
21
2
2
177,162
3
L
Morgan Le Fay
7,151
715
56
6
1
199,515
1
L
Sylvanus
7,489
749
18
2
0
180,716
0
L
Gilgamesh
6,727
673
31
3
2
200,092
1
W
Discordia
6,906
691
49
5
2
191,201
0
W
Sol
7,230
723
53
5
0
183,902
9
L
Persephone
7,188
719
55
6
1
196,808
1
W
Medusa
8,754
875
58
6
4
201,436
3
W
Fenrir
8,654
865
15
2
1
234,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role