Player Matchup

Aphrodite
Aphrodite
Batskimo
Aphrodite
Level 64
God Stats
2W - 2L
1,248 SR
Queue Stats
3W - 3L
1,080 Elo+
Party 2
Odin
Odin
IIIKrimsonIII
Odin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Lettuce Alert
Bacchus
Level 53
God Stats
1W - 0L
1,289 SR
Queue Stats
11W - 9L
1,164 Elo+
Party 2
Team Averages
Level 74
1,346 SR
1,248 Elo+

VS

Team Averages
Level 89
1,402 SR
1,285 Elo+
Sylvanus
Sylvanus
BaddDad1968
Sylvanus
Level 106
God Stats
0W - 6L
1,351 SR
Queue Stats
100W - 134L
1,230 Elo+
Party 1
Hera
Hera
ReclusiveFungus
Hera
Level 51
God Stats
1W - 1L
1,293 SR
Queue Stats
15W - 23L
1,289 Elo+
Party 1
Izanami
Izanami
Zber1
Izanami
Level 109
God Stats
6W - 6L
1,561 SR
Queue Stats
161W - 191L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Batskimo
Aphrodite
13
0 / 2 / 11
9,870
581
5,922
14,770
10,596
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
9 / 0 / 8
11,989
705
16,559
13,982
7,742
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
16
8 / 0 / 9
11,612
683
10,469
13,503
15,520
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BaddDad1968
Sylvanus
11
0 / 5 / 1
8,732
514
8,231
15,924
17,993
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 5 / 1
9,361
551
14,590
11,049
4,186
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Zber1
Izanami
12
1 / 7 / 0
9,089
535
8,654
12,004
4,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
17
Kills
2
2
Deaths
17
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BaddDad1968
Sylvanus
0
5
1
0.1
W
Aphrodite
Batskimo
Aphrodite
0
2
11
2.75
W
9
0
8
13
W
Bacchus
8
0
9
12.5
L
1
5
1
0.3
L
Izanami
Zber1
Izanami
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,950
Damage
31,475
42,255
Taken
38,977
33,858
Mitigated
27,007
17,965
Healing
5,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BaddDad1968
Sylvanus
8,231
3,225
835
3,388
15,924
17,993
0
8,197
7,727
16,404
2,990
W
Aphrodite
Batskimo
Aphrodite
5,922
1,112
5,301
7,743
14,770
10,596
653
9,983
4,787
39,791
0
W
16,559
5,237
0
3,508
13,982
7,742
449
7,091
6,891
0
52,031
W
Bacchus
10,469
1,459
517
896
13,503
15,520
304
5,615
7,888
23,687
0
L
14,590
3,997
10
674
11,049
4,186
0
4,568
6,481
42,283
0
L
Izanami
Zber1
Izanami
8,654
4,044
0
573
12,004
4,828
0
4,070
7,934
0
33,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,471
Gold Earned
27,182
184
Minions Killed
152
7
Camps Cleared
7
980,727
Distance Traveled
734,570
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,732
514
17
1
1
224,985
0
W
Aphrodite
9,870
581
81
5
2
279,270
0
W
Odin
11,989
705
70
4
4
342,875
1
W
Bacchus
11,612
683
33
2
1
358,582
0
L
Hera
9,361
551
69
4
2
255,695
1
L
Izanami
9,089
535
66
4
4
253,890
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role